Professional Documents
Culture Documents
Chapter 3: Two Dimensional Motion and Vectors: (Now The Fun Really Starts)
Chapter 3: Two Dimensional Motion and Vectors: (Now The Fun Really Starts)
Chapter 3: Two Dimensional Motion and Vectors: (Now The Fun Really Starts)
Vector:
A physical quantity that has
both magnitude and direction
Examples:
Velocity, Displacement, Acceleration
Vectors are represented by
symbols
When handwritten, use an arrow: A
When printed, will be in bold print
with an arrow: A
When dealing with just the
magnitude of a vector in print, an
italic letter will be used: A
Properties of Vectors
Equality of Two
Vectors
Two vectors are equal
if they have the same
magnitude and the
same direction
Movement of vectors
in a diagram
Any vector can be
moved parallel to itself
without being affected
Vectors can be added graphically
When adding vectors make sure that
the units are the same
Resultantvector: A vector
representing the sum of two or more
vectors
Continue drawing the
vectors tip-to-tail
The resultant is drawn from
the origin of to the end of
the last vector
Measure the length of
and its angle
Use the scale factor to
convert length to actual
magnitude
When you have many
vectors, just keep
repeating the process
until all are included
The resultant is still
drawn from the origin
of the first vector to
the end of the last
vector
Vectors obey the
Commutative Law of
Addition
The order in which the
vectors are added doesnt
affect the result
A B B A
Adding Vectors Graphically
Draw situation using a reasonable
scale (i.e. 50 m = 1 cm)
South
Examples #2
Whilefollowing directions on a
treasure map, a pirate walks 45.0 m
north then turns around and walks
7.5 m east. What single straight-line
displacement could the pirate have
taken to reach the treasure?
Solving the problem
Use the Pythagorean
theorem
7.5 m east
R2 = (7.5 m)2 + (45m) 2
45 m R= 45.6 m
N Resultant=?
a 45
7.5 m east
Final Answer:
45 m
46.5 m at 9.46 East of N Resultant=46.5 m
North or 46.5 m at
80.54 North of East =9.46
=80.54