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Augmented Reality
Augmented Reality
Augmented Reality
Group 11 Reality
Viplav Nigam
Kumar Gaurav
Akansha Nigam
Varun Sharma
Kaushal Bhalotia
Ayush Mishra
What is Augmented Reality
Augmented reality(AR)is a live direct or indirect view of a physical, real-world environment whose
elements areaugmented(or supplemented) by computer-generated sensory input such as sound,
video, graphics orGPSdata. It is related to a more general concept calledmediated reality, in which
a view of reality is modified (possibly even diminished rather than augmented) by a computer.
Augmented Reality (AR) is the integration of a computer generated virtual scene with the user's
natural environment in real time. This enhanced version of reality can be viewed through several
devices, such as head mounted devices (HMDs). AR is used for several industrial applications in a
number of sectors such as entertainment, engineering, design, robotics, manufacturing, and others
Display Medium Builds different types of display devices such as head mounted devices,
heads-up display, and holographic display devices
Technology Providers Provides solutions for advanced computer vision, digital imaging, 3D
reconstruction etc.
Application Creates AR applications for both consumer (games, social networking etc.) and
enterprise (marketing, retail, real estate etc.) interactions
Content Provider Develops content or provides platforms (video delivery platforms) for
industrial applications in education, healthcare, entertainment, gaming, and others
IS THIS
THE
Key Applications
Key Barriers of Enterprise
Adoption of AR
The following barriers limit the expansion and growth of AR solutions based on the smart
glasses platform:
1. Fragmentation in the ecosystem: Many variations in hardware, many operating systems,
and many interaction methods
2. Lack of standards: Standards to describe information, share data, support interactions,
integrate systems, and swap components or algorithms
3. Technical barriers: Improving performance across areas such as optics; 3-D tracking,
orientation, and display; interaction; and AR content authoring
4. Financial barriers: The cost of procuring devices, methods to measure business impact,
cost of ownership, and return on investment
5. Cultural barriers: Social, privacy, and intellectual property implications of introducing
devices that are always on, that continuously track, and that are able to record the
environment
6. Operational risks: Challenge of introducing new hardware and process change, securing
data and the device, and repair and maintenance of the device
Key Augmented Reality
Technologies
Optics: The optical performance of most smart glasses has a long
runway for improvement. While digital imaging and video capture ability
are highly sophisticated and useful in AR, the real challenge in optics is
the display of information. The weight, size, and power requirements of
optical components can be expected to continue to improve.