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HAPTIC TECHNOLOGY

(TOUCH THE VIRTUAL)

PRESENTED BY
S.CHANAKYA

MVSR Engineering college

WHAT IS HAPTICS ?

Haptics is derived from the Greek word


haptikos
which means being able to come into contact.
Haptics is the science of applying touch (tactile)
sensation and control to interact with computer
applications.

Generally computers typically only take


advantage of one or two sensory channels
(sight and sound) to transmit information to
people.

Haptics promises to open this bottleneck by


adding a new channel of communication
using the sense of touch.

Haptics expands the notion of bidirectional


communication between humans and
computers to include sensory feedback.

Haptics = Touch = Connection

VIRTUAL REALITY

Virtual reality is a form of human-computer


interaction providing a virtual environment that
one can explore through direct interaction with
our senses.

THE REAL WORLD

User should be able to touch the virtual object


and feel a response from it.
In order to complete the imitation of the real
world one should be able to interact with the
environment and get a feedback.
This feedback is called Haptic Feedback.

HAPTICS FEEDBACK

Haptics is implemented through different type of


interactions with a haptic device communicating
with the computer. These interactions can be
categorized into the different types of touch
sensations a user can receive:
1)Tactile Feedback
2)Force Feedback

TACTILE FEEDBACK

Refers to the sensations felt by the skin.


It allows the user to feel things such as the
texture of surfaces, temperature and vibration.

FORCE FEEDBACK
It reproduces the directional forces that can
result from solid boundaries.
E.g. the weight of virtual objects, inertia, etc.

HAPTICS TECHNOLOGY
Haptic technology is a tactile feedback
technology which takes advantage of the sense of
touch by applying forces, vibrations, or motions to
the user.
A haptic device gives people a sense of touch with
computer-generated environments, so that when
virtual objects are touched, they seem real and
tangible.

HOW IT WORKS
2

Sensors

Muscles

Human

Endeffector

Hand

Sensors

Machine
1

Virtualobject

Computer
haptics

Actuators

Basically

a haptic system consist of two parts


namely the human part and the machine part.

In

the figure shown above, the human part (left)


senses and controls the position of the hand, while
the machine part (right) exerts forces from the
hand to simulate contact with a virtual object.

Also

both the systems will be provided with


necessary sensors, processors and actuators.

In the case of the human system, nerve receptors


performs sensing, brain performs processing and
muscles performs actuation of the motion
performed by the hand.

While in the case of the machine system, the above


mentioned functions are performed by the
encoders, computer and motors respectively.

HAPTIC DEVICES
It allows users to touch, feel and manipulate
3-D objects in virtual environments.

HOW ARE HAPTIC DEVICES


DIFFERENT?

Common interface devices like mouse and


joystick are only input devices. No feedback.
Haptic devices are input-output devices.

COMMONLY USED HAPTIC DEVICES

1. PHANTOM

Provides a 3D touch to the virtual objects


When the user move his finger, then he could
really feel the shape and size
of the virtual 3D object
that has been already
programmed

2. CYBER GRASP

The CyberGrasp system fits over the user's


entire hand like an exoskeleton and adds
resistive force feedback to each finger

Adapted to different size of the


fingers

Located on the back of the


hand

3.MAGNETIC LEVITATION HAPTIC


INTERFACES

A technology for feeling


sensation over total body

APPLICATIONS OF HAPTICS
TECHNOLOGY

Computer and video


games-Haptic feedback is
commonly used in arcade
games, especially racing
video games.
Disney Research, Pittsburg
(DRP) has shown off a
revolutionary technology
called Surround Haptics that
can bring real life experience in video
gaming and film watching.

Personal computersApple's MacBook and


MacBook Pro started
incorporating a
"Tactile Touchpad" design.
Mobile devicesTactile haptic feedbac
k is becoming common
in cellular devices.Nokia
and prada implemented
it using piezoelectric
sensor pads.

Robotics-Haptic technology
is also widely used in
teleoperation, or telerobotics.

Arts and designHaptics is used in virtual


arts, such as sound synthesis
or graphic design and
animation

LIMITATIONS

High cost involved

Large weight and size of haptic devices


(especially wearable ones)

Haptic interfaces can only exert forces with


limited magnitude and not equally well in all
directions

haptic-rendering algorithms operate in


discrete time whereas users operate in
continuous time

FUTURE VISION
1.Holographic Interaction
The feedback allows the user to interact with a
hologram and actually receive tactile response using
acoustic radiation pressure
2.Medical Application
Use of a central workstation from which surgeons
would perform operations in various locations; with
machine setup and patient preparation performed by
local nursing staff
3. Textile Industry
User could study and feel the texture and quality of
materail during the sale of cloth through internet

CONCLUSION
The next important step towards realistically
simulated environments that have been
envisioned by science fiction authors.
Continued implementation of tactile devices
to aid people with disabilities will advance
further
Future generations of mobile devices and
game console accessories will implement
more haptic feedback
Still embryonic when compared to full
fledged VR simulations

THANK
YOU

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