Professional Documents
Culture Documents
Technical Drawing
Technical Drawing
Reading
Scale
Enabling Objectives
1/8 scale would be read from left to right and the scale would be
read from right to left.
Using Scale
1:1/1:100
1:20/1:200
1:5/1:50 1:10/1:100
1:1250/1:2500
1:1/1:10 1:100/1:200
1:2/1:20 1:500/1:1000
1:5/1:50 1:1250/1:2500
METRIC SCALES
To measure a line, align the zero mark with the left end
of the line and read the mark on the scale aligned
closest to the right end of the line.
For this example. assume a line for which the right
end is closest to the sixth mark past the number 20.
The length of this line would be read as 26 mm, or
2.6 cm.
On the 1:1 metric scale,
each mark represents 1 mm and
every tenth mark represents 10 mm, or 1 cm .
Twentieth-size 1:20 ratio
To measure a line, align the zero mark with the left end
of the line and read which mark on the scale is aligned
closest to the right end of the line.
For this example, assume a line for which the right
end is closest to the second mark past the number
400.
The length of the line is 440 mm.
Twentieth-size 1:20 ratio
Chapter-3
Orthographic Projection
Engineer Scale
Full Divided Scale
1 is divided into equal decimal units of 10, 20, 30, 40,
50, 60 and 80 divisions.
For example, 1 = 100 is a typical scale used for Civil
Engineering Drawings. This means that 1 on the drawing
represents 100 in the real world.
Applications
Civil Engineers typically design large things such as,
bridges, roads, buildings, shopping centers etc. Therefore
typical scales used include: 1 = 100 for plan views of
highway designs and 1 = 5 vertical and 1 = 100
horizontal for profile views. Section views are typically 1 =
5 vertical and 1 = 10 horizontal.
Scale & Size
10 scale represents full size in decimal inches. 1 on
paper represents 1 in real life. Hence the name full
size.
20 scale represents half scale where 1 on a drawing
represents 2 in real life.
40 scale represents quarter size where 1 on a drawing
represents 4 in real life.
CIVIL ENGINEERS SCALE
Divisions Ratio Scales Used with This Division
10 1:1 1=1 1=1 1=10 1=100
The object is placed in a glass box, and the side of the box represent the 6
principle planes
Glass-Box Method
Glass-Box Method
Using the glass box method of visualization helps us understand the relationship views have
with one another, i. e. the front view is next to the top and right side views, etc.
Glass-Box Method
Glass-Box
Here, we can see that surface C is shown as both as object and hidden lines
depending on the view we are looking at.
Remember: One definition of a line is that it is the geometry on the edge of a
surface. (Surface C appears in its edge view in the front and top views.)
Glass-Box
The four
principal types
of projection
Types of Axonometric Projection
DIMETRIC PROJECTION
A dimetric projection is an
axonometric projection of an
object in which two of its
axes make equal angles with
the plane of projection,
and the third axis makes
either a smaller or a greater
angle.
Types of Axonometric Projection
TRIMETRIC PROJECTION
A trimetric projection is an
axonometric projection of an
object oriented so that no two
axes make equal angles with
the plane of projection
Because the three axes are
foreshortened differently, each
axis will use measurement
proportions different from the
other two.
Isometric Projections
Step 1
Isometric sketches begin with defining isometric axes,
three lines, one vertical and two drawn at 30 from the
horizontal
Isometric Drawing
Draw the isometric centre lines of the circle. Using the centre lines,
drawan isometric square with sides equal to the diameter of the circle.
From the near corners of the box, draw two large arcs with radius R,
using the two red points as centres.
Draw the two smaller arcs with radius r, using two green points as centres.
Cylinder
Objects with Circular
Geometry
Objects with Non-Circular Curved Surfaces
Chapter-5
PERSPECTIVE PROJECTION
Frank Llyod
Wrights
perspectiv
e
Fallingwater
(1935)
Perspective drawing
Real photo
TYPES OF PERSPECTIVE
DRAWING:
One-point Perspective
Two-point Perspective
Three-point Perspective
Multi-point Perspective (will not be covered in this lesson)
..depends on the number of vanishing points in the
perspective drawing
Terms of Perspective Projection
VANISHING POINT
HORIZON LINE
PICTURE PLANE
STATION POINT
Terms of Perspective Projection
1) STATION
POINT
2) HORIZON LINE
3) VANISHING
POINT
4) CONVERGEN
CE LINES
5) GROUND
LEVEL
6) PICTURE
PLANE
Terms of Perspective Projection
Horizon
Line
Horizon
Line
One-point Perspective
3) Draw the Horizontal and Vertical Lines to form the
front of the object
VP
Horizon Line
Vertical
Horizontal
One-point Perspective
4) Draw in Convergence Lines
VP
Horizon
Line
VP
Horizon Line
One-point Perspective
VP
Horizon Line
One-point Perspective
6) Complete the form of the objects
VP
Horizon
Line
VP
Horizon
Line
principal edges are parallel to the picture plane (essentially a
flat surfaceONE-POINT PERSPECTIVE
parallel to the picture plane) and the third set is
perpendicular to the picture plane.
This third set of parallel lines will converge toward a single
vanishing point in perspective.
One-point Perspective of a
cylindrical shape
The front surface of the cylinder
is placed in the picture plane.
All circular shapes are parallel to
the picture plane, and they project
as circles and circular arcs in the
perspective.
The station point (SP) is located
in front and to one side of the
object.
The horizon is placed above the
ground line. The single vanishing
point is on the horizon in the
center of vision.
Two-POINT PERSPECTIVE
One-point Perspective
VP Horizon VP
Line
3) Draw a vertical line below the HL, be sure to leave some space
between the top of the vertical line & the HL. The VL does not have to
be in the middle.
VP VP
Two-point Perspective
4) Draw a straight line from the top & Bottom of the VL to each VP
VP Horizon VP
Line
Two-point Perspective
5) Draw two more vertical lines, one on each side of
the first vertical line.
VP Horizon VP
Line
Two-point Perspective
6) Draw two more lines, one from each VP to the top
of the new VL on the far side of the central vertical line.
VP Horizon VP
Line
Two-point Perspective
7) Use a fine black pen to draw over the outline of the cube
VP Horizon VP
Line
Two-Point Perspective From
Multi-View
Perspective from a Multi-view Projection
Step-1
Draw a horizontal line (the picture plane or PP) and place a
mark somewhere along PP, this will be the mark for thru
height later on.
Perspective from a Multi-view Projection
Step-2
Align the plan view in a 30 - 60 position, with the longer
side in the 30 and the shorter in the 60 angle as shown
below, with one corner of the plan view intersecting the
Picture Plane.
Perspective from a Multi-view Projection
Step-3
Locate the station point (observers eye), at least twice
the distance of the longer side or the distance x as shown
in the figure.
Perspective from a Multi-view Projection
Step-4: Locate the Horizon at say 1.5 m on scale from Picture
Plane, as well as the Ground Line. See the figure for guidance.
Ground Line is arbitrary in location.
Perspective from a Multi-view Projection
Step-5: Draw two construction lines starting from the PP and
perpendicular to PP intersecting the Horizon. they will be the LVP
(Left Vanishing Point) and RVP (Right Vanishing Point)
Then place the Elevation View along Ground Line as shown in the figure.
Perspective from a Multi-view Projection
Step-6: Project the height from the Elevation towards the ray coming
from the picture plane thru SP (Station Point). The point of
intersection from this is the true height .
All points intersection here will be the true heights, the rest are called vanishing
heights and vanishing depths
Perspective from a Multi-view Projection
Step-7: Start drawing orthogonal rays from the two vanishing points
LVP and RVP towards the line of true height ( the line coming from PP
towards SP as shown)
Perspective from a Multi-view Projection
Step-8
Start projecting the points from points a and b thru
station point,
you will see that another intersection points are produce
as a result of these projection rays in the picture plane,
the points c and d.
From points c and d project vertical lines so that
these lines will intersect with the orthogonal rays from
the two vanishing point LVP and RVP.
In the next succeeding steps, these procedures are
repeated until the perspective view of the object is
completed
Perspective from a Multi-view Projection
Perspective from a Multi-view Projection
Step-8: Repeat the same conceptual procedures as in step 7 to
complete the perspective view. See the figure.
Perspective from a Multi-view Projection
Step-9: Repeat the same conceptual procedures as in step 7 & 8 to
complete the perspective view. See the figure.
Perspective from a Multi-view Projection
Step-10: Repeat the same conceptual procedures as in step 7, 8, & 9
to complete the perspective view. See the figure.
Perspective from a Multi-view Projection
Step-11: Repeat the same conceptual procedures as in step 7, 8, 9,
& 10 to complete the perspective view.
Thank You
Chapter-6
Auxiliary Views &
Sectioning
Auxiliary Views
Introduction
There are times when the six principal views will not
completely describe an object.
This is especially true when there are inclined or oblique
planes or features on an object. For these cases, a special
orthographic view called an auxiliary view can be created.
An auxiliary view is an orthographic view which is
projected onto any plane other than the frontal,
horizontal, or profile plane.
One of the principle reasons for drawing auxiliary views is
to show a surface at true size and shape.
Auxiliary Views
Introduction
A viewing plane
parallel to the
surface is required to
get true size and
shape.
Auxiliary Views
Fold Lines
It is an easy way
to transfer
dimensions
between related
views.
We have been
using this in
multi-view
drawing anyway.
Auxiliary Views
How to Draw an Auxiliary View
Using the Center Plane Reference
Materials Common
materials
The symbol for cast
iron can be used for
most section views.
Refer to any common
drafting text for
additional symbols.
Section Views
Section Lining
45 degree angle lines should be used.
1/8 between lines.
All lines should be uniformly spaced
Thin sections may be blackened in completely
Spacing lines by eye increases speed
Section Views
Section Lining Line Placement
Lines should never be parallel or perpendicular to the
object lines.
If the outline of the object has 45 degree lines, 30 or
60 degree lines should be used.
Assemblies with several parts should be lined with
varying angle section lines.
Thank You