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GCSE MGMT Kids Stages 1 7
GCSE MGMT Kids Stages 1 7
Hook
Know: What a hook is.
Be able to: Decode the main hook from Kids by MGMT.
Starter: Work out the riff by ear.
Understand: How to play and record into Cubase.
Task 1:
Tempo: This tells us that the tempo is 122 beats per minute. We will need to set the tempo on Cubase to match this.
Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.
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CUBASE - SETUP
4.
5.
6.
7.
Select My Music
Quantize:
1 blocks
2 blocks
4 blocks
8 blocks
MELODY - RECORDING
1. Select the Melody track so that the
track is light grey and the record
symbol is red.
2. Press the Beginning button to make
sure the play bar is at the start of your
track.
3. Press the record button on the
transport bar. Wait for the 8 clicks and
then play in your melody line.
4. Press the stop button when you are
finished. If it is too long move your
pointer to the end of the part and click
and drag to make it shorter.
If you dont think it is correct, click on it
with the pointer and press delete and
try again.
Stage 2
Bass
Know: What a bass clef is.
Be able to: Decode the bass line from Kids by MGMT.
Starter: Work out the bass line by ear.
Understand: How to play and record into Cubase.
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Reopening Cubase
Dont forget to plug in your headphones to the white Guitar link.
OPTION 2:
1. Here is the zoom control. Zoom in so you can see bars 1-8 along the
top of the screen.
Drawing in Cubase
1. Select the Draw function
(pencil)
2. Click in the columns to get a
note one note per column.
3. Use the zoom feature to zoom in
so you can see an octave. (C0C1)
4. Utilise the piano on the left as a
note guide.
Get back to the main screen
Click the small grey x in the
top right hand corner
Stage 3
Drums
Know: How a drum kit works.
Be able to: Perform the drum pattern from Kids by MGMT.
Starter: Work out the drum pattern by ear.
Understand: Music technology can aid composition.
DRUMS
Open Cubase and open your work from last lesson - It should be on the Recent tab.
1. This is the zoom control in the bottom right hand corner. Zoom in so
you can see all the numbers 1-8 clearly.
DRUMS
5. Make sure the Quantise level is set to 1/8. If not, click on it and
chose this level. (At the top right of the screen.)
6. Select the drum stick from the tool bar.
7. Recreate my drum pattern as below:
Stage 4
Counter
Melody
Stage 4
Whats a counter melody?
Decode the counter melody
Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.
F#
F#
#
Virtual Keyboard - http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/music/piano/
COUNTERMELODY
Open Cubase and open your work from last lesson - It should be on the Recent tab.
1. Here is the zoom control. Zoom in so you can see bars 1-8 along the
top of the screen.
2. Select Draw from the
tool bar
3. Draw across 8 bars (up
to the 9) in
COUNTERMELODY,
creating a box.
4. Select the arrow from
the tool bar and then
double click in the box
you have just created.
OPTION 2:
COUNTERMELODY: Sequencing
Drawing in Cubase
1. Select the draw
function - to draw
notes into cubase.
Stage 5
Copy &
Paste
Open Cubase and open your work from last lesson - It should be on the Recent tab.
This is what your work should look like. (Your drums might look slightly different.)
Drums, Melody
and Bass have
been copied!
STRUCTURE
3.
4.
Glue the parts for each instrument together so that you have four parts
which last 8 bars each (up to 9)
5.
STRUCTURE
6.
Here is the structure for the first 32 bars. Use ALT to copy the parts to makes
yours look like this:
7.
Listen to the original MGMT track to work out what the structure of the bars up
to bar 65 should be. Try singing along to help you.
STRUCTURE
Full structure
Stage 6
TEMPO
VOCALS
You can use pre-recorded vocals, or record your own. For pre-recorded vocals follow below
Stage 7
DYNAMICS
Dynamics- EXAMPLE
PANNING
1. Press the down arrow under the little piano
diagram. Volume will appear.
REVERB
1. Click on the letter E
2. Select Reverb
3. Click here
DELAY
1. Click on the letter E
2. Select Delay
3. Click here
EQ
1. Click on the letter E
2. Pushing a point down compresses it. Pushing a point up boosts it.
Mid
High