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Class

Object

1
Introduction
Previously, programmers starting a project would sit
down almost immediately and start writing code.
As programming projects became large and more
complicated, it was found that this approach did not
work very well. The problem was complexity.
Large programs are probably the most complicated
entities ever created by humans.
Because of this complexity, programs are prone to error,
and software errors can be expensive and even life
threatening (in air traffic control, for example).
Three major innovations in programming have been
devised to cope with the problem of complexity.
2
Object Oriented Programming
Object Oriented Programming offers a new and powerful
way to cope with complexity.
Instead of viewing a program as a series of steps to be
carried out, it views it as a group of objects that have
certain properties and can take certain actions.
This may sound obscure until you learn more about it,
but it results in programs that are clearer, more reliable,
and more easily maintained.
A major goal of this course is to teach object-oriented
programming using C++ and cover all its major features.

3
The Unified Modeling Language
The Unified Modeling Language (UML) is a graphical
language consisting of many kinds of diagrams.
It helps program analysts figure out what a program
should do, and helps programmers design and
understand how a program works.
The UML is a powerful tool that can make programming
easier and more effective.
We introduce each UML feature where it will help to
clarify the OOP topic being discussed.
In this way you learn the UML painlessly at the same time
the UML helps you to learn C++.
4
Class
A class serves as a plan, or template. It specifies what
data and what functions will be included in objects of
that class.
Defining the class doesnt create any objects, just as the
type int doesnt create any variables.
A class is thus a description of a number of similar
objects.

functions data

A class
encapsulates
attributes and
functions
5
A Simple Class (1/2)
#include <iostream>
#include <stdlib.h>
using namespace std;

class student // define a class (a concept)


{
private:
int age; // class data (attributes)
public:
void set_age(int g) // member function (method)
{ // to set age
age = g;
}
void show_age() // member function to display age
{
cout << "I am " << age << " Years Old."<< endl;
}
};

6
A Simple Class (2/2)
int main()
{
student Ali, Usman; // define two objects of class student
Ali.set_age(21); // call member function to set age
Usman.set_age(18);
Ali.show_age(); // call member function to display age
Usman.show_age();
system("PAUSE");
return 0;
}

7
Classes and Objects
An object has the same relationship to a class that a
variable has to a data type.
An object is said to be an instance of a class, in the same
way my Corolla is an instance of a vehicle.
In the program the class , whose name is student, is
defined in the first part of the program.
In main(), we define two objects Ali and Usman that are
instances of that class.
Each of the two objects is given a value, and each displays
its value.

8
Defining the Class

Syntax for class definition


9
Defining the Class
The definition starts with the keyword class, followed by
the class namestudent in this Example.
The body of the class is delimited by braces and
terminated by a semicolon.
An object has the same relationship to a class that a
variable has to a data type.
A key feature of object-oriented programming is data
hiding. it means that data is concealed within a class so
that it cannot be accessed mistakenly by functions
outside the class.
The primary mechanism for hiding data is to put it in a
class and make it private.
10
Defining the Class
Private data or functions can only be accessed from
within the class.
Public data or functions, on the other hand, are
accessible from outside the class.
The data member age follows the keyword private, so it
can be accessed from within the class, but not from
outside.
Member functions (also called methods or messages) are
functions that are included within a class.
There are two member functions in student class:
set_age() and show_age().
11
Defining the Class
Because
set_age() and
show_age()
follow the keyword
public, they can
be accessed from
outside the class.
In a class the functions
do not occupy memory until an object of the class is
created.
12
Defining the Class
Remember that the definition of the class student
does not create any objects. It only describes how they
will look when they are created.
Defining objects means creating them. This is also called
instantiating them, because an instance of the class is
created. An object is an instance of a class.
ali.set_age(21); This syntax is used to call a
member function that is associated with a specific object
ali.
Member functions of a class can be accessed only by an
object of that class.
13
Using Mobile Phone as an Object (1/2)
// mobile.cpp demonstrates mobile phone as an object
#include <iostream>
#include <stdlib.h>
using namespace std;
class mobile // class name should be the name of a concept
{
private:
string company_name;
string model_number;
string emi_number;
float cost;

public:
void set_info(string cn,string mn, string emi, float price)
{ // set data
company_name = cn;
model_number = mn;
emi_number = emi;
cost = price;
}
14
Using Mobile Phone as an Object (2/2)
void show_info()
{ // display data
cout << "Company = " << company_name.data() << endl;
cout << "Model = " << model_number.data() << endl;
cout << "EMI = " << emi_number.data() << endl;
cout << "Cost = Rs." << cost << endl;
}
};

int main()
{
mobile m1; // define object of class mobile
m1.set_info("QMobile", "Noir A950", "dont know :)", 25000.0F);
// call member function
m1.show_info();
// call member function
system("PAUSE");
return 0;
}
15
Using Mobile Phone as an Object
If you were designing an inventory program you might
actually want to create a class something like mobile.
Its an example of a C++ object representing a physical
object in the real worlda mobile phone.
Standard C++ includes a new class called string.
Using string object, you no longer need to worry about
creating an array of the right size to hold string variables.
The string class assumes all the responsibility for memory
management.

16
Using Class to Represent Height (1/2)
#include <iostream>
#include <stdlib.h>
using namespace std;
class Height{ // A Height class
private:
int feet;
float inches;
public:
void set(int ft, float in){
feet = ft; inches = in;
}
void get(){ // get height information from user
cout << "\nEnter Your Height Information "<<endl;
cout << "Enter feet: ";cin >> feet;
cout << "Enter inches: "; cin >> inches;
}
void show(){ // display height information
cout << "Height = "<< feet << " feet and " << inches
<< " inches."<<endl;
}
17
Using Class to Represent Height (2/2)
};

int main()
{
Height H1, H2; // define two height objects
H1.set(4, 9.35F); // set feet = 4 and inches = 9.35 in H1 object
H2.get(); // get feet and inches info from user for H2

// display height information from H1 and H2 Objects


cout << "For H1, "; H1.show();
cout << "For H2, "; H2.show();
system("PAUSE");
return 0;
}

18
Constructors
We see that member functions can be used
to give values to the data items in an object.
Sometimes, however, its convenient if an object can
initialize itself when its first created, without requiring a
separate call to a member function.
Automatic initialization is carried out using a special
member function called a constructor.
A constructor is a member function that is executed
automatically whenever an object is created.
Constructor has the same name of class and it has no
return type.
19
Constructors: House Example (1/2)
#include <iostream> // A Constructor Example
#include <stdlib.h>
using namespace std;
class House{
private:
double area; // area in square feet
public:
House() : area(1000){ // a zero (no) argument constructor
cout<< "House Created \n";
}
void set_area(double a)
{ area = a; }
double return_area()
{ return area; }
void get_area(){ // get area info from user
cout << "What is the area of House in Square Feet:";
cin >> area;
}
};
20
Constructors: House Example (2/2)
int main()
{
House H1, H2; // define objects and calls constructor
cout << "default area of House H1 is = "
<< H1.return_area() << endl;
cout << "default area of House H2 is = "
<< H2.return_area() << endl;
H1.set_area(1500);
H2.get_area();
cout << "Now Area of House H1 is = "
<< H1.return_area() << " Square Feet"<<endl;
cout << "Now Area of House H2 is = "
<< H2.return_area() << " Square Feet"<<endl;

system("PAUSE");
return 0;
}

21
Constructors: A Dice Example (1/2)
#include <iostream> // for cin and cout
#include <stdlib.h> // for rand(), srand() and system()
#include <time.h> // for time()
using namespace std;
class Dice{
private:
int number;
public:
Dice():number(1){ // zero (no) argument constructor
// Sets the default number rolled by a dice to 1
// seed random number generator with current system time
srand(time(0));
}
int roll() //Function to roll a dice.
{ // This function uses a random number generator to randomly
// generate a number between 1 and 6, and stores the number
// in the instance variable number and returns the number.
number = rand() % 6 + 1;
return number;
}
22
Constructors: A Dice Example (2/2)
int get_number() // Function to return the number on the top face
{ // of the die. It returns the value of the variable number.
return number;
}
};

int main(){
Dice d1,d2;
cout << "d1: " << d1.get_number() << endl;
cout << "d2: " << d2.get_number() << endl;
cout << "After rolling d1: " << d1.roll() << endl;
cout << "After rolling d2: " << d2.roll() << endl;
cout << "The sum of the numbers rolled by the dice is: "
<< d1. get_number() + d2. get_number() << endl;
cout << "After rolling again, the sum of the numbers rolled is: "
<< d1.roll() + d2.roll() << endl;
system("PAUSE");
return 0;
}
23
Destructors
You might guess that another function is called
automatically when an object is destroyed. This is indeed
the case. Such a function is called a destructor.
A destructor also has the same name as the class name
but is preceded by a tilde (~) sign:
Like constructors, destructors do not have a return value.
They also take no arguments.
The most common use of destructors is to de-allocate
memory that was allocated for the object by the
constructor.

24
Destructors: House Example
#include <iostream>
using namespace std;
class House{
private: double area; // area in square feet
public:
House() : area(1000) // a zero argument const.
{ cout << "House Created \n"; }
~House() // a zero (no) argument destructor
{ cout<< "House has been destroyed \n"; }
double return_area()
{ return area; }
};

int main(){
House H1;
cout << "default area of "
<< "House H1 is = " << H1.return_area() << endl;
system("PAUSE"); return 0;
}
25
Destructors: House Example 2
// A Constructor Example
#include <iostream>
using namespace std;
class House{
private: double area; // area in square feet
public:
House() : area(1000) // a zero (no) argument constructor
{ cout << "House Created \n"; }
~House() // a zero (no) argument destructor
{ cout<< "House has been destroyed \n"; }
};
void Create_House(){
House aHouse;
cout << "End of function" << endl;
}
int main(){
Create_House();
Create_House();
system("PAUSE"); return 0;
}
26
Destructors: A String Example (1/2)
#include <iostream>
#include <string.h>
using namespace std;
class String{
public:
char* data;// data
String() : data(NULL){ // a zero (no) argument constructor
cout<<"No Argument Constructor was called"<<endl;
}
String(char* src){ // a one argument constructor
int size = strlen(src); // find string length
cout<<"Requesting more Memory to OS"<<endl;
data = new char[size+1]; // dynamic memory allocation
strcpy(data,src); // copy string
}
~String(){ // destructor
cout<<"Returning Memory to OS"<<endl;
delete [] data; // return occupied memory to OS
}
};
27
Destructors: A String Example (2/2)
void Create_String(){
String str("House No 1, Street No 2, Sector F-10/1, Islamabad");
cout <<str.data<<endl;
cout << "End of function" << endl;
}

int main(){
Create_String();
Create_String();
system("PAUSE");
return 0;
}

28
Objects as Function Arguments
Next program demonstrates some new aspects of
classes, which are:
Constructor Overloading

Defining Member Functions


Outside The Class
Objects as Function

Arguments.

29
Objects as Function Arguments (1/3)
// englcon.cpp constructors, adds objects using member function
#include <iostream>
#include <stdlib.h>
using namespace std;
class Distance // English Distance class
{
private:
int feet; float inches;

public:
Distance() : feet(0), inches(0.0)
{ cout<< "No Arguments Constructor has been Called \n" ; }

Distance(int ft, float in) : feet(ft), inches(in)


{ cout<< "Two Arguments Constructor has been Called \n" ; }

void getdist(){ // get length from user


cout << "\nEnter feet: "; cin >> feet;
cout << "Enter inches: "; cin >> inches;
}
30
Objects as Function Arguments (2/3)
void showdist(){ // display distance
cout << feet << "\'-" << inches << '\"';
}

void add_dist( Distance, Distance ); // declaration


};

// member function is defined outside the class

void Distance::add_dist(Distance d1, Distance d2)


{
inches = d1.inches + d2.inches; // add the inches
feet = 0; // (for possible carry)
if(inches >= 12.0){ // if total exceeds 12.0,
inches -= 12.0; // then decrease inches by 12.0
feet++; // and increase feet by 1
}
feet += d1.feet + d2.feet; // add the feet
}
31
Objects as Function Arguments (3/3)
int main()
{
Distance dist1, dist3; // Calls no args. constructor
Distance dist2(11, 6.25); // Calls two args. constructor
dist1.getdist(); // get dist1 from user
dist3.add_dist(dist1, dist2); // dist3 = dist1 + dist2
// display all lengths
cout << "\ndist1 = "; dist1.showdist();
cout << "\ndist2 = "; dist2.showdist();
cout << "\ndist3 = "; dist3.showdist();
cout << endl;
system("PAUSE");
return 0;
}

32
Constructors Overloading
Since there are now two explicit constructors with the
same name, Distance(), we say the constructor is
overloaded.
Which of the two constructors is executed when an
object is created depends on how many arguments are
used in the definition:
Distance length;
// calls first constructor

Distance width(11, 6.0);


// calls second constructor

33
Member Functions Defined Outside the Class

void add_dist( Distance, Distance );


This tells the compiler that this function is a member of
the class but that it will be defined outside the class
declaration, someplace else in the listing.
34
Objects as Arguments
Since add_dist() is a member function of the Distance class,
it can access the private data in any object of class
Distance supplied to it as an argument, using names like
dist1.inches and dist2.feet.
In the following statement dist3.add_dist(dist1, dist2);
add_dist() can access dist3, the object for which it was
called, it can also access dist1 and dist2, because they are
supplied as arguments.
When the variables feet and inches are referred to within
this function, they refer to dist3.feet and dist3.inches.
Notice that the result is not returned by the function. The
return type of add_dist() is void.
35
Objects as Arguments
The result is stored automatically in the dist3 object.
To summarize, every call to a member function is
associated with a particular object (unless its a static
function; well get to that later).
Using the member names alone (feet and inches), the
function has direct access to all the members, whether
private or public, of that object.
member functions also have indirect access, using the
object name and the member name, connected with the
dot operator (dist1.inches or dist2.feet) to other objects of
the same class that are passed as arguments.
36
21

1.75

9 11

7.5 6.25
37
The Default Copy Constructor
Weve seen two ways to initialize objects.
A no-argument constructor can
initialize data members to constant values
A multi-argument constructor can initialize data members to
values passed as arguments.
You can also initialize one object with another object of
the same type. Surprisingly, you dont need to create a
special constructor for this; one is already built into all
classes.
Its called the default copy constructor. Its a one
argument constructor whose argument is an object of
the same class as the constructor. The next program
shows how this constructor is used.
38
The Default Copy Constructor (1/2)
// ecopycon.cpp initialize objects using default copy constr.
#include <iostream>
#include <stdlib.h>
using namespace std;
class Distance
{ // English Distance class
private:
int feet; float inches;

public:
Distance() : feet(0), inches(0.0) // constructor (no args)
{ cout<< "No Arguments Constructor has been Called \n" ; }

Distance(int ft, float in) : feet(ft), inches(in)


{ cout<< "Two Arguments Constructor has been Called \n" ; }

void getdist(){ // get length from user


cout << "\nEnter feet: "; cin >> feet;
cout << "Enter inches: "; cin >> inches;
}

39
The Default Copy Constructor (1/2)
void showdist(){ //display distance
cout << feet << "\'-" << inches << '\"';
}
};
int main(){
Distance dist1; // calls no arguments constructor
Distance dist2(11, 6.25); // calls two-arg constructor
Distance dist3(dist2); // calls default copy constructor
Distance dist4 = dist2; // also calls default copy const.
cout << "\ndist1 = "; dist1.showdist(); // display all lengths
cout << "\ndist2 = "; dist2.showdist();
cout << "\ndist3 = "; dist3.showdist();
cout << "\ndist4 = "; dist4.showdist();
cout << endl;
system("PAUSE");
return 0;
}

40
Returning Objects from Functions (1/3)
// englret.cpp function returns value of type Distance
#include <iostream>
#include <stdlib.h>
using namespace std;
class Distance{ // English Distance class
private:
int feet; float inches;
public:
Distance() : feet(0), inches(0.0) // constructor (no args)
{ cout<< "No Arguments Constructor has been Called \n" ; }

// constructor (two args)


Distance(int ft, float in) : feet(ft), inches(in)
{ cout<< "Two Arguments Constructor has been Called \n" ; }

void getdist(){ // get length from user


cout << "Enter feet : "; cin >> feet;
cout << "Enter inches: "; cin >> inches;
}
41
Returning Objects from Functions (2/3)
void showdist() //display distance
{ cout << feet << "\'-" << inches << '\"'; }

Distance add_dist(Distance); // function declaration

};

// add this distance to d2, return the sum


Distance Distance::add_dist(Distance d2){ // function definition
Distance temp; // temporary variable
temp.inches = inches + d2.inches; // add the inches
if(temp.inches >= 12.0){ // if total exceeds 12.0,
temp.inches -= 12.0; // then decrease inches by 12.0 and
temp.feet = 1; // increase feet by 1
}
temp.feet += feet + d2.feet; // add the feet
return temp;
}

42
Returning Objects from Functions (3/3)
int main()
{
Distance dist1, dist3; // define two lengths
Distance dist2(11, 6.25); // define, initialize dist2
dist1.getdist(); // get dist1 from user
dist3 = dist1.add_dist(dist2); // dist3 = dist1 + dist2

cout << "\ndist1 = " ; dist1.showdist(); // display all lengths


cout << "\ndist2 = " ; dist2.showdist();
cout << "\ndist3 = " ; dist3.showdist();
cout << endl;
system("PAUSE");
return 0;
}

43
Returning Objects from Functions
To execute the statement dist3 = dist1.add_dist(dist2);
A temporary object of class Distance is created to store
the sum.
The sum is calculated by adding two distances.
The first is the object dist1, of which add_dist() is a member. Its
member data is accessed in the function as feet and
inches.
The second is the object passed as an argument, dist2.
Its member data is accessed as d2.feet and d2.inches.
The result is stored in temp and accessed as temp.feet and
temp.inches.
44
Returning Objects from Functions
The temp object is then returned by the function using
the statement return temp;
The statement in main() assigns it to dist3.
Notice that dist1 is not modified; it simply supplies data
to add_dist().
Figure on next slide shows how this looks.
In the topic, Operator Overloading, well see how to
use the arithmetic + operator to achieve the even more
natural expression like dist3 = dist1 + dist2;

45
22

2.25

10 11

8 6.25

46
Structures and Classes
In fact, you can use structures in almost exactly the same
way that you use classes. The only formal difference
between class and struct is that in a class the members
are private by default, while in a structure they are public
by default. You can just as well write

class foo
{
int data1;
public:
void func();
}; //and the data1 will still be private.
47
Structures and Classes
If you want to use a structure to accomplish the same
thing as this class, you can dispense with the keyword
public, provided you put the public members before the
private ones
struct foo{
void func();
private:
int data1;
}; // since public is the default.
However, in most situations programmers dont use a
struct this way. They use structures to group only data,
and classes to group both data and functions.
48
Classes, Objects and Memory
you might have the impression that each object created
from a class contains separate copies of that classs data
and member functions.
Its true that each object has its own separate data items
But all the objects in a given class use the same member
functions.
The member functions are created and placed in memory
only oncewhen they are defined in the class definition.
Since the functions for each object are identical. The data
items, however, will hold different values.

49
Classes, Objects and Memory

Object 2 Object 3
Object 1

data1 data1 data1

data2 data2 data2

Function1()

Function2()

50
Static Class Data
If a data item in a class is declared as static, only one such
item is created for the entire class, no matter how many
objects there are.
A static data item is useful when all objects of the same
class must share a common item of information.
A member variable defined as static has characteristics
similar to a normal static variable: It is visible only within
the class, but its lifetime is the entire program. It conti-
nues to exist even if there are no objects of the class.
a normal static variable is used to retain information
between calls to a function, static class member data is
used to share information among the objects of a class.
51
Static Class Data
Why would you want to use static member data? As an
example, suppose an object needed to know how many
other objects of its class were in the program.
In a road-racing game, for example, a race car might want
to know how many other cars are still in the race.
In this case a static variable Total_Cars could be included
as a member of the class. All the objects would have
access to this variable. It would be the same variable for
all of them; they would all see the same number of
Total_Cars.

52
Static Data Class (1/2)
// statdata.cpp demonstrates a simple static data member
#include <iostream>
#include <stdlib.h>
using namespace std;
class Car{
private:
static int Total_Cars; // only one data item for all objects
// note: "declaration" only!
public:
Car() // increments count when object created
{ Total_Cars++; }

int How_Many() // returns count


{ return Total_Cars; }

~Car()
{ Total_Cars--; }

};
int Car::Total_Cars = 0; // *definition* of count
53
Static Data Class (2/2)
int main()
{
Car Toyota, Honda, Suzuki; // create three objects
cout << Toyota.How_Many() << " Cars are in Race" << endl;
cout << Honda.How_Many() << " Cars are in Race" << endl;
// each object sees the same data
cout << Suzuki.How_Many() << " Cars are in Race" << endl;

Car *Pajero = new Car;

cout << Suzuki.How_Many() << " Cars are in Race" << endl;
cout << Pajero->How_Many() << " Cars are in Race" << endl;

delete Pajero;

cout << Honda.How_Many() << " Cars are in Race" << endl;
system("PAUSE");
return 0;
}
54
Static Class Data
Ordinary variables are usually declared (the compiler is
told about their name and type) and defined (the
compiler sets aside memory to hold the variable) in the
same statement. e.g. int a;
Static member data, on the other hand, requires two
separate statements.
The variables declaration appears in the class definition,
but the variable is actually defined outside the class, in much
the same way as a global variable.
If static member data were defined inside the class, it
would violate the idea that a class definition is only a
blueprint and does not set aside any memory.
55
const Member Function
A const member function guarantees that it will never
modify any of its classs member data.
//constfu.cpp demonstrates const member functions
class aClass
{
private:
int alpha;
public:
void nonFunc() // non-const member function
{
alpha = 99; // OK
}

void conFunc() const // const member function


{
alpha = 99; // ERROR: cant modify a member
}
};
56
Distance Class and Use of const (1/3)
// const member functions & const arguments to member functions
#include <iostream>
using namespace std;

class Distance // English Distance class


{
private:
int feet;
float inches;
public: // constructor (no args)
Distance() : feet(0), inches(0.0)
{ } // constructor (two args)

Distance(int ft, float in) : feet(ft), inches(in)


{ }

void getdist(){ // get length from user


cout << "\nEnter feet: "; cin >> feet;
cout << "Enter inches: "; cin >> inches;
}
57
Distance Class and Use of const (2/3)
void showdist() const // display distance
{ cout << feet << "\'-" << inches << '\"'; }
Distance add_dist(const Distance&) const; // add
};

//add this distance to d2, return the sum


Distance Distance::add_dist(const Distance& d2) const
{
Distance temp; // temporary variable
// feet = 0; // ERROR: cant modify this
// d2.feet = 0; // ERROR: cant modify d2
temp.inches = inches + d2.inches; // add the inches
if(temp.inches >= 12.0) // if total exceeds 12.0,
{ temp.inches -= 12.0; // then decrease inches by 12.0
temp.feet = 1; // and increase feet by 1
}
temp.feet += feet + d2.feet; // add the feet
return temp; // return temp object
}
58
Distance Class and Use of const (3/3)
int main()
{
Distance dist1, dist3; // define two lengths
Distance dist2(11, 6.25); // define, initialize dist2
dist1.getdist(); // get dist1 from user
dist3 = dist1.add_dist(dist2); // dist3 = dist1 + dist2
//display all lengths
cout << "\ndist1 = "; dist1.showdist();
cout << "\ndist2 = "; dist2.showdist();
cout << "\ndist3 = "; dist3.showdist();
cout << endl;
system("PAUSE");
return 0;
}

59
const Member Function Arguments
if an argument is passed to an ordinary function by
reference, and you dont want the function to modify it,
the argument should be made const in the function
declaration (and definition). This is true of member
functions as well.
Distance Distance::add_dist(const Distance& d2) const{
In above line, argument to add_dist() is passed by
reference, and we want to make sure that wont modify
this variable, which is dist2 in main().
Therefore we make the argument d2 to add_dist() const
in both declaration and definition.

60
const Objects
In several example programs, weve seen that we can
apply const to variables of basic types such as int to keep
them from being modified.
In a similar way, we can apply const to objects of classes.
When an object is declared as const, you cant modify it.
It follows that you can use only const member functions
with it, because theyre the only ones that guarantee not
to modify it. e.g. A football field (for American-style
football) is exactly 300 feet long. If we were to use the
length of a football field in a program, it would make
sense to make it const, because changing it would
represent the end of the world for football fans.
61
const Objects (1/2)
// constObj.cpp constant Distance objects
#include <iostream>
using namespace std;
class Distance // English Distance class
{
private:
int feet;
float inches;
public:
// 2-arg constructor
Distance(int ft, float in) : feet(ft), inches(in)
{ }

void getdist() // user input; non-const function


{
cout << "\nEnter feet:" ; cin >> feet;
cout << "Enter inches:" ; cin >> inches;
}

62
const Objects (2/2)
void showdist() const // display distance; const function
{
cout << feet << "\'-" << inches << '\"';
}
};

int main()
{
const Distance football(300, 0);

// football.getdist(); // ERROR: getdist() not const

cout << "football = " ;


football.showdist(); // OK
cout << endl;
return 0;
system("PAUSE");
}

63
Assignment Question No.1
Make a Circle class. It has three attributes radius, the x and
the y coordinates of its center as double data type.
Make a no argument constructor to initialize its attributes to 0, and a
three argument constructor to initialize with the fixed values given
by user.
Make void setValues(float, float, float) functions to set x, y and radius.
Make double area() function, and a double circumference() function
to return area and circumference.
Make void print() function to display x , y coordinates and radius of a
circle.
Call these functions in main() to test their working.

64
Assignment Question No.2
Create a class Rectangle with attributes int length and width
Make a no argument constructor to initialize attributes to 1
Also make a two argument constructor.
Make member functions that calculate and return the
perimeter and the area of the rectangle.
Also, provide void set( int l, int w) function for setting the length and
width attributes.
Make a Draw function that draws a rectangle using a character * on
console.
*********
* *
* *
*********
65
Assignment Question No.3
Create a class called time
that has separate int member data for hours, minutes, and
seconds.
One constructor should initialize this data to 0, and another
constructor should initialize it to fixed values.
Make void print() to display time in 23:59:59 format.
Make void setTime(int,int,int) to set hour, minute,
second.
include a tick() member function that increments the time
stored in a Time object by one second.
Make an add member function that should add two objects of
type time passed as arguments.

66
Assignment Question No.3
Be sure to test the following cases:
1. Incrementing into the next minute.
2. Incrementing into the next hour.
3. Incrementing into the next day (i.e., 23:59:59 to 00:00:00).
Make 1000 times loop in a main function. Call tick and print
functions in that loop for an object. Also make two objects and
add them to a third object and print their values.

67
Assignment Question No.4
Create a class called Rational for performing arithmetic with
fractions. Write a program to test your class.
Use integer variables to represent the private data of
the class the numerator and the denominator.
Provide a constructor that enables an object of this class
to be initialized when it is declared. The constructor
should contain default values in case no initializers are
provided and should store the fraction in reduced form.
For example, the fraction 2/4 would be stored in the
object as 1 in the numerator and 2 in the denominator.
Provide public member functions that perform each of
the following tasks:
68
Assignment Question No.4
1. Adding two Rational numbers.
The result should be stored in reduced form.
1. Subtracting two Rational numbers.
The result should be stored in reduced form.
3. Multiplying two Rational numbers.
The result should be stored in reduced form.
3. Dividing two Rational numbers.
The result should be stored in reduced form.
3. Printing Rational numbers in the form a/b, where a is
the numerator and b is the denominator.
4. Printing Rational numbers in floating-point format.
69
Assignment Question No.5
The equation of a line in standard form is ax + by = c, where both a
and b cannot be zero, and a, b, and c are real numbers.
If b is not equal to zero, then a/b is the slope of the line.
If a is equal to zero, then it is a horizontal line
if b is equal to zero, then it is a vertical line.
The slope of a vertical line is undefined.
Two lines are parallel if they have the same slope or both are
vertical lines.
Two lines are perpendicular if either one of the lines is horizontal
and the other is vertical or the product of their slopes is 1
Design the class lineType to store a line. To store a line, you
need to store the values of a (coefficient of x), b(coefficient of y),
and c.

70
Assignment Question No.5
Your class must contain the following operations.
If a line is nonvertical, then determine its slope.
Determine if two lines are equal. Two lines a1x + b1y = c1 and
a2x +b2y = c2 are equal if
either a1 = a2, b1 = b2, and c1= c2
or a1 = ka2, b1= kb2, and c1 = kc2 for some real number k.)
Determine if two lines are parallel.
Determine if two lines are perpendicular.
If two lines are not parallel, then find the point of intersection.
Add appropriate constructors to initialize variables of lineType.
Also write a program to test your class.

71
Finding Point of Intersection of two lines

72
Assignment Question No.6
Create a class TicTacToe to play the game of tic-tac-toe
The class contains a character array of size 9 to represent
boxes of the game
Allow two human players.
place a X in the specified square, wherever the first player moves, .
Place a O wherever the second player moves.
Each move must be to an empty square.
After each move, determine whether the game has been
won or is a draw.

73

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