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Principles of Animation: April 25, 2011
Principles of Animation: April 25, 2011
ANIMATION
April 25, 2011
INTRODUCTION
This week we will demonstrate our understanding of
the principles of animation by designing a scene
that illustrates the 12 principles.
PRINCIPLES OF ANIMATION
1.
2.
3.
4.
5.
6.
7.
Arcs
8.
Secondary Action
9.
Timing
10.
Exaggeration
11.
Solid Drawing
12.
Appeal
SQUASH
Gives the illusion of
weight to an object as
it moves
An objects volume
must not be changed
when squashed or
stretched.
and Stretch
Another Example
CC-BY-SA Lapman 2008
ANTICIPATION
Prepares the audience for the action and makes the action
appear more realistic
STAGING
scene
should
reveal the
attitude,
mood,
reaction or
idea of the
character
or story.
Camera
angles help
frame this
for the
audience.
Animated Example
CC-BY-SA SunCreator 2010
drawings
near start and end
pose.
Softens the action
CC-BY-SA Lapman 2008
ARCS
All actions,
with few
exceptions
follow an
arc or
slightly
circular
path.
Road2Animate 2010
SECONDARY ACTION
TIMING
Timing refers to the number of drawings or frames
for a given action
On a purely physical level, correct timing makes
objects appear to abide to the laws of physics
Timing is critical for establishing a character's
mood, emotion, and reaction.
EXAGGERATION
Exaggeration is an effect especially useful for
animation, as perfect imitation of reality can look
static and dull in cartoons.
SOLID DRAWING
APPEAL
Appeal
includes an
easy to
read
design,
clear
drawing,
and
personality
developme
nt to
capture
the
audiences
interest
SUMMARY
The 12 Principles of Animation were developed by
the animators at Disney studios.
They serve as guidelines to make animation (drawn
or computer generated) more realistic and
appealing to an audience.
REFERENCES
"12 Basic Principles of Animation." Wikipedia, the Free
Encyclopedia. 23 Apr. 2011. Web. 24 Apr. 2011.
<http://en.wikipedia.org/wiki/12_basic_principles_of_anim
ation>.
"Frank & Ollie'sWebsite: Principles of Physical Animation."
Frank & Ollie'sOfficial Site. Web. 24 Apr. 2011.
<http://frankandollie.com/PhysicalAnimation.html>.
Lightfoot, Nataha. "Animation Toolworks' Library - 12
Principles." Animation Toolworks - Home of the LunchBox DV,
LunchBox Sync and Video LunchBox. Web. 24 Apr. 2011.
<http://www.animationtoolworks.com/library/article9.html
>.
Stefano, Ralph A. "The Principles of Animation." Evl |
Electronic Visualization Laboratory. Web. 24 Apr. 2011.
<http://www.evl.uic.edu/ralph/508S99/>
IMAGES
Arc. Digital image. Road2Animate. 30 Apr. 2010. Web. 24 Apr. 2011.
<http://road2animate.com/2010/04/30/12-principles-of-animationfor-3d-animators/>.
Dikeman, Rick. Pitcher's Motion. Digital image. Wikipedia, the Free
Encyclopedia. 15 Sept. 2004. Web. 24 Apr. 2011.
<http://upload.wikimedia.org/wikipedia/commons/2/25/Baseball_pi
tching_motion_2004.jpg>.
Lampman. Squash and Stretch. Digital image. Wikipedia, the Free
Encyclopedia. 27 June 2008. Web. 24 Apr. 2011.
<http://upload.wikimedia.org/wikipedia/commons/b/b9/Squash_and
_Stretch.svg>.
Nystrom, J-E. Animhorse. Digital image. Wikipedia, the Free
Encyclopedia. 6 Mar. 2010. Web. 24 Apr. 2011.
<http://upload.wikimedia.org/wikipedia/commons/e/e3/Animhorse.
gif>.
All images courtesy Microsoft Office ClipArt, unless otherwise noted.