Coverdale Quicks

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Updates to the Quick Passing

Game
Andrew Coverdale Head Coach Castle High School
Shared_responsibility@yahoo.com
I. 3 x 1 Thought process
a.
Backside Individual
II. Hitch evolution

MAX

III. Mini-Curl concept


a. Bunched Spacing
b. 2 x 2 & Mirror
IV. Crease

I.

CASTLE QUICK PASS


OVERVIEW

INDIVIDUAL CUTS: Juke, Slant, Hitch, Fade,


Stop

A. Pre-called
1. With freedom Double Indy
2. With Blinders e.g., Double Quick Out
B. Checked with a run Double Indy Check
II. Chase
INDIVIDUAL PROGRESSION 3 x 1
C. Built into a run (Juke only) 43 Juke

Concepts

A. Spacing
B. Turn
Bubble Screen
family 2 x 2 Concepts
III. C.
MIRRORED
ROUTES
A. Mini-Curl
B. Slant varieties by game plan: Dbl Slant, Slant
Bubble, Slant Seam

3 x 1 Thought Process
(Individual Progression)
?

PREMIUM v.
NON-PREMIUM

?Premium:
Free or Hard access?
Non-Premium:
Limited or No access?

Bubble Scrn
Turn
Spacing
Crease

Inside Runs

QUICKS MENU

INDIVIDUAL

Individual Cuts
Speed Option
Screen Game

Quick Game Throwing Lanes

Mini-Curl

Hitch
Juke

QUICKS MENU

Qk Out

Mini Curl Directory


OVERVIEW/PHILOSOPHY
ILLUSTRATIONS/EXAMPLES (All versions)

2 x 2 MIRROR INSTRUCTIONAL
3 x 1 SPACING INSTRUCTIONAL
SPACING VIDEO
Main
Menu

PREVIOUS
SLIDE

MINI-CURL
CONCEPT

Spacing and the Mini-Curl Mirrored are cousins in the sense


that they both evolve from the Flat-Curl family. They both offer
something unique in that they speed up the timing of the FlatCurl concept and present a different challenge for defenses!
Spacing is a 3 x 1 idea whose thought process begins with trying to get a one-on-one
weakside, and is thus the Choice route of the Quick game! To the frontside, it is a triangle
read that uses an Arrow, Mini-Curl, and a sit to create a 3-on-2 with good SPACING. The
under coverage cannot get help to the weakside receiver and still have enough underneath
defenders left to break on the three frontside spacers!
Mirror is designed to isolate the flat defender and close the deal before he can get help
from the CB or from the next inside LB! Its rhythm, in effect, eliminates the danger player! It
is a 2 x 2 idea!
TAGS/VARIATIONS

KEYS to a successful play:


Splits on the Mini-Curl! They are DIFFERENT than
normal Curl for a REASON!
SPACING by the three receivers in Spacing. Get
good width on releases! Dont let one LB cover
two guys!
QUICKS MENU

MINI-CURL DIRECTORY

Mirror
Switch
Swap

MINI CURL
2 x 2
ILLUSTRATIONS
VERSIONS
3 x 1 SPACING
-T o

1.
2.
3.

M A I N

D I R E C T O R Y -

Base Mini-Curl
Base Mini-Curl MIRROR
Stacked Mini-Curl MIRROR

1.
2.
3.
4.
5.
6.

Bunch Left SPACING


TE BunchSPACING
Motion SPACING
2-Back SPACING
TE/Wing Y SPACE
Trips Stack X SPACE

MAX
QUICKS MENU

MINI-CURL DIRECTORY

9119
1
Ins
tru
cti
on
al

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

MINICURL

MIRROR

Speed break
to 7: Get
7 inside flat
defender

1 step, get FAST width, take


flat defender OUT!

O
I
3-step drop, eyeball/shoulder turn flat
defender onto Arrow, throw Qk Curl in
the hole off your pop-up step.
If he backs up/walls, hit Arrow off anchor

SPRINT
to 4-5!

Top #s
(Hash +1)

1/2way +1

FS/OUTS INS:
INS: ARROW.
ARROW. Split 1/2way +1. Goal is to attract flat defenders attention and get him to run with you; technique is
a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, then accelerate
almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up
once 5 yds from the sidelines if you dont have the ball and theres no Quick Corner in the deep sandbox.
FS OUTS: MINI CURL.
CURL. You want to get the feeling of running a semi-circle around the flat defender and getting into the
window inside him before he can react. For that reason, cut your split to Top #s (Hash +1). Use same components of Curl
route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that
gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a
180 spin after catch, split the zone North & South.
QB: Pre-read side with widest flat player/furthest danger player. 3-step pop-up, move the flat defender onto the Arrow with
your eyes and shoulders, reset hips and hit Quick Curl in the window when he leaves. If he backs straight up, anchor step
and hit the Arrow quickly. Vs. Pressed CB, check out or check Fire.
QUICKS MENU

MINI-CURL DIRECTORY

9
1
Ins
1
tru
In
cti
on
st
al
ru
ct
io
n
al

4 Instructional

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

MINICURL

SPACIN
G Sit past far leg of 2

Speed break
7 to 7: Get
inside flat
defender

LB.
Face QB, give him eyes if 6
available
nd

1 step, get FAST width, take


flat defender OUT!

O
I

3-step drop, read shoulders


of flat defender
Spacing Sit is your eye contact outlet

SPRINT
to 4-5!

M
I

OT +3

BS OUTS: INDIVIDUAL.
INDIVIDUAL. Normal 80-90 rulesQuick Out with the option to ask for something different based on CB
BS INS: SIT.
SIT. Normal 80-90 BS rules. Work yourself open 4-5 yds deep over the ball. Alert to ask Lookie v. 1 LB look.
FS/OUTS INS:
INS: ARROW.
ARROW. Split OT +3. Goal is to attract flat defenders attention and get him to run with you; technique is a
bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, then accelerate almost
flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5
yds from the sidelines.
FS MID: SPACING SIT.
SIT. Goal is to hold 2nd short defender and stay open if he flies past you. Take a preferred inside release,
aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create spacing. Sit & face QB. If you feel the defender
leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out pressure.
FS OUTS: QUICK CURL.
CURL. Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create spacing. You want
to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way
that you feel yourself running around him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back
through the hole at 7, present your numbers to QB. Any sliding must be done after numbers are presented and OUTSIDE,
not
QB:inside!
PSL for a clean Individual if you have a BS single. 3-step drop, FS is a true key defender read off OLB. If he backs up,
anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step. Sit
route is Outlet, can also be Q in Hot or Warm protection, can be your first look v. an empty LB box. 2 nd LB is danger.
QUICKS MENU
MINI-CURL DIRECTORY

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

JUKE

3STEP

SLANT

##

##

BACKSIDE OUTS
I D E:

Individual

FADE STOP

##

##
Approx 8

8 yds
+

4+
6
yds

*If the CB is 8 yards off or


more, the best adjustment is
to ask for a Juke route.
1. Adjust your split to Middle #s /
Hash +2
2. Take one step forward and simply
pivot in place, facing the QB. Catch,
spin, attack CBs outside shoulder,
guarantee a 5-yard gain, Juke for
more once youve done that!

< Squeeze/straighten!
< Attack Cs hands!

*If the CB is pressed head-up


*If the CB is head-up to
to inside and you believe he
Outside and tight enough to
cause problems for the Qk Out reacts quickly over the top,
Fade Stop is a great choice!
(generally 6 yds or less),
Slant is the best choice.
1. Adjust split to Top #s / Hash +1

1. Adjust split to Bot #s / Hash +4


2. Release to threaten his
leveragehard
leveragehard at his outside shldr,
get him to turn his hips or freeze!
Keep at least 2 yds separationthe
closer he is, the smaller the steps!
3. Break the 1st time your outside
foot hits past 4 yds. Drive outs foot
into ground, give a hard nod.
nod.
4. Think skinny angle out of break,
find LB inside youthe wider he is,
the skinnier you are. Be prepared
for QB to stop you with a low ball!
- C L I C K H E R E T O R E T

HORN

2. RUN A FADE. Quick foot fire right


at the CB, outside release,
straighten, accelerate.
3. At 8 yards, or a yard past the
Goallinewhichever comes first
look over your inside shoulder,
BEHIND you. Ball will be on its way,
thrown on a line at the back of your
helmet. Throw your inside arm
through so you can adjust to the ball
and stick it with both hands
extended.
U R N

T O

Eyes & hands to QB


Maintain speed!

*If the CB is pressed head-up


to inside and you believe he
bites on 1st moves and doesnt
recover well, make him pay
deep by asking for Horn, as
long as no immediate safety
help exists!

1. Adjust split to Top #s / Hash +1


2. RUN A QUICK OUT. Get right into
the route, show eyes & hands to QB
without losing speed as you roll out
of your break, do not lose speed!
3. Turn up at full speed. ATTACK the
HANDS of the CB as you go by him
on the outside. SQUEEZE him
inside, make him turn his hips. Be
prepared to FADE to the ball, but
only after its in the air!
D I R E C T O R Y -

Base MINI-CURL

20

15

Turn up if you dont


have ball when youre
1 yd past numbers

##

##

10

SIT

BACKSIDE
INDIVIDUAL

MINI-CURL:
2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

4
X

Top #s

7
4
ARROW
Z

Top #s
1/2way +2 Hash +1

1/2way +2
QB THOUGHT PROCESS
Drop:
3 step drop
Pre-snap:
Individual progression
Progression: Eye flat def. To Arrow; Mini-Curl to
Arrow turn-up

ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

20
Turn up if you dont
have ball when youre
1 yd past numbers

Base MINI-CURL
MIRROR

Turn up if you dont


have ball when youre
1 yd past numbers

##

15

##

10

7
5

ARROW

MINI-CURL:

MINI-CURL:

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

Top #s
Hash +1

7
4
ARROW
Z

Top #s
1/2way +2 Hash +1

1/2way +2

QB THOUGHT PROCESS
Drop:
3 step drop
Pre-snap:
Widest flat def./Furthest danger player
Progression: Eye flat def. To Arrow; Mini-Curl to
Arrow turn-up

ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

Stacked MINI-CURL
MIRROR

20

Turn up if you dont


have ball when youre
1 yd past numbers

Turn up if you dont


have ball when youre
1 yd past numbers

##

15

##

10

7
5

ARROW

MINI-CURL:

MINI-CURL:

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

ARROW
Z

Top #s
Hash +1

OT +9

Pre-snap:
Widest flat def./Furthest danger player
Progression: Eye flat def. To Arrow; Mini-Curl to
Arrow turn-up

QB THOUGHT PROCESS
Drop:
3 step drop

ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

Bunch Left SPACING

20

Turn up if you dont


have ball when youre
1 yd past numbers

##

15

##
##

SPACING

10

SPACING

7
5

BACKSIDE
INDIVIDUAL

ARROW

MINI-CURL:

Widen 1-2 yds


on release

OT +4
MIDDLE RECEIVER:

MINI-CURL DIRECTORY
ILLUSTRATIONS MENU

Top #s
Hash +1

Run through far leg of 1st LB


inside you, then SIT (Replace
him) at 5 yds.

QB THOUGHT PROCESS
Pre-snap: Check BS for clean single. Take it/change it if there.
Drop:
3 steps, Anchor to Arrow, Pop-up to others
Pre-snap:
Post-snap:

Individual progression
Read Mini-Curl lane

TE Bunch SPACING

20

Turn up if you dont


have ball when youre
1 yd past numbers

##

15

SPACING

10

SPACING

7
5

ARROW

BACKSIDE
INDIVIDUAL

MINI-CURL:

Widen 1-2 yds


on release

OT +4
MIDDLE RECEIVER:

QB THOUGHT PROCESS
Run through far leg of 1st LB Pre-snap: Check BS for clean single. Take it/change it if there.
inside you, then SIT (Replace Drop:
3 steps, Anchor to Arrow, Pop-up to others
MINI-CURL DIRECTORY
ILLUSTRATIONS MENU

him) at 5 yds.

Pre-snap:
Post-snap:

Individual progression
Read Mini-Curl lane

Motion Across SPACING

20

15

##

##

10

SPACING

BACKSIDE
INDIVIDUAL

7 SPACING

3
ARROW

Top #s

Hash +1

OT +4
QB THOUGHT PROCESS
R
Pre-snap: Check BS for clean single. Take it/change it if there.
Drop:
3 steps, Anchor to Arrow, Pop-up to others
Pre-snap:
Post-snap:

Individual progression
Read Mini-Curl lane

MIDDLE RECEIVER:

MINI-CURL:

Widen 1-2 yds


on release

Run through far leg of 1st LB


inside you, then SIT (Replace
him) at 5 yds.
ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

2-Back SPACING

20

15

##

##

10

SPACING

BACKSIDE
INDIVIDUAL

7 SPACING

1
ARROW

Top #s

Hash +1

MINI-CURL:
OT +6 Widen 1-2 yds

QB THOUGHT PROCESS
R
Pre-snap: Check BS for clean single. Take it/change it if there.
Drop:
3 steps, Anchor to Arrow, Pop-up to others
Pre-snap:
Post-snap:

Individual progression
Read Mini-Curl lane

MIDDLE RECEIVER:

on release

Run through far leg of 1st LB


inside you, then SIT (Replace
him) at 5 yds.
ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

Wing Set: Y SPACE

20

15

##

##

10

SPACING

BACKSIDE
INDIVIDUAL

7 SPACING

3
ARROW

Top #s

QB THOUGHT PROCESS
R
Pre-snap: Check BS for clean single. Take it/change it if there.
Drop:
3 steps, Anchor to Arrow, Pop-up to others
Pre-snap:
Post-snap:

Hash +1

Individual progression
Read Mini-Curl lane

MINI-CURL:
OT +6 Widen 1-2 yds
MIDDLE RECEIVER:

on release

Run through far leg of 1st LB


inside you, then SIT (Replace
him) at 5 yds.
ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

20
Turn up if you dont
have ball when youre
1 yd past numbers

Trips Stack: X
SPACE

##

15

##
##

SPACING

10

SPACING

7
5

BACKSIDE
INDIVIDUAL

ARROW
X

MINI-CURL:

Widen 1-2 yds


on release

OT +4

Top #s
Hash +1

QB THOUGHT PROCESS
Run through far leg of 1st LB Pre-snap: Check BS for clean single. Take it/change it if there.
inside you, then SIT (Replace Drop:
3 steps, Anchor to Arrow, Pop-up to others
OUTSIDE RECEIVER:

MINI-CURL DIRECTORY
ILLUSTRATIONS MENU

him) at 5 yds.

Pre-snap:
Post-snap:

Individual progression
Read Mini-Curl lane

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