Professional Documents
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History of Edtech - Abie
History of Edtech - Abie
Televisions
Integrated Circuit
Technology
-comes from the Greek term
techne which means
art or craft.
Educational Technology
-means the art or craft
of responding to
educational needs..
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HISTORY
OF
EDUCATIONAL
TECHNOLOGY
Comenius,
Pestalozzi,
Edward Thorndike
and John
Dewey
Froebel,
Herbart
and
Montessori
formulated scientific theory of
contributed
own concept
on
learning andtheir
the scientific
method,
educational
technology
respectively.
Thorndikeimproving
gave
educative
process.
emphasis to the use of empirical
investigation as a basis for an
organized process of learning. On
his part, Dewey introduced a
method of instruction in terms
In 1932, the first instructional
scientific method in broad terms
television program was aired at
the State University of Iowa.
About the same time, the 16
mm sound motion picture was
developed and this served as
the educational workhorse
during the audio-visual
movement of the time.
History of Computers
Abacus
3000 BC
1600s
Punched
Card Devices
1800s
1940s
Mainframes
Microcomputers
Internet
Calculators
First Electronic
Computers
1950s
1960s
Minicomputers
1980s
Microcomputer
Systems
1970s
1990s
Still in
use
around
the
world.
Mechanical Calculators
Jacquards Loom
Joseph Jacquard
First programmable
machine.
Used punched cards
(binary instructions) to
automate weaving loom.
Punched cards were a
staple of early and
modern computer
programming.
Programming in machine
language and assembly
language.
Required a compiler.
First Generation:
1943-1956
Electronic Numerical Integrator
and Calculator (ENIAC)
Worlds first electronic
digital computer.
Used to produce
WWII ballistic firing
tables for the U.S.
Defense Department.
1990s
Connecting the World
Tim Berners-Lee
Developed HTML and the World Wide Web (WWW) was
born.
Marc Andreessen
An original developer of Mosaic, the
The
st
21
Technologies of the
Future
Advanced robotics
commonplace
Smart houses
Wearable computers
Holodeck virtual reality
Truly individualized
education
Century
Only recently focused on
computers.
Internet current primary trend.
Communication with
colleagues.
Lesson plan preparation.
Student resources.
Access research and best
practices for teaching.
Our Definition:
A combination of the processes and tools
involved in addressing educational needs
and problems, with an emphasis on
applying the most current tools:
computers and their related
technologies.
(M. D. Roblyer, 2000)
Microcomputers in Education
Introduced in late 1970s.
Adopted by public school systems
during 1980s.
Apple II
Commodore PET
Radio Shack TRS - 80
Software!
Software
Early courseware developed for mainframes were
provided by:
Large hardware manufacturers
Software systems companies
University development projects
New microcomputer software market driven
primarily by educators.
Minnesota Educational Computing Consortium (MECC)
-Initially largest provider of educational software.
-Funded by National Science Foundation.
MicroSift, EPIE
-Provided courseware evaluations.
Software
Authoring systems
Response to educators quest for input into design of
educational software.
Allowed educators to develop their own courseware.
Authoring systems
Required extensive expertise.
Extended time commitment.
Expanded work investment.
Computer Literacy
Originally defined as programming skills
and tools such as word processing.
Todays world can only agree that the
term refers to skills that are constantly
changing.
Seymour Papert
Is
Technology
Boon or Bane?
Boon
1.something to be thankful for;
blessing; benefit.
2. something that is asked;
a favor sought.
http://dictionary.reference.com/browse/bane
Bane
1.a person or thing that ruins or s
poils.
2.death; destruction; ruin.
3.Obsolete . that which causes de
ath or destroys life:
http://dictionary.reference.com/browse/ban
e
1. The learner is made to accept as Gospel truth information they get from the
internet.
2. The learner surfs the internet for pornography.
3. The learner has an uncritical mind on images floating on television s and
computers that represent modernity and progress.
4. The tv makes the learner as a mere spectator not an active participant in the
drama of life.
5. The learner gets glued to his computer- assisted instruction unmindful of
the world and so fails to develop the ability to relate to others.
6. We make use the internet to do character assassination of people whom we
hardly like.
7. Because of our cellphone, we spend most of our time in the classroom or in
our workplace of texting.
8. We use overuse and abuse tv or film viewing as a strategy to kill time.
References
WINTER
Template
Milagros L.