Project-Based Learning and Multimedia

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PROJECT-BASED

LEARNING AND
MULTIMEDIA:
WHAT IS IT ?

Project-based learning redefines the


boundaries of the classroom. No longer are
the students confined to learning within four
walls

Let us know more about projectbased multimedia learning :


* Project-based multimedia learning is most of all anchored on
the core curriculum. This means that project-based multimedia
learning addresses the basic knowledge and skills all students
are expected to acquire as laid down in the minimum
competencies of the K-12 basic education curriculum.
* It is a teaching method in which students acquire
knowledge and skills in the course of designing, planning, and
producing multimedia product. (Simkins, et al, 2002.)
* The name project-based multimedia learning implies the
use of multimedia and the learning activity includes a project.

DIMENSIONS OF
P R O J E C T-B A S E D
MULTIMEDIA
LEARNING:

The seven dimensions are :


1. CORE CURRICULUM.
A clear setoff learning goal drawn from whatever curriculum or set of
standards to use.
2. REAL-WORLD CONNECTION.
The project seeks to connect the students work in school with the
wider world in which students live. The content chosen, the types of
activities and the types of products must be real in life.
3. EXTENDED TIME FRAME.
A good project is not a one-shot lesson. It extends over a significant
period of time.
4. STUDENT DECISION MAKING.
In project-based multimedia learning, students have a say. They are

given considerable leeway in determining what substantive content


would be included in their projects as well as the process for
producing them.
5. COLLABORATION.
Project-based multimedia learning demands collaboration. It is
working together jointly to accomplish a common intellectual
purpose in a manner superior to what might have been accomplished
working alone.
6. ASSESSMENT.
Three assessment concerns are:
1). Activities for developing expectations
2). Activities for improving the media products
3). Activities for compiling and disseminating evidence of learning.

7. MULTIMEDIA.
Students do not learn simply by using multimedia produced by
others, they learn by creating it themselves. The development of such
programs as HyperStudio, Kid Pix, and Netscape Composer made it
possible for students of all ages to become the authors of multimedia
content.

WHY USE PROJECT-BASED


MULTIMEDIA LEARNING?
because it is a value added to your teaching. It is a
powerful motivator and actively engages students in learning a
task. Students are likewise engaged in the production of
multimedia presentations.

WHAT CAN BE SOME LIMITATIONS OF THE USE OF


PROJECT-BASED MULTIMEDIA LEARNING STRATEGY?
The need for extended period of time.
The strategy requires technical skills on your part and on the part
of the students.
The tendency to lose track of the goals and objectives of the
lesson because the technology aspect has got the limelight.

Summing up
Project-based multimedia learning does not only involve use of
multimedia for learning. The students end up with a multimedia
product to show what they learned. So they are not only learners of
academic content, they are at the same time authors of multimedia
product at the end of the learning process.
The goals laid down in the curricular standards and are made
crystal clear to students at the beginning of the project.
The students work collaboratively over an extended period of
time frame. As they work, they employ life skills including decision
making.
Their learning task ends up with a multimedia presentation
through their multimedia product.
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