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THE CONE OF EXPERIENCE

-Cortel, Rosemarie

DIRECT PURPOSEFUL
EXPERIENCES

Direct, first hand


experiences
Have direct participation
in the outcome
Use of all our senses
Examples:
Working

in a homeless

shelter
Tutoring younger children

CONTRIVED EXPERIENCES

Models and mock-ups


editing of reality
Necessary when real
experience cannot be used
or are too complicated
Example:

> Planetarium- is a
representation of the
planets and their relative
sizes and distance from each
other.

DRAMATIZED EXPERIENCES
Reconstructed

experiences
Can be used to simplify an
event or idea to its most
important parts
Divided into two categories
Acting

actual participation
(more concrete)
Observing watching a
dramatization take place (more
abstract)
Example:
Pageants, Tableau

DEMONSTRATIONS
Visualized

explanation of an
important fact, idea, or
process
Shows how certain things
are done
Examples:
How to make a peanut
butter and jelly sandwich
How to play the piano
How to lift a fingerprint

STUDY TRIPS
Watch

people do things
in real situations
Observe an event that
is unavailable in the
classroom
Examples:
Civil War Reenactment

EXHIBITS

Something seen by a
spectator
Two types
Ready made
Museum
Career fair
Home-made
Classroom project
National History Day
competition

TELEVISION AND MOTION


PICTURES
TELEVISION

MOTION PICTURE

Bring immediate interaction with events from


around the world

Edit an event to create clearer understanding than if


experienced actual event first hand

Example:

TV coverage

of 9/11

Can omit unnecessary or unimportant


material

Used to slow down a fast process

Viewing, seeing and hearing experience

Can re-create events with simplistic


drama that even slower students can
grasp

STILL PICTURES, RECORDINGS,


RADIO

Can often be understood by those who


cannot read
Helpful to students who cannot deal with
the motion or pace of a real event or
television
Examples:
Time Life Magazine
Listening to old radio broadcasts
Listening to period music

VISUAL SYMBOLS

No longer involves reproducing real


situations
Chalkboard and overhead projector the
most widely used media
Help students see an idea, event, or
process
Examples:
Chalkboard
Flat maps
Diagrams
charts

VERBAL SYMBOLS
Two

types
Written words more abstract
Spoken words less abstract
Examples:
Discussion
Explanation/lecture

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