Cricket 20mca08, CPGS, Ouat, BBSR

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Technology

Behind
Cricket Broadcasting

Name-Deviprasad sahoo
Rollno-20MCA/08
CONTENTS

  Introduction
  Outside Broadcast Van(OB Van)
  How Hawk Eye Works
  Virtual Advertising
  Virtual Spectator
  Conclusion
Introduction
Thousands of miles away Tendulkar played a
cover drive and the very next moment (actually it’s 4
seconds after he hit it) you saw in on your screen.
Have you ever thought how it happens? Ever
thought how the pictures travel millions of miles and
comes to you?
These days we take it for granted that
whenever / wherever any cricket match is played we
can enjoy it in the comfort of our living room couch.
The kind of technology that goes into making this
possible is not funny, and not to mention the human
skill and effort required along with it. Here’s how it
all happens.
Outside Broadcast Van(OB Van)
Heart of any live broadcast event
OUTSIDE BROADCASTING VAN
INSIDE OB VAN
DETAIL
The Cameras
     16-21 Cameras around the stadium.
     Stump Camera
     Slow Motion Camera
The Graphics
 Namadgi
 Laptop running with MS-SQL connected via TCP-IP.
 AD-HOC Machines
 Score-Ticker Machine
HAWKEYE
This technology uses a special image-processing
system that helps umpires take LBW decisions.
How Hawk Eye Works
   Uses
Image-processing system from Roke
Manor Research
      Six specially placed cameras
     Incorporate both image analysis and radar tech.

     Track the ball ‘s entire trajectory,right from the


point where it is released from the bolwer’s hand to
the point the ball is considered dead
What Hawk Eye Gives
      Gives more enhanced feed to TV viewers
      Application of Hawk Eye goes much beyond cricket.
 
Virtual Advertising
 

Virtual advertising is the electronic insertion of


advertising images during live TV broadcasts of sports and
entertainment events.
In this, digital images, advertisements, and logos are
super-imposed on live video or inserted into a completed
movie or television show.
How it works
Virtual Spectator
•Color-coded 3-D views of a wagon wheel
Consists of:
Two Machines with high speed processors and GeForce 4
graphic cards.
•Software written in C++ with MFC for interface.
•Open GL for graphics.
Requirements:
•Aerial photograph of the ground.
•Pictures taken by somebody standing on the pitch.
•Photograph of People wearing team colors
IT at Stumps and At Stand.
IT at Stumps and At Stand

Stump Cameras &Microphones.


Wireless Transmission.
Wired Transmission.
 
IT at the Stands
Crowd-control mechanism
Stump Cameras & microphones
• IN many cricket fields, there’s wire traveling underground,
connecting the camera to other TV equipments or even PCs, to
remotely control them. Cordless cameras with radio or microwave
transmission are also used. The first stump camera installation
was done by the BBC the early 1990s. They placed a Hitachi KP-
D8s camera in the middle stump. This was a color camera that
used 410,000 pixel CCD with micro lenses, and offered a
horizontal resolution of 470 TV lines. The size of the camers, 42
cubic cm (80 gms) makes it possible for it to be inserted into the
stumps. . The Hitachi KP-D8s camera, for instance uses a social
program written in Microsoft VC++ 5.0 for controlling it.
• IT at stands: Allowing the fans to enter the stadium is the job of
intelligent turnstiles made by Turnstar. Based on a 386 processor
with 8MB memory, these turnstiles act as intelligent doorkeepers
keeping tack of and allowing people to enter and leave the
stadium.
Conclusion
Though I dicussed only about cricket, but IT
takes crucial role in broadcasting of each and
every live Event.
In other words, it is concluded that
“IT is the backbone of every live Event”
THAN
K

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