Hypertext links text to other materials like footnotes or definitions, while hypermedia links various media types. Multimedia encompasses nonlinear organization of text and multiple media formats. Examples include clicking a word for its pronunciation or adding sound/video to a story. Early innovators developed tools enabling multimedia, like Vannever Bush's planned Memex system in 1945 and Douglas Engelbart's work in the 1950s-60s. Multimedia allows storing and linking different information types and searching across media. Applications include virtual worlds for education and hypertext for checking grammar. It gives learners opportunities to create their own multimedia materials and documentaries from sources. Multimedia can also improve reading skills and assist language learners when incorporated into a
Hypertext links text to other materials like footnotes or definitions, while hypermedia links various media types. Multimedia encompasses nonlinear organization of text and multiple media formats. Examples include clicking a word for its pronunciation or adding sound/video to a story. Early innovators developed tools enabling multimedia, like Vannever Bush's planned Memex system in 1945 and Douglas Engelbart's work in the 1950s-60s. Multimedia allows storing and linking different information types and searching across media. Applications include virtual worlds for education and hypertext for checking grammar. It gives learners opportunities to create their own multimedia materials and documentaries from sources. Multimedia can also improve reading skills and assist language learners when incorporated into a
Hypertext links text to other materials like footnotes or definitions, while hypermedia links various media types. Multimedia encompasses nonlinear organization of text and multiple media formats. Examples include clicking a word for its pronunciation or adding sound/video to a story. Early innovators developed tools enabling multimedia, like Vannever Bush's planned Memex system in 1945 and Douglas Engelbart's work in the 1950s-60s. Multimedia allows storing and linking different information types and searching across media. Applications include virtual worlds for education and hypertext for checking grammar. It gives learners opportunities to create their own multimedia materials and documentaries from sources. Multimedia can also improve reading skills and assist language learners when incorporated into a
materials traditionally contained in footnotes and annotations but may also include much more eg. In a language-learning program, one might click on a hypertext link to go to one several choices in a branching story and arrive at that link on another page, or simply click on a word to get a floating box offering its dictionary definition.
HYPERMEDIA
It refers to similar links to used in
hypertext ,but instead of simply linking text to text,hypermedia involves linking various media,such as sound ,images ,animation and or video eg. A word or picture might have a link to a sound file giving its pronunciation
MULTIMEDIA
Multimedia is used to encompass the
non-linear organization of text in hypertext and the non-linear and multiple information formats referred to in hypermedia eg. A children`s storybook in which learners must stars at the first page and continue reading to the end may only use extra media to provide incidental sound and visual effects toenhance the text
Antecedents Of Multimedia
Mr. Casaubun worked in creating a textual set
of connections among all knowledge in 1871. In 1945, Vannever Bush outlined plans for a desk-sized Memex System which would accesss and organize large amounts of information. Bush had built a mechanical computer at MIT and built up the first modern computers called Colossus and ENIAC in 1945
Douglas Engelbart developed many of
tools which would make multimedia possible in the 1950s and 1960s. Ted Nelson had been established and were in general use by those with access to computers in 1960. Alan Kay introduced the idea of the graphical interface (GUI) made up of icons to represent chains of textual commands. The Dynabook looked very much like a modern laptop in 1968.
Science fiction and CALL
The main qualities of multimedia that
have made it useful are the types of information( text ,images ,sound ,animation ,video) that can be stored and , more important ,the useful ways that multimedia can be used to search information. Eg A virtual words can provide platforms for educational interaction
THE PRINTER BOOK AND CALL
The printed book changed the nature of
information through the ways in which ideas could be shared ,recorded and explored. Books also incerased opportunities for selfdirected learning extended by search engines and online encyclopaedias on the WWW CALL helps in the process by increasing the resources available to learners outside the classroom in the multiple media Eg. Hypertext system are used for checking grammar ,to complete subject-verb agreement so forth
Applications to general learning
The hypertext is easy to creating new
references and the ability to structure information and customize documents They give learners the opportunity to create multimedia materials as part of their exploration of knowledge base . Eg. The applications of ALLP project Dans le quartier Saint Gervais that allow learners to make their own documentaries and multimedia documents from the source materials
Applications of multimedia to language learning
Montali and Lewasndowski (1996) mentioned
multimedia as a way of improving reading skills among averange and less-skilled readers. A well-formed mulltimedia database of materials can also assist those young and second language learners. Hoogeveen (1995) suggested that learners `responses to multimedia interact in a complex way giving learners the feeling of experiencing information instead of simply acquiring it. Hampel (2009) suggested that teachers need specific skill sets in order to educate learners appropriately