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A1: Conceptual Architecture: Presents By: TBA
A1: Conceptual Architecture: Presents By: TBA
A1: Conceptual Architecture: Presents By: TBA
2D Platformer
http://supertux.lethargik.org/wiki/Game_object
Reference Architecture
The reference architecture used:
Game Engine Architecture
Layered architecture
Level Management
Game Objects
Level Editor
World Map
Addon Manager
RESOURCES
Graphics Legend
Physics Audio
subsystem
dependency
Level Management
Game Objects
Manages menus throughout the
Level Editor
game. World Map
Addon Manager
Level Management
Game Objects
Level Management -- Manages
Level Editor
the Game Objects to create a World Map
Addon Manager
playable level
Level Editor
World Map
Addon Manager
RESOURCES
Legend
subsystem
dependency
Advantages/Disadvantages
Layered architectures facilitate user interfaces
Information and output from Audio and Graphics engines travel all the way
back up the architecture to UI
Concurrency
Audio and graphics
UI and gameplay
Lessons Learned
Playing the game can be equally as valuable as researching about
architectures
Do not spend too much time doing individual research as opposed to team
discussions
Thank You
We will take any questions now