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MANET: Performance

Reference: Performance comparison of two on-demand routing


protocols for ad hoc networks; Perkins, C.E.; Royer,
E.M.; Das, S.R.; Marina, M.K.; IEEE Personal
Communications, Volume: 8 Issue: 1, Feb. 2001;
Page(s): 16 28 (AdHocUnicast-4.pdf)

DSR
Using source routing
The sender knows the complete hop-by-hop route
to the destination
These routes are stored in a route cache
The data packets carry the source route in the
packet header

Sending a data packet


0. To a destination for which it does not already
know the route
1. Route discovery
Flooding the network with route request (RREQ)
packets

DSR (cont)
Each node receiving an RREQ rebroadcasts it,
unless it is the destination or it has a route to the
destination in its route cache
Such a node replies to the RREQ with a route reply
(RREP) packet that is routed back to the original
source
RREQ and RREP packets are also source routed
The RREQ builds up the path traversed across the
network
The RREP routes itself back to the source by
traversing this path backward
The route carried back by the RREP packet is cached
at the source for future use

DSR (cont)
2. If any link on a source route is broken
The source node is notified using a route error
(RERR) packet
The source removes any route using this link from
its cache
A new route discovery process must be initiated by
the source if this route is still needed

3. For any forwarding node


Caches the source route in a packet it forwards for
possible future use (aggressive use of source
routing)

DSR (cont)
Optimizations
1. Salvaging
An intermediate node can use an alternate route
from it own cache when a data packet meets a failed
link

2. Gratuitous route repair


A source node receiving an RERR packet piggybacks
the RERR in the following RREQ
This helps clean up the caches of other nodes in the
network that may have the failed link in one of the
cached source routes

DSR (cont)
3. Promiscuous listening
When a node overhears a packet not addressed to
itself, it checks whether the packet could be routed
via itself to gain a shorter route
If so, the node sends a gratuitous RREP to the
source of the route with this new better route
It also helps a node to learn different routes without
directly participating in the routing process

AODV
To maintain routing information
Uses traditional routing tables, one entry per destination
Uses sequence numbers maintained at each destination
to determine freshness of routing information and to
prevent routing loops
A routing table entry is expired if not used recently
A set of predecessor nodes is maintained for each
routing table entry
Indicating the set of neighboring nodes which use that
entry to route data packets
These nodes are notified with RERR packets when the next
hop link breaks
Each predecessor node, in turn, forwards the RERR to its
own set of predecessors, thus effectively erasing all routes
using the broken link

AODV (cont)
Optimization
Control the RREQ flood in the route discovery
Initially, expanding ring search to discover
routes to an unknown destination
Increasingly larger neighborhoods are
searched to find the destination
The search is controlled by the TTL field in the
IP header of the RREQ packets
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DSR vs. AODV


1. By the virtue of source routing
DSR has access to a significantly greater
amount of routing information than AODV
For example, in DSR, using a single request-reply
cycle, the source can learn routes to each
intermediate node on the route in addition to the
intended destination
Promiscuous listening of data packet transmissions

AODV can gather only a very limited amount of


routing information
This usually causes AODV to rely on a route
discovery flood more often, which may carry
significant network overhead

DSR vs. AODV (cont)


2. Route caching
DSR replies to all requests reaching a
destination from a single request cycle
The source learns many alternate routes to the
destination saves route discovery floods

In AODV, the destination replies only once to


the request arriving first and ignores the rest
The routing table maintains at most one entry per
destination

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DSR vs. AODV (cont)


3. Stale routes in the cache
Current spec. of DSR does not contain any explicit
mechanism to expire stale routes
Stale routes, if used, may start polluting other cache
Some stale entries are indeed deleted by route error
packets, but promiscuous listening and node mobility
more caches are polluted by stale entries

AODV has a much more conservative approach


than DSR
When faced with two choices for routes, the fresher route
(based on destination sequence number) is always chosen
Also, if a routing table entry is not used recently, the entry
is expired
Determination of a suitable expiry time is difficult

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DSR vs. AODV (cont)


4. Route deletion (using RERR) activity
Is also conservative in AODV
By way of a predecessor list, the error packets reach
all nodes using a failed link on its route to any
destination

In DSR, a route error simple backtracks the


data packet that meets a failed link
Nodes that are not on the upstream route of this data
packet but use the failed link are not notified
promptly

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DSR vs. AODV (cont)


Goal of the simulation
Determine the relative merits of the aggressive
use of source routing and caching in DSR, and
the more conservative routing table and
sequence-number-driven approach in AODV

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Simulation Model
Based on NS-2
MAC layer protocol
DCF of IEEE 802.11
RTS+CTS for unicast data
Broadcast data packets and RTS control
packets are sent using physical carrier
sensing

Radio model
Luccent: WaveLAN (2Mbps)
250m radio range
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Simulation Model (cont)


AODV and DSR
RREQ packets are treated as broadcast packets
in the MAC
RREP and data packets are all unicast packets
with a specified neighbor as the MAC
destination
RERR packets
Are broadcast in AODV
Use unicast transmissions in DSR

Send buffer: 64 packets


Contains all data packets waiting for a route, but no
reply has arrived yet
Packets are dropped if they wait in the send buffer for
more than 30s

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Simulation Model (cont)


Interface queue
All packets (data and routing) sent by the routing
layer are queued at the interface queue until the MAC
layer can transmit them
Maximum size of 50 packets
Two priorities: routing packets get higher priority
than data packets

Traffic models
Traffic sources: CBR
Random source-destination pair
512-byte data packets
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Simulation Model (cont)


Mobility model
Random waypoint model
From a random location to a random destination with
a randomly chosen speed (uniformly distributed
between 0 ~ 20 m/s)
Once the destination is reached, another random
destination is targeted after a pause
Pause time affects the relative speeds of the mobiles

Two field configurations


1500m x 300m with 50 nodes
2200m x 600m with 100 nodes

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Performance Metrics
Packet delivery fraction
The ratio of the data packets delivered to the
destination to those generated by the CBR
sources

Average end-to-end delay of data packets


Includes all possible delays caused by
Buffering during route discovery latency
Queuing at the interface queue
Retransmission delays at the MAC
Propagation and transfer times

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Performance Metrics (cont)


Normalized routing load
The number of routing packets transmitted per
data packet delivered at the destination
Each hop-wise transmission of a routing packet
is counted as one transmission

Normalized MAC load


Routing, ARP, control (RTS, CTS, ACK) packets
transmitted by the MAC layer for each delivered
data packet
Consider both routing overhead and MAC
control overhead
Also accounts for transmissions at every hop
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Varying Mobility and # of Sources


50 node experiments
Packet rate for 10, 20, 30 traffic sources: 4
packets/s
Packet rate for 40 traffic sources: 3 packets/s

100 node experiments


Packet rate for 10, 20 sources: 4 packets/s
Packet rate for 40 sources: 2 packets/s

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Simulation results (50 nodes)


For 50 node experiments
1. The packet delivery fractions for DSR and AODV are
very similar with 10 & 20 sources (Fig. 1a & 1b)
With 30 & 40 sources, AODV outperforms DSR by about
15% (Fig. 1c, 1d) at lower pause time (higher mobility)
For higher pause times (lower mobility), DSR has a better
delivery fraction than AODV
2. Delays performance of both protocol is similar to that
with delivery fraction
Almost identical delays with 10 & 20 sources (Fig. 2a, 2b)
With 30 & 40 sources, AODV has about 25% lower delay
than DSR (Fig. 2c, 2d) for lower pause times. But for
higher pause times, DSR has better (30% ~ 40% lower)
delay than AODV

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Simulation results (50 nodes)


For 50 node experiments
3. In all cases, DSR demonstrates significantly lower
routing load than AODV (Fig. 3), usually by a factor 2-3,
with the factor increasing with a growing number of
sources
DSRs normalized routing load is fairly stable with an
increasing number of sources, even though its delivery
and delay performance get increasingly worse
4. AODV has similar or slightly lower MAC load than DSR
(Fig. 4) for lower pause times
As the pause time is increased, the MAC load
comparison goes against AODV
With increase in pause time, MAC load remains almost
steady for AODV, while it decreases significantly for DSR

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Simulation results (100 nodes)


For 100 node experiments
1. When the number of sources is low, the performance
(delivery fraction & delay) of DSR and AODV is similar
regardless of mobility
2. With large numbers of sources, DSR delivers better
performance under low-mobility conditions
However, AODV starts outperforming DSR for highmobility scenarios
3. DSR always demonstrates a lower routing load than
AODV
Major contribution to AODVs routing overhead is from
route request, while route replies constitute a large
fraction of DSRs routing overhead

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Simulation results (100 nodes)


AODV has more route requests than DSR, and the
converse is true for route replies
The relative routing load differences will be much smaller if
the comparison is made in terms of bytes, reasons:
1. DSR uses large routing packets
2. DSR data packets carry routing information

4. Comparison of MAC load goes against DSR except


under low-mobility conditions
Note that MAC load computation takes into account both
the routing and control packets at the MAC layer.
When only control packets were considered, we have seen
that AODV always has lower load than DSR

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Simulation results (effect of loading)


Mobility: Zero pause time (highest mobility)
Y-axis (throughput) : represents the combined
received throughput at the destination of the data
sources
X-axis (offered load): combined sending rate of all
data sources

With 10 sources
1. DSRs throughput starts saturating only at an
offered load of around 400 kbps (Fig. 7a)
This is due to a poor packet delivery fraction

2. AODVs throughput increases further along,


starting to saturate around 700 kbps

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Simulation results (effect of


loading)

3. AODV always has lower average delay than DSR


(Fig. 7c) until the point where DSR begins to
saturate
Comparison of delays beyond that point does not
provide any useful insight since DSR loses more
than half the packets

4. AODV generates higher routing load in kbps


than DSR (Fig. 7a)
The routing load comparison in packets after
normalization (Fig. 8a) also show similar behavior

5. However, AODV has lower MAC load than


DSR (Fig. 8c)
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Simulation results (effect of


loading)
With 40 sources (Fig. 7b & 7d)
The qualitative scenario is similar to 10
sources, but the quantitative picture is very
different
Both AODV and DSR saturate much earlier, AODV:
300 kbps, DSR: 200 kbps
AODV has a better delay characteristic than DSR
AODV has a higher normalized routing load and
lower normalized MAC load than DSR

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Observations
A. Routing load and MAC overhead
1. DSR almost always has a lower routing load
than AODV
The difference is often significant (by a factor of up
to 3) if the routing load is presented in terms of
packet counts
Presenting routing loads in terms of bytes is less
impressive (at most about a factor of 2)
By virtue of aggressive caching, DSR is more likely
to find a route in the cache, and hence resorts to
route discovery less frequently than AODV
But DSR generates more replies and errors

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Observations (cont)
AODVs routing load was dominated by RREQ
packets (90% of all routing packets)
DSRs routing load was dominated by RREP packets,
due to multiple replies from the destination (roughly
50%)
In terms of absolute numbers, DSR always generated
more RREP and RERR packets (factor 2~4) than
AODV, but significantly fewer RREQ packets (up to
an order of magnitude for high mobility)

2. Higher MAC load for DSR for high mobility


and/or high traffic load
RREP is unicast in AODV & DSR: RTS/CTS/Data/Ack
RREQ is broadcast (not use any additional MAC
control packets)
RERR: unicast in DSR, but broadcast in AODV

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Observations (cont)
Further experiments for route & MAC load
Fig. 9 shows detailed statistics at the
application layer, the routing layer, and the
MAC layer
100 nodes
40 CBR sources, rate: 2 packets/sec
Packet size: 512 bytes

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unicast

unicast

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R-unicast

ACK

R-broadcast

Data

CTS

Data

ACK
CTS
RTS
RTS

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Observations (cont)
B. Effect of mobility
High mobility
Link failures happen very frequently
Trigger new route discovery in AODV
The reason of DSR is mild and causes route
discovery less often (the route discovery is delayed
in DSR until all cached routes fail
But the chances of the caches being stale is quite
high in DSR. The cache staleness and high MAC
overhead together result in significant degradation in
performance for DSR. This effect is more severe with
large numbers of sources and for larger networks

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Observations (cont)
Low mobility
The possibility of link failures is low
Nodes usually get clustered with low mobility
network congestion in certain regions causes link
layer feedback to report link failures
Such spurious link failures lead to new route
discoveries in AODV
DSR is largely unaffected by this problem. DSR
caches are nearly up to date for low-mobility cases
Also, AODV timer-based route expiry mechanism
could result in unnecessary route invalidations

A combination of nodes with different mobility


Hard to predict the relative performance of AODV and
DSR

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Observations (cont)
C. Packet delivery and choice of routes
DSR: aggressive use of route caching
Comparatively poorly in delivery fraction and delay in
more stressful situation (larger numbers of nodes,
sources, and/or higher mobility)
Perform better in less stressful situations
Picking stale routes consumption of additional
network bandwidth, possible pollution of caches in
other nodes

Significant improvement of DSR


Cache expiry using suitable timeouts
Wider propagation of routes errors

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Observations (cont)
D. Delay and choice of routes
Correlation between the end-to-end delay and
number of hops is usually small (correlation
coefficient less than 0.1), except at very low
load
Buffering and queuing delay, time to gain access to
the radio medium in a single congested node are
often large
In AODV, the destination replies only to the first
arriving RREQ. This favors the least congested route
instead of the shortest route
In DSR, the destination replies to all RREQs, making
it difficult to determine the least congested route

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Observations (cont)
DSR always had a shorter average path length
than AODV (15%~30% shorter), even though
AODV often has less delay

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Observations (cont)
E. Effect of loading of the network
Network capacity is poorly utilized by the
combination of 802.11 MAC and on-demand
routing
Instantaneous network capacity is roughly 7 times
the nominal channel bandwidth (2Mbps) for zero
pause scenario with 100 nodes
The delivered throughput to the application was at
most about 2% ~ 3% of the network capacity
With more unicast routing packets, DSR suffers from
this phenomenon more than AODV

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Conclusion
General observation
Delay and throughput: DSR outperforms AODV
in less stressful situations
Aggressive use of caching, and lack of any
mechanism to expire stale routes or determine the
freshness of routes

AODV outperforms DSR in more stressful


situations
Routing load: DSR generates less routing load
than AODV
MAC layer load: DSRs apparent savings on
routing load did not translate to an expected
reduction on real load on the network

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