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Visual Character Design: CO5034 - Characterisation and AI For Interactive Environments Lee Beever
Visual Character Design: CO5034 - Characterisation and AI For Interactive Environments Lee Beever
Lecture 02
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Last Week
This module
Assignments
3D Pipeline refresh
3D Modelling exercise
Learning Outcomes
Visual
Appearances
CO5034 Characterisation and AI
Visual Appearances
Specific/non-specific
Humanoids, non-humanoids and hybrids
Stereotypes
Cartoonlike qualities
Accessories
Specific/Non-specific
A specific avatar is one that is fully designed and fleshed out by the
designer:
Lara Croft (reboot)
Nathan Drake
Designed/Player Designed
Non-humanoids
Hybrids
Think mermaids or
human/machine
combinations.
Cylons in Battlestar
Galactica
R2-D2, Transformers.
Marthain LOZ: Links
Awakening
Stereotypes
Stereotypes
Races (origin)
Jobs
Personalities
Sexuality
Etc
Accessories/Uniform
Examples
Cartoonlike qualities
Tough
Tough
Cute
Cute
Exemplify
Exemplify
physical
physical
aggression.
aggression.
Generally
large,
bulky
Generally
bodylarge,
type
bulky
body
type
(exaggerated
(exaggerated
Exaggerated
body
Exaggerated
language
body
language
and movement.
and movement.
Often designed
with
Often
designed
proportions
withofproportions
a baby.
of
a baby.
Baby
faced.
Baby
faced.
Animations
Animations
often allow
often
them allow
to do
them
do
thingsto
they
things be
they
wouldnt
able
wouldnt
be
to do. able
to do.
Sonic
Nathan Drake
Ryu (SF)
Bowser
Captain Olimar
Pikachu
Goofy
Goofy
Often have
slightly
Often have
odd
slightly
odd
proportions.
proportions.
Comedic
Comedicand
animations
animations
and
body
language.
body
language.
Physically
Physically
awkward.
awkward.
Goofy himself
Scooby doo
Raving
Rabbids
Minions
(Adams, 2013, p. 187-190)
Cool
Tough
Cute
Goofy
Task
Bully
Cute
Laid back/cool
Military personnel.
Silhouettes
CO5034 Characterisation and AI
Silhouettes
Who is it? What does the silhouette tell us about the character?
Differentiation
design.
(Valve, 2012, p. 2)
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
Humanoid Characters
Task
Colour Palette
Colour Palette
Colour Palette
The colour palette can be used to inform on the
following:
1.
2.
3.
4.
Theme
The colour palette used for a character should match and also
help reinforce the game (world) theme.
Battlefield 4 - DICE
World Theme
Visual Aid
was Lara.
Visual Aid
(Valve, 2012)
http://www.valvesoftware.c
om/publications/2010/GDC10
_ShaderTechniquesL4D2.pdf
Emotion
Colour
Red
Green
Blue
Yellow
Pink
Emotion/Feelings
Intensity, strength and anger.
Calming, tranquillity, good luck, health, and
jealousy.
Feelings of calmness or serenity, but also
sadness.
Cheery, happy and warm
Calming, associated with love and romance.
Task
Task
Character Research
3D Exercise
You are you continue developing your 3D windmill asset started last
week.
You should have completed the block out for the model.
https://
s-media-cache-ak0.pinimg.c
om/originals/a6/8d/22/a68d
22315be1df59b5c9dd72492b44
fe.jpg
You will find the peer review submission box under Week 2.
3D Refresh
Demo
CO5034 Characterisation and AI
3D Refresh
References
Adams, E. (2013)Fundamentals of Game Design (3rd ed.).San Francisco, CA: New
Riders
Colour Affects. (N/A) Psychological Properties of Colours. Retrieved from http://
www.colour-affects.co.uk/psychological-properties-of-colours
Isbister, K. (2006). Better Game Characters by Design: A Psychological Approach. Boca
Raton, FL: CRC Press.
Rogers, S. (2010)Level Up! The Guide to Great Video Game Design (1st
ed.).Chichester, United Kingdom: Wiley.
Valve. (2012) Dota 2 Character Art Guide [PDF]. Retrieved from http://
media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
Additional Reading
http://media.steampowered.com/apps/dota2/workshop/Dota2Chara
cterArtGuide.pdf
Colour Wheel
http://colorschemedesigner.com/csd-3.5 /