Professional Documents
Culture Documents
SDLC
SDLC
SDLC
&
ULTIMEDIA AND ITS APLICATIO
SDLC:
System
Development Life
Cycle
Phase 4: System
Implementation & Operation
Implement system:
Design specifications are turned into
working computer code
Test code for errors and other problems
Use a sample data set
Install system
Prepare documentation
Train users of the system
Provide support
Maintain system on a regular basis
SDLC Model
A framework that describes the
activities performed at each stage of
a software development project.
Waterfall Model
Requirements defines
needed information,
function, behavior,
performance and
interfaces.
Design data structures,
software architecture,
interface representations,
algorithmic details.
Implementation source
code, database, user
documentation, testing.
Waterfall Strengths
Waterfall Deficiencies
All requirements must be known upfront
Deliverables created for each phase are
considered frozen inhibits flexibility
Can give a false impression of progress
Does not reflect problem-solving nature of
software development iterations of
phases
Integration is one big bang at the end
Little opportunity for customer to preview
the system (until it may be too late)
Multimedia
Mrefers to contentthat uses a combination of text,
U
L
T
I
M
E
D
I
A
TEXT
IMAGES
INTRACTIVITY
AUDIO
VIDEO FOOTAGE
STILL
ANIMATION
Usage / Application
Multimedia finds its application in various areas
including, but not limited to advertisements, art,
education, entertainment, engineering, medicine,
mathematics, business, scientific research and spatial
temporal applications. Creative Industries use
multimedia for a variety of purposes. An individual
multimedia designer may cover skills range from
1. Entertainment
technical, to analytical, to creative.
Multimedia is heavily used in the entertainment
industry, especially to develop special efects in movies
and animations (VFX, 3D animation, etc.).Several
movies contain many computer generated visual tricks.
Example: - Robots
Some video gamesalso use multimedia features.
Sounds and animations make games thrilling and
exciting for users. Multimedia applications that allow
users to actively participate instead of just sitting by as
passive recipients of information are
2. Education
InEducation, multimedia is used to producecomputerbased trainingcourses (popularly called CBTs) and
reference books like encyclopedia. A CBT lets the user
go through a series of presentations, text about a
particular topic, and associated illustrations in various
information formats.
In higher education separate technologies such as
voice (and telephony features), data (and productivity
applications) and video that share information and
interact with each other, synergistically creating new
efficiencies.
Media convergence is rapidly changing the curriculum
in universities all over the world.
Foreign Language Learning- Multimedia program
incorporates sound; a leaner can see words and
phrases on screen. The learner can also request the
computer to pronounce any word displayed on screen
by selecting that word.
Multimedia Conferencing- Also known as Video
Conferencing. It stimulates face-to-face interactions
4. Fine arts
6.Mathematical and scientific research