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Game Planet: Store Based Gaming Zone: Presented By: Hassan Mahmood
Game Planet: Store Based Gaming Zone: Presented By: Hassan Mahmood
Executive Summary:
Game Planet aims to become the
leader in the game zone industry of
Pakistan
Prime location - Hafeez Center,
Gulberg, Lahore
Will be positioned as a social
environment
Variety of services
Products for sale, customer
support, tournaments, etc.
Outline:
Chapter
Chapter
Chapter
Chapter
1:
2:
3:
4:
Game Planet
Market Research
Operational Plan
Financial Plan
Chapter 1:
Game Planet
General Company
Description:
Vision:
To set a new benchmark of excellence in
the gaming industry of Pakistan
Give gamers a way to test their skill by
competing against others and to meet
others who share a passion for gaming
Mission:
To provide gamers with a unique
atmosphere to develop their talents for
gaming
Our gamers represent Pakistan in the
Project Profile:
Objective To open store based
Gaming Zone at Lahore
Offer complete package of LAN
gaming facilities for gamers
Provide video game retail store and
customers service
The main features of the project
latest technology, a clean environment,
outstanding sitting arrangements,
refreshments and other basic
entertainment facilities
Industrial Overview:
Pakistan Gaming Zone
Overview:
Industry Structure:
LAN gaming
Boom in the IT sector
industry
Increased
internet
increasing
penetration
rapidly
Awareness in youth
Technologic
Less
development
in
al
outdoor sports and other
advanceme
entertainment media
nts
Broadband
service
Video game
providers in Pakistan
industry is
Industry Analysis:
Threat of Substitute
products
Intensity of Competitive
Rivalry
Threat of new entrants
Potential Barriers of
Growth
SWOT Analysis:
Strengths
Easily accessible location
Weaknesses
Snacks Single branch in Lahore
and drinks
Large seating capacity
Separate
Most
popular games
Low prices
Latest computers
rooms
available
not
for
tournaments
New staff without a lot of
experience
Discount packages
Generator available for back-up
Threats
Opportunities
New attraction
Closeness of competitor
Difficult
Expansion of branches
Product and services expansion
Marketing to gain more customers
to
attract
loyal
customers
Various
available
substitutes
Business
Plan:
To develop business plan
these points must be taken
into consideration:
Customer Segmentation
Product Innovation
Pricing Strategy
Other points
Required equipment, financial
information and marketing plan
Chapter 2:
Market Research
Research
Objectives:
To determine demographics of
customers for the gaming zone
To analyze interest level in our
company
To study the features of gaming
zones which are most important
for customers
To study customer preferences
with respect to PC gaming
To determine how likely and how
often our service will be used by
Sampling:
Target population
Sampling unit
Sampling unit is the individual consumer
Sample size
120 consumers; We distributed the
questionnaire to respondents who were
aware of gaming zones
Sampling method
Sample was selected by using the
convenience sampling method
Questionnaire:
Consisted of 13 questions total
First four questions were about
customer demographics
The next questions judged the
interest of the respondents in
the business
Remaining questions asked
about the features that were
important to the respondents in
terms of gaming
Results: Questions 1 4:
Demographics:
Gender, age, education, income
Gender 90% of respondents were
male
Age 71% between ages of 20 to 35
Education 33% completed
graduation and 57% completed
masters
Income 44% of respondents make
between Rs. 15,000 to Rs. 25,000
Results: Question 7:
Importance of
Factors for
Gaming Zone
Very
important +
important
Somewhat
important +
Not at all
important
Neutral
Brand Image
20%
53%
27%
Quality
94%
6%
0%
Features/Offer
ings
71%
14%
15%
Customer
Support
92%
8%
0%
Price
85%
0%
13%
Convenience
78%
19%
3%
Results: Question 8:
Features
Important for
Gaming
Somewhat
important +
Not at all
important
Very
important +
important
Neutral
Graphics
96%
4%
0%
Sound Quality
92%
6%
3%
Monitor/Display
93%
4%
3%
Processor
85%
11%
5%
Game Being
Played
85%
11%
5%
Results: Question 9:
27%
interested in
action games
24%
interested in
multi-player
games
22%
interested in
strategy
games
Results: Questions 10
and 11:
Q. 10: How probable is
it that you would use a
service like ours in the
future?
Q. 11: How often do
you think you would
use this service?
Analysis of Results:
Demographics
90% males make up majority of gamers
20-35, younger age group
College or univerity students - have a
good knowledge of computers and
technology
Income Rs. 15,000 to Rs. 25,000 per
month - have money to spend on leisure
activities
Analysis of Results:
Most important features for gaming
zones
Quality, Customer Support, Price
Bring quality service to customers at
low prices
Target Market:
Demographics:
Age
Gender
Income
Occupation
Education
Psychographics:
Social Class
Life-Style
Personality
Marketing Mix:
Products:
25 computers for LAN
gaming
New variety of PC games
Console games (X-Box, PSP
III, PSP II)
Gaming gars & equipment
Gaming tournaments
Internet facility
Clothing (Game t-shirts,
etc.)
Marketing Mix:
Services:
Marketing Mix:
Promotion:
Consumer Demographics
Chapter 3:
Operational Plan
Project
Requirements:
Appropriate space
Human Resources
Game Stations
Computers
Support Equipment
Air Conditioners
Telephone/fax
An Electric Generator
Basic Utilities
Budget for Equipment: Rs.
2,266,000
Human Resources:
HRM team will consists of 10 employees
2 accountants managers Will have
control over the major business
functions in both aspects: the retail
store and the gaming zone
2 network administrators, 2 office
boy, 2Guards,2 Sweepers.
Other employees
Skilled employees will be given
preference
Unskilled employees will receive
Chapter 4:
Financial Plan
Finances:
The total project cost for
setting up this gaming zone
is estimated at Rs.
119,116,000
The project is financed
through 50% debt and 50%
equity (Assumed)
The project NPV is around
Rs. 6,674,858
Payback period is one year
Working of Long-Term
Debt:
Working of Long-Term Debt
Installments
Interest
Principle
Amount
Cash Price
59,558,000
21,440,880
9,529,280
11,911,600
(11,911,600)
47,646,400
19,535,024
7,623,424
11,911,600
(11,911,600)
35,734,800
17,629,168
5,717,568
11,911,600
(11,911,600)
23,823,200
15,723,312
3,811,712
11,911,600
(11,911,600)
11,911,600
13,817,456
1,905,856
11,911,600
(11,911,600)
Gaming Zone
Space
Total
40,000,000
40,000,000
Infrastructure
Requirement
Rs. 15,000,000
Utilities Expenses
Electricity Expense
200,000*12=2,400,000
Gas Expense
50,000
Diesel Expense
1,000,000
Water Expense
12,000
Project Economics:
Project Economics
Description
Project
IRR
19%
Payback Period
Period (Yrs)
4 year
6,674,858
Percentage
Equity Financing
50%
Amount in Rs.
59,558,000
Debt Financing
50%
59,558,000
Total
119,116,000
Financial
Assumptio
ns:
Travelling
expense (% Rise
per year)
5%
Communication
expense (% Rise
per year)
10%
Project
Life
(Years)
Freight charges
(% Rise per year)
10%
5%
Debt
50%
Promotional
expense (% Rise
per year)
Insurance
expense (% of
cost of
machinery/vehicl
e)
5%
Debt
payments
per year
Minimum
1,000,000
Depreciation Expense
Building
5%
Machinery and
Equipment
10%
Furniture and
10%
15%
10%
10%
Machine maintenance
growth rate
5%
10%
10%
Transportation/Travelling
expense growth rate
10%
Insurance rate
5%
Machine maintenance
expense (% of machine
cost)
2%
Operating Assumptions
Days operational
per year
300
12
Capacity growth
rate
10%
Shifts operational
per day
Depreciation Expense:
Depreciation Expense
Year 4
Year 1
Year 2
Year 3
15,000,0
00
750,000
750,000
750,000
750,000 750,000
Machiner
y,
2,166,00
Furniture 10%
0
and
Fixture
216,600
216,600
216,600
216,600 216,600
300,000
300,000
300,000
300,000 300,000
1,266,6
00
1,266,6
00
1,266,6
00
1,266,6
00
Building
Vehicles
5%
20%
1,500,00
0
Tota 18,666,0
l
00
Year 5
1,266,6
00
Gaming
Sales:
Peak
time:
6:00pm
to 6:00
am
No.
of
PCs
in
Use
Pea
k
Tim
e
Off
25
Off time:
6:00 am to 6:00
pm
Hours Pric Revenu
Spent e
e
per (Rs.)
Hou
r
12
70
21,000
50,000
Sales of DVD
and software
2,000
Sales of
40,000
Gaming PCs
Sales of Gaming 80,000
Laptops
Sales of
15,000
Gaming
Accessories
Sales of
3,000
Gaming Clothes
Per day Average
Revenu per year
e
revenue
15
12
70
12,600
67,080,
000
Income Statement:
%
Rise
Revenue
10%
s
Year 1
Year 2
67,080,00 73,788,0
0
00
Year 3
Year 4
81,166,8 89,283,4
00
80
Year 5
98,211,8
28
Less Costs
Total
Costs
NPBT
Add :
interest
1,000,000
Income
zardari
21% 1,462,314
tax
Net
Profit
5,501,086
After Tax
1,000,00 1,000,00
1,000,000 1,000,000
0
0
1,607,97 1,765,40
1,935,289 2,118,264
0
7
6,049,03 6,641,29
7,280,373 7,968,709
0
3
Year 1
Year 2
Year 3
Year 4
Year 5
Total
Current
Assets
60,300,00
0
60,250,0
00
65,200,0
00
70,650,00
0
76,650,0
00
83,255,00
0
Total
Fixed
Assets
58,766,00
0
56,816,0
00
56,066,0
00
55,316,00
0
54,566,0
00
53,816,00
0
50,000
40,000
30,000
20,000
10,000
119,116,0
00
117,106,
000
121,296,
000
125,986,0
00
131,226,
000
137,071,0
00
Total
Intangib
le
Assets
Total
Assets
Year
0
Year 1
Year 2
Year 3
Year 4
Year 5
Long-term Liabilities
59,558,0
00
Long term
debt (Project
Loan)
47,646,4
00
35,734,80
0
23,823,20
0
11,911,6
00
Shareholders' Equity
Paid-up
capital
59,558,00
0
59,558,00 59,558,00
0
0
59,558,00
0
59,558,00
0
59,558,00
0
Retained
earnings
9,901,600 26,003,20
0
42,604,80
0
59,756,40
0
77,513,00
0
Total Equity
59,558,00
0
69,459,60 85,561,20
0
0
102,162,8
00
119,314,4
00
137,071,0
00
TOTAL
119,116,
117,106,
125,986,
131,226,
137,071,
121,296,
Year 1
Year 2
Year 3
Year 4
Year 5
Operating activities
Net
profit
Add:
depreciati
on
expense
1,266,600 1,266,600 1,266,600 1,266,600 1,266,600
Advance
insurance
premium
(300,000)
-250,000
-200,000
-150,000 -100,000
-50,000
Other
liabilities
Cash
provided
by
operations (300,000) 6,517,686 7,115,630 7,757,893 8,446,973 9,185,309
Year 1
Year 2
Year 3
Financing activities
Year 4
Year 5
Change in
long term
debt
Equity
Cash flow
from
financing
activities
59,558,000
11,911,60
0
11,911,6
00
11,911,6
00
11,911,60
0
11,911,6
00
59,558,000
11,911,6
00
11,911,6
00
11,911,60
0
11,911,6
00
119,116,00 11,911,60
0
0
Investing activities
108,816,00
Capital
0
expenditure
Cash flow
from
(108,816,0
investing
00)
activities
NET CASH
10,000,000
18,429,28
6
19,027,2
30
19,669,4
93
20,358,57
3
21,096,9
09
Conclusion:
Total project cost estimated at Rs.
119,116,000
The project is financed through 50% debt and
50% equity (Assumed)
The project NPV is around Rs. 6,674,858, and
a payback period of one year
Believe there is chance of success for gaming zone
Any Questions?
G
AME PLANET
AMING ZONE
ThanK YoU
FoR Not Booing or
Throwing Tomatoes
Enjoy Gaming at
Game Planet Gaming Zone
Hafeez Center, Gulberg, Lahore
Info: + 92 333-4948186