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To What Degree Is The Australian Public Aware - of The E Waste Generated by The Gaiming Industry?
To What Degree Is The Australian Public Aware - of The E Waste Generated by The Gaiming Industry?
IS THE
AUSTRALIAN
PUBLIC AWARE
OF THE E-WASTE
GENERATED BY
THE GAIMING
INDUSTRY?
http://www.webtechpoint.com
Survey (Gabby)
www.fastweb.com
Fontana, Andrew 2000
Fontana suggests that we live in an
“interview society.” Fontana goes on to
describe the context of a structured interview,
which includes:
All respondents are asked the same
“prestabilised questions.” p 649
“Generally little room for variations excepts
where open-ended questions may be used.”
And that the interviewer controls the pace of
the interview.
The interview layout was based on:
Store information.
Workers own game consoles collection.
Products they sell at the store; most and most
returned items.
Responses images
Environment and game consoles
Australian laws and awareness
SHOPS INTERVIEWED:
• Gametraders – Nowra
• EB Games – Nowra
• Kmart – Nowra
• Domayne – Warrawong
of 19-20.
“I assume so “– Domayne
“Don’t know. Mainly xbox stuff. Like the 360,
accessories. 1/3 of people brought back there xbox.
Did you know that 2/3 of a persons first xbox is
returned. We had this guy who has returned his xbox
two or three times now. My mate had his caravan burn
down because of an xbox. He left it on pause over
night and it over heated and the caravan burnt down.”
– EB Games
NUMBER OF X-BOXES
RETURNED TO THE STORE
G a m e tra d e rs N o w ra – 1 5 % – 2 0 %
Jo yce M a yn e W a rra w o n g – 3 o r 4
G o o d G u ys W a rra w o n g – 2 o r 3
D o m a yn e W a rra w o n g – 0 ( d o n o t a cce p t)
K m a rt N o w ra – 0 ( d o n o t a cce p t)
H a rve y N o rm a n W a rra w o n g – 4 o r 5
E B G a m e s N o w ra – 2 0 % - 4 0 %
KNOWLEDGE OF THE TERM
E-WASTE
THE
ENVIRONMENT
“No.” - Gametraders
DO YOU THINK GAMING CONSOLS
EFFECT THE AMOUNT OF E-
WASTE?
“ T h e a m o u n t o f g a m e s th a t th e kid s h a ve
d e fia n tly e ffe cts th e a m o u n t o f e - w a ste .” –
G o o d G u ys
“ D e fin a tly , if w h a t yo u sa id b e fo re is w h a t e -
w a ste m e a n s, th a n ye s.” – Jo yce M a yn e
“Most probably” – Domayne
* Did not ask at Harvey Norman
“ C u rre n t co n so le s n o . O ld o n e s m a yb e w o u ld
b e . Pe o p le ke e p th e m u su a lly a n d le a ve th e m
in th e ir cu p b o a rd s.” – K m a rt
“To a certain degree.” – EB Games
“Yes, personally I trade mine in. Most people out
there destroy the hardrives and keep parts. We
recycle in here. We have an xbox as our door
stop in the back. But I think are people are
unaware and just throw their stuff out.” -
Gametraders
CONSUMERS VS
COMPANY
LAW KNOWLEDGE:
NONE
AUSTRALIAN PUBLIC AWARE OF E-WASTE
ISSUES
5 / 7 S a id stra ig h t o u t “ N o .”
1 / 7 sta te d th a t it w a sn ’ t a m a jo r issu e , b u t
p e o p le w ill le a rn a b o u t it e ve n tu a lly
1 / 7 sta te d th a t th e y a re n o t a w a re o f ‘ e - w a ste ’
issu e s b u t th e y a re b e co m in g a w a re o f th e
ca rb o n fo o t p rin t
PROBLEMS AND
SUCCESSIONS
The data collected from the interviews was bound to have
problems and have some successful points about the
topic. The problems included:
Rejection for answers by one of the stores.
Not obtaining the results that I wanted or was
looking for mainly.
After studying the Australian laws on E-Waste,
nobody knew of any of these laws.
I thought that stores would be more aware of the
impact of games on the environment and would
have signs in at least one store about it.
I Succeeded on the reliability of my results and
finding that an awareness of E-Waste issues,
mainly due to the gaming industry should be
made.
CONCLUSION
People did not know about e-waste or e-waste laws.
Most people reacted differently when asked if they
thought that game consoles were environmentally
friendly. It seemed like the interviewees had never
thought of that before. In answering the question the
Australian public especially workers at Gaming stores do
not have any awareness of the problems e-waste by the
international gaming industry. The other side of the
argument is that the Australian public does not have the
knowledge of the problem before asked, and there is not
enough information on E-Waste in Australia. The most
common way of awareness of e-waste to be heard about
is by word of mouth than by internet searches after an
individual becomes curious. I believe that the
information should be shown as television, Internet and
billboard advertising like normal waste recycling. Game
consoles defiantly contribute to the amounts of
electronic waste/e-waste in Australia and in the world
due to knowledge of individuals and no programs being
set up for this problem. But should it be the individuals
or companies responsibility for their e-waste?
GABBY’S METHODOLOGY:
SURVEY
Odegaard –
flickr . com
The survey interview is a structured interaction,
and not a conversation. But it is also not an
interrogation. How do we use technology to
achieve a goal of standardized survey
interviewing while still allowing respondents the
flexibility to express their views or provide
information in a form most appropriate to their
own circumstances?”
(Mick P. Couper, 2007)
WHAT IS A SURVEY?
A survey is normally based on a particular research question and
conducted according to a specific pattern.
The question is divided into dimensions and those relevant for the
study are selected.
Generally, there are two types of questions: open-ended and closed answered
The format of response options to questions can affect the kinds of answers that respondents
give, and these different formats will be differently possible to implement in different
media.
In a text-based self-administered interview, the respondent can see all the options at once
and may even consider them before reading the question (or may ignore them)
Closed responses have been the norm in today’s surveys, as they are far easier to capture
and analyse than open-ended answers.
There are various forms of closed questions. They may be simple alternative questions,
multi-choice questions with a range of possible answers, ranking scales to measure
order, or rating scales to measure intensity. The scale types can be classified as nominal,
ordinal, or interval according to the data level they produce. Scales are used to measure
attitudes, evaluations, and opinions but also activities. Using scaling techniques allows
the measurement of non-observable states “within” a person, such as hypothetical
constructs or emotions, preferences or evaluations. Rating scales may be presented as
verbal scales, numeral scales, or visualized versions.
STEP 2.
GET CONSENT
ETHICAL AND LOGISTIC CHALLENGES:
Researchers conducting Internet studies face a myriad of ethical
and logistic challenges as they attempt to protect subject
privacy.
Start with an assessment of the risks involved in your study. Would
it harm subjects if their participation was known? Would it harm
subjects if their specific responses or activities were known?
How controversial is your study and how likely is it that some
people may attempt to attack or undermine it?
Develop your own set of pragmatic principles.
Identify which data need particular protection; it is
counterproductive to secure data that will then be released to
the public.
Separate sensitive data from nonsensitive data.
Automate as much of the subject data monitoring as possible. This
step improves consistency in identifying potential problems,
such as repeat entries by the same subject. More important, it
reduces the likelihood of exposure
(Joseph A. Konstan, B. R. Simon Rosser, Keith J. Horvath, Laura Gurak,
and Weston Edwards, 2007)
I opened my survey with the statement:
“The information gathered from this survey
will be used in a university assessment and
may be posted on the Internet. If you do not
wish to publically share certain information
then don’t hesitate to skip the questions which
you do not feel comfortable answering.”
STEP 3.
DISTRIBUTE SURVEY
COVERAGE
Given the fact that e-mail addresses are
not listed for the general public and
cannot be generated at random, random
sampling is rarely possible.
Because Web surveys rely on self-
administration, response rates are
usually lower compared to face-to-face
and telephone surveys
Researchers are looking to develop new
survey modes that incorporate the
benefits of random selection procedures,
cost- efficient self-administration, and the
use of interviewers motivating and
convincing future respondents in the
introductory phase of a survey interview.
(Vehovar et al., 2002)
I DISTRIBUTED MY SURVEY
USING…
h ttp :// w w w . w e b te ch p o in t. co m
Gaming Consoles Owned
By Participants
How Long Participants Have
Been Playing Gaming Consoles
How Often
Participants
Play
http://scrapetv.com
I then began assessing the
quality of their gaming
consoles and whether the
gamers felt they were well
manufactured.
Problems with X-Box
Do The Consider Their Gaming
Console Well Manufactured?
Next, I uncovered their
reasons for upgrading
and recycling habits
How Often Participants
Upgrade
Why They Upgrade?
Do They Recycle Old
Consoles?
If They Don’t Recycle, What
Do The Do With Them?
ALL PARTICIPANTS FELT
IT WAS THEIR
RESPONSIBILITY TO
RECYCLE THEIR GAMING
CONSOLES NOT THE
MANUFACTURES
Finally, I asked them
about
E-WASTE!
Have Participants Heard of
the Term E-Waste?
Do Participants Feel Their
Gaming Console Is
Environmentally Friendly?
Are You Aware Of Any Government
Policies Concerned With Reducing
the Amount of E-Waste?
0% 100%
Ye No
s
CONCLUSION:
Similar to Sarah’s conclusion, the survey participants were
generally unaware of e-waste and e-waste policies.
BRIANNA’S METHODOLOGY:
FOCUS GROUP
http://getpaidcentral.com
WHAT IS A FOCUS
GROUP?
A focus group is a marketing research tool in which a
small group of people (typically eight to ten individuals)
engages in a rountable discussion of selected topics of
interest in an informal setting. The focus group discussion
is typically directed by a moderator who guides the
discussion in order to obtain the group's opinions about or
reactions to specific products or issues, known as test
concepts.
-Small Business Encyclopaedia
I STARTED DEVELOPING QUESTIONS
CONCERNING THE GAMING HABITS OF
EACH GAMER.
male-21
female-18
male-18
male-18
male-16
RESULTS
FROM 5 PEOPLE..
5/5 people have 2 or more consoles.
2 broken consoles
OVERALL
4 Australian males aged between 14 and
21.
1 Australian female aged 18.
topic of ewaste and
recycling..
“Its not like you can get rid of the chemicals.
why bother..”
(male-24)
BVLG, 2008. First state of the Twitosphere in Australia, weblog, accessed 13 May 2010 <http://twitterfacts.blogspot.com/2008/02/first-state-of-twitosphere-in-australia.html>
Computerworld 2010, International Data Group inc., accessed 13 May 2010, <http://www.computerworld.com/>
Fontana, Andrew 2000. The interview: from structured questions to negotiated text, in Denzin, Norman. K, Handbook of qualitative research. 2nd ed. Thousand Oaks, Calif. Sage Productions.
P. 645 –672
Peckman, Matt 2009. Xbox 360 ‘Least Reliable’ Console, weblog, accessed 13 May 2010, <http://www.pcworld.com/article/171303/xbox_360_least_reliable_console.html>
Möhring, Wiebke and Daniela Schluetz. "Interview, Standardized." The International Encyclopedia of Communication. Donsbach, Wolfgang (ed). Blackwell Publishing, 2008. Blackwell
Reference Online. 11 May 2010 http://www.communicationencyclopedia.com/subscriber/tocnode?id=g9781405131995_chunk_g978140513199514_ss86-1
Graesser, A. C., Cai, Z., Louwerse, M., and Daniel, F. (2006), Question understanding aid (QUAID): a web facility that helps survey methodologists improve the comprehensibility of questions.
Public Opinion Quarterly, 70, 3–22.
Joseph A. Konstan, B. R. Simon Rosser, Keith J. Horvath, Laura Gurak, and Weston Edwards, 2007
Marek Fuchs, 2007, “Mobile Web Surveys: A Preliminary Discussion of Methodological Implications,” Envisioning the Survey Interview of the Future, p 77-94
Kane and Macauley, 1993; Schaeffer, 1980; Tourangeau and Smith, 1996; Turner et al., 1998