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Let Make A Simple Steps How To Make Grocery: Start Get A Cart or Basket 1 Pay at The Cashier
Let Make A Simple Steps How To Make Grocery: Start Get A Cart or Basket 1 Pay at The Cashier
Let Make A Simple Steps How To Make Grocery: Start Get A Cart or Basket 1 Pay at The Cashier
GROCERY
1
Start
Pay at the
Cashier
Get a Cart
or Basket
NO
FIND AN ITEM
WHAT YOU
NEED
YES
End
Flowchart
PROGRAMMING
MAJOR SYMBOLS
TERMINAL
S
ACTION OR
PROCESS
MAJOR SYMBOLS
DECISI
ON
INPUT/OUTP
UT
A
Decision.
Lines
representing
different decisions emerge from
different points of the diamond
MAJOR SYMBOLS
CONNECT
OR
ARROWS
Connectors
indicates
the
flow
continues where a matching symbol
has been placed.
START
N=0
N = 10 + 20
ENTER 10,
20
PRINT N
END
Example
N=0
Print
Hello
World
N=N+1
is N <
10
NO
END
YES
QUIZ
ANSWER