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Infinitely Repeated Games: U S Us
Infinitely Repeated Games: U S Us
Ui
s
t T
t 1
t 1
U i st
t 1
i1 D
3, 3
1, 4
D
If (2) plays D always
- then a NE can come from (1) playing D
- everyone playing D always is a SPNE
4, 1
2, 2
n
t
i
t1
unique NE is {D, D}
3, 3
1, 4
4, 1
2, 2
Infinitely repeated:
i C
C if ht 1 C , C ,K C , C ,K
Nash Reversion
1
t 1
- consider the following trigger strategy i h D else
trigger strategy
Under what conditions is there a SPNE in trigger strategies
Is the trigger strategy a best response for (1) if (2) uses the
trigger strategy?
For the trigger strategy to be a BR for (1):
C
3.
1
3
0
3, 3
1, 4
4,
1
2, 2
4 1 2
1 2
12
Even if the stage game has an unique equilibrium, there may be SPNE
in the infinitely
repeated game in which no stages outcome
is a NE of a stage game
The Folk Theorem: take a game, play it infinitely often
-if players are patient enough you can get a wide variety of subgame paths
-some paths might require a very high discount rate a lot of patience
-you need further refinements in order to predict behavior
max p c D p
p
approx
from deviating
0,
1 1
1,
2 1
1
2
Collusion as N rises
Another reason why profits may be higher in industries with fewer firms; it is easier to get collusion
Suppose you have n firms with dynamic price competition. They will collude if
m
1 2 ... m
n
1 1
1,
n 1
As n
if
1 n n ,
n n 1 ,
n 1
1
1
n
becomes more restricted so that firms must be more patient to enforce collusion
as the observation lag decreases (length of period) it is reasonable that
n &
2
infinite # of equilibrium payoffs
pareto frontier
focal point
m
0
qc
0
qc
Minimax payoffs
qi
q1*, q2 * .
Defn: Payoffs that strictly exceed i for each player i are individually rational payoffs.
1, 2
element by element
greater than
1, 2
1, 2
there exists a < 1 such that for all > , 1, 2 are the average payoffs
arising in a SPNE.
anything in here
t=1
t>1
Cooperate
Cooperate if opponent played C in
period t 1
Defect if opponent played D in period t
1
This is not equilibrium analysis
There are some good properties of TFT
1) nice starts out cooperating, never initiates defection
2) simple easy to follow, easy for opponent to understand
3) forgiving after D, it is willing to cooperate again if
opponent does
4) provocable never lets cheating go unpunished
Axelrods experiments: he collected strategies for computerized
Prisoner Dilemma games
- In a round-robin tournament each strategy played every other
strategy.
- TFT was the winner.
- Nevertheless, a simple defect strategy will always beat TFT, but