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TRINITY H.S.

NAKED/BOOTLEG/KEEPER GAME
Andrew Coverdale Assistant Football Coach Trinity High School
Base Rules coverdale@thsrock.net
Stay http://savefile.com/projects/808736474
Stay Pin
Nub
Sneak
You-Me
Naked
Others
Practice/GP
Install
INTRODUCTION / OVERVIEW Base
Protectio
n
Summar
y Table

Evolution of Keepers at Trinity

Current profile & how this fits


50/50 run pass (this year)
Wide Zone (Gibbs) is generally 50% of our running game
We are committed to calling one Keeper per quarter!
(Called 9 of some form or fashion State Final 07)
Residual impact on the rest of our offense: Big plays

Issues: Fundamental protection thought / Hold-off v. no Hold-off


58-59 Instructional

OL: Block 44-45 to the number called. Make normal


NEBRASKA BASE Boot route rules WZ Calls: no BS Cut; TP must not climb. COMMIT to
the RUN BLOCK. COMMIT to the TEMPO. Whopper
58-59 (Husker-Lincoln) NAKED Boot Protection splits, Off alignment. BP hard hand a DL leaving you
BS; TP assess gap threats in front, nothing on 3 steps,
turn to SL and commit to DL in front
59 (Lincoln) v. Split Cover 3 Fk Sd Outs: OVER ROUTE (See FS Ins)Minimum
split. If theres someone inside you already doing it:
BEELINE POST: OT +6, Stem to 15 in the B gap,

J vertical stairstep 5 yards, nod & explode at a 45 degree


angle to the far hash. Expect ball once past C
15 Stairstep Fk Sd Inside: OVER routeMINIMUM split (OT+5) stem
if chased release, go under LB if needed, get over 2nd LB, get
C C into QBs vision at 12-14 yds. Use STAIRSTEP if
being trailed by anyone, gradually turn #s to QB and

W M S R
allow him to slow you if you feel body presence in front
Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-
safety look, especially Cloud, puts you on alert for
5
E T T E Pocket. Explode for width to capture shoulder of CB,
straighten to 14, fade 3 steps + 2, break down hips, and
pivot inside out back down to sideline. As you run the
route, if you feel CB fall off, work to the Pocket, as on
1001 M the 4 route!
1002 Bt Sd Mid: CLEAR. Your job is to clear safety traffic
for the Over route.Run through far shoulder of nearest
safety. Vs. a 2-safety look, straighten once past his
shoulder.
Bt Sd Ins/TE: LATE SHOOT. ID and block the first DL
on or outside the tackle for 2 counts. Put one hand on
each of his #s, extend arms and PUSH him down into
pile w/outside arm, allow him to richochet you to your
route. Release and work to the Arrow, gaining ground
QB: Pre-snap edge threat for wide #1 threat or 2 man. Possible Pull-up v. wide #1, HOT v. 2- to Flat 4-5 yards deep. Get head around!
man. Extend ball with a STAB on 1 steps, RECOIL with a snap on 3rd-4th, get vertical 1-2 steps,
snap around to tight U. (No vertical step if HOT) R: Threat is any overhang beyond FS T. Deepen 1 yd
1 safety: PROGRESSION Late Shoot to Over to Comeback. RUN Over open! if Premium. SELL run course through ghost TE, flat
2 safety: KEY CB feet, Pin Arrrow or Pocket, Over to Comeback late. hand, big pocket, snap over mesh with eyes up, pull
*If your feet are clean and you see a safetys color on the Over as you progress to it, go Beeline! jersey & make two moves, sharp rt/lt turn behind LOS.
*In Trips, CLEAR ALERT for a Peek (see his hand) v. Cover 8 / Nosy safety. Non-premium run tight course through outside
*Maximize R.A.C. by having ball loaded and throwing Late Shoot EARLY. shoulder of OT, fake as you go.
MAIN MENU
16-17 You Draw It

Basic 58-59 You Draw It

Ace H Short 59 v. Split Cover 1 G Base H Peel 58 v. Bear 1 Cover 3

J
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C C
C M S C S W
R
W E T T E R E T N T E

Hot
Non-Prem Poss Hot
Prem

Big Alert

R J J R
C C
M Z W M S
C W C
N E E T T E
N E

F.O.R.
Prem Prem

Lex Over 59 v. Odd Cov 2 Rt Zip 58 Clear v. Even Cov 8


MAIN MENU
Stay Instructional

OL: Block 44-45 to the number called. Make normal


STAY Tag PURPOSE: To get to the downfield
throws in the Keeper structure
WZ Calls: no BS Cut; TP must not climb. COMMIT to
the RUN BLOCK. COMMIT to the TEMPO. Whopper
58-59 (Husker-Lincoln) by blocking EMOL solid (lose the Arrow) splits, Off alignment. BP hard hand a DL leaving you
BS; TP assess gap threats in front, nothing on 3 steps,
turn to SL and commit to DL in front
59 STAY v. Split Cover 3 Fk Sd Outs: OVER ROUTE (See FS Ins)Minimum
split. If theres someone inside you already doing it:
BEELINE POST: OT +6, Stem to 15 in the B gap,

J vertical stairstep 5 yards, nod & explode at a 45 degree


angle to the far hash. Expect ball once past C
15
Stairstep if Fk Sd Inside: OVER routeMINIMUM split (OT+5) stem
release, go under LB if needed, get over 2nd LB, get
C
chased

C into QBs vision at 12-14 yds. Use STAIRSTEP if


being trailed by anyone, gradually turn #s to QB and

W M S R
allow him to slow you if you feel body presence in front
Bt Sd Outs: TIGHT split, COMEBACK, no conversion
5
E T T E

M
Bt Sd Mid: CLEAR. Your job is to clear safety traffic
for the Over route.Run through far shoulder of nearest
safety. Vs. a 2-safety look, straighten once past his
shoulder.
Bt Sd Ins/TE: BLOCK EMOL. Possible BASE with
tackle v. 2-man by Game Plan. Work from an outside in
angle, do not try to block him straight up. Use his
initial momentum to leverage him inside, but keep
outside hat pos, anticipate redirect, handle it with head
QB: Pre-snap edge threat for wide #1 threat or 2 man. Possible Pull-up v. wide #1; possible back, hand placement, and active feet
BASE call or Normal call with a Hot v. 2 man by Game Plan.
OBJECT the OVER hit it in a window if its uninvaded; work the Comeback if its squeezed by R: Threat is any overhang beyond FS T. Deepen 1 yd
alley / flat coverage, BEELINE or CLEAR if its jumped from safety coverage. if Premium. SELL run course through ghost TE, flat
hand, big pocket, snap over mesh with eyes up, pull
jersey & make two moves, sharp rt/lt turn behind LOS.
Non-premium run tight course through outside
shoulder of OT, fake as you go.
MAIN MENU
Stay Pin Instructional

OL: Block 44-45 to the number called. Make normal


STAY PIN PURPOSE: Be secure with Normal
Keeper distribution v. known 2 man
WZ Calls: no BS Cut; TP must not climb. COMMIT to
the RUN BLOCK. COMMIT to the TEMPO. Whopper
58-59 (Husker-Lincoln) looks splits, Off alignment. BP hard hand a DL leaving you
BS; TP assess gap threats in front, nothing on 3 steps,
turn to SL and commit to DL in front
59 Stay Pin v. Under Cover 8 Fk Sd Outs: OVER ROUTE (See FS Ins)Minimum
split. If theres someone inside you already doing it:

J R
15 Stairstep
if chased
C C
W M Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-
safety look, especially Cloud, puts you on alert for
5
E T T E S Pocket. Explode for width to capture shoulder of CB,
straighten to 14, fade 3 steps + 2, break down hips, and
pivot inside out back down to sideline. As you run the
route, if you feel CB fall off, work to the Pocket, as on
M the 4 route!

1001 Bt Sd Ins/TE: BLOCK #2 to C gap. Use STAY technique


1002
Bt Sd Mid: Late Shoot. Normal Late Shoot
technique; no need for Hot or 1 count release

QB: Expect to break contain no Hots; alert for athletic throw v. Up the field Sam
*Normal progression with no Beeline / Clear thought process
*If there is a Boot side alley player, be especially ready to exhaust the Over to Comeback to RUN R: Threat is any overhang beyond FS T. Deepen 1 yd
if Premium. SELL run course through ghost TE, flat
hand, big pocket, snap over mesh with eyes up, pull
jersey & make two moves, sharp rt/lt turn behind LOS.
Non-premium run tight course through outside
shoulder of OT, fake as you go.
MAIN MENU
16-17 You Draw It

Stay / Stay Pin You Draw It

Western Z10 59 Stay Pin v. 6-1 Cover 2 H Bump Lt Wide 58 Stay v. Split Cover 3

J R J

C C
C M C S M W
S R
W E N T E E T T E

F.O.R.
Non-Prem
Prem

R J J

C L M R C
M Z W
C C
N E E N E
N E

Prem Prem

Y In R Outsd 59 Stay v. Odd Cov 4 Bunch L Scat Sink 58 Stay Clear v. Stack Cov 1
MAIN MENU
Nub Instructional

OL: Block 44-45 to the number called. Make normal


NUB Tag PURPOSE: Create harder bite v. teams
that key FB or movement players; to
WZ Calls: no BS Cut; TP must not climb. COMMIT to
the RUN BLOCK. COMMIT to the TEMPO. Whopper
58-59 (Husker-Lincoln) marry Keepers with Lead Back Wide Zn splits, Off alignment. BP hard hand a DL leaving you
BS; TP assess gap threats in front, nothing on 3 steps,
turn to SL and commit to DL in front
59 Nub v. Split Cover 3 Fk Sd Outs: OVER ROUTE (See FS Ins)Minimum
split. If theres someone inside you already doing it:
BEELINE POST: OT +6, Stem to 15 in the B gap,

J vertical stairstep 5 yards, nod & explode at a 45 degree


angle to the far hash. Expect ball once past C
15 Stairstep Fk Sd Inside: OVER routeMINIMUM split (OT+5) stem
if chased release, go under LB if needed, get over 2nd LB, get
C C into QBs vision at 12-14 yds. Use STAIRSTEP if
being trailed by anyone, gradually turn #s to QB and

W M S R
allow him to slow you if you feel body presence in front
Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-
safety look, especially Cloud, puts you on alert for
5
E T T E Pocket. Explode for width to capture shoulder of CB,
straighten to 14, fade 3 steps + 2, break down hips, and
pivot inside out back down to sideline. As you run the
route, if you feel CB fall off, work to the Pocket, as on
1001 the 4 route!
1002
H/F
H-F-Movement Player: BLOCK. Full speed, 100
percent committed course that aims initially at the
ghost TE and attacks daylight anywhere it sees it. Just
like Bonus. Pads low, SELL OUT, HIT someone.

Bt Sd Ins/TE: LATE SHOOT. ID and block the first DL


on or outside the tackle for 2 counts. Put one hand on
QB: Normal thought process understand by GP who you DONT have (it will either be Beeline each of his #s, extend arms and PUSH him down into
or Comeback) related to your progression. pile w/outside arm, allow him to richochet you to your
route. Release and work to the Arrow, gaining ground
to Flat 4-5 yards deep. Get head around!

R: Nub makes you automatically PREMIUM. Full


sell!

MAIN MENU
Sneak Instructional

OL: Block 44-45 to the number called. Make normal


SNEAK PURPOSE: Break down man
coverages; another way to marry with
WZ Calls: no BS Cut; TP must not climb. COMMIT to
the RUN BLOCK. COMMIT to the TEMPO. Whopper
58-59 (Husker-Lincoln) Lead Back Wide Zone; exploit splits, Off alignment. BP hard hand a DL leaving you
strongside structural overloads BS; TP assess gap threats in front, nothing on 3 steps,
turn to SL and commit to DL in front
59 SNEAK v. Split Cover 3 Fk Sd Outs: OVER ROUTE (See FS Ins)Minimum
split. If theres someone inside you already doing it:
BEELINE POST: OT +6, Stem to 15 in the B gap,

J vertical stairstep 5 yards, nod & explode at a 45 degree


angle to the far hash. Expect ball once past C
15 Stairstep Fk Sd Inside: OVER routeMINIMUM split (OT+5) stem
if chased release, go under LB if needed, get over 2nd LB, get
C C into QBs vision at 12-14 yds. Use STAIRSTEP if
being trailed by anyone, gradually turn #s to QB and

W M S R
allow him to slow you if you feel body presence in front
Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-
safety look, especially Cloud, puts you on alert for
5
E T T E Pocket. Explode for width to capture shoulder of CB,
straighten to 14, fade 3 steps + 2, break down hips, and
pivot inside out back down to sideline. As you run the
route, if you feel CB fall off, work to the Pocket, as on
Tagged M the 4 route!
Bt Sd Mid: CLEAR. Your job is to clear safety traffic
for the Over route.Run through far shoulder of nearest
safety. Vs. a 2-safety look, straighten once past his
shoulder.
Tagged Rec: SNEAK. Regardless of formation, have at
least 2 yds depth from tackle to give yourself vision
through the Tube. Negotiate best path QUICKLY
through LOS with eyes on Boot side EMOL and pads
down; go behind or underneath. Gain depth once clear
QB: Check WZ away from two-man look. Otherwise, PSL DE. No vertical climb on the mesh, and look for ball IMMEDIATELY.
snap head through throwing lane, be prepared to give Sneak the ball with an Athletic throw.
Progression becomes normal if Sneak is taken away. R: Threat is any overhang beyond FS T. Deepen 1 yd
if Premium. SELL run course through ghost TE, flat
hand, big pocket, snap over mesh with eyes up, pull
jersey & make two moves, sharp rt/lt turn behind LOS.
Non-premium run tight course through outside
shoulder of OT, fake as you go.
MAIN MENU
16-17 You Draw It

Nub / Sneak You Draw It

Sqz Lt Y Skate 59 Y Sneak v. Split Cover 0 Left Slot H4 58 Nub v. Bear 1 Cover 3

J
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C C
C M S R C S
W R
E T T E E T N T E W

Non-Prem Prem

Big Alert

J J R
C C
R C C
M Z W M S
E T T E
W E N E S
2 Man
Prem Prem

Wrn Liz Over 59 Nub v. Odd Cov 3 G Larry 58 H Snk Z Clear v. Even Cov 8
MAIN MENU
You-Me Instructional

PURPOSE: Use a TE/Wing set to OL: Block 44-45 to the number called. Make normal
YOU-ME ensure a secure angle for Late Shoot; WZ Calls: no BS Cut; TP must not climb. COMMIT to
the RUN BLOCK. COMMIT to the TEMPO. Whopper
create a different kind of stress on both
58-59 (Husker-Lincoln) CB & safety in Cover 2
splits, Off alignment. BP hard hand a DL leaving you
BS; TP assess gap threats in front, nothing on 3 steps,
turn to SL and commit to DL in front
59 YOU-ME v. Even Cover 2 Fk Sd Outs: OVER ROUTE (See FS Ins)Minimum
split. If theres someone inside you already doing it:
BEELINE POST: OT +6, Stem to 15 in the B gap,
vertical stairstep 5 yards, nod & explode at a 45 degree

15 J R angle to the far hash. Expect ball once past C


Fk Sd Inside: OVER routeMINIMUM split (OT+5) stem
Stairstep if
chased release, go under LB if needed, get over 2nd LB, get
into QBs vision at 12-14 yds. Use STAIRSTEP if
C C being trailed by anyone, gradually turn #s to QB and

W M S
allow him to slow you if you feel body presence in front
Bt Sd Outs: CORNER. Best available release, break
at 10-12, biscect CB & Safety, possible undercut of an
5
E T T E off CB. If you see a 6 or a 9 technique over the TE, call
ME and run the Late Shoot on a 2 count

Bt Sd Mid: CLEAR. Your job is to clear safety traffic


ME for the Over route.Run through far shoulder of nearest
safety. Vs. a 2-safety look, straighten once past his
shoulder.

Bt Sd Ins/TE: LATE SHOOT. Expect a ME call from


Wing if you see a 6 or 9 technique, which puts you on
the Corner. Use a bigger split v. these looks to give
yourself room to release!
QB: Read is the same as the basic Keeper concept; Corner route should serve both the purpose
of the Pocket (Cloud CB who jumps Late Shoot) and Comeback (Off CB with depth)
R: Threat is any overhang beyond FS T. Deepen 1 yd
if Premium. SELL run course through ghost TE, flat
hand, big pocket, snap over mesh with eyes up, pull
jersey & make two moves, sharp rt/lt turn behind LOS.
Non-premium run tight course through outside
shoulder of OT, fake as you go.
MAIN MENU
Naked Instructional

Fk Sd Outs: OVER ROUTE (See FS Ins). If theres someone inside


NAKED BASE Boot route rules you already doing it: BEELINE POST: OT +6

14-15 / 16-17 RUN ACTION Protection Fk Sd Inside: OVER routeMINIMUM split (OT+5)
Bt Sd Outs: TIGHT split, COMEBACK/POCKET!
15 Naked v. Split Cover 3 Bt Sd Mid: CLEAR.
Bt Sd Ins/TE: LATE SHOOT. Exactly like normal, understanding
that you want to lengthen your count by . If the guy you would
normally pin is the 2nd DL, slam the next guy out. This can
eliminate Hot calls v. certain fronts!
OL: Block the run called, understanding HOW the QB is going to
check (to 16-17 v. a 3 tech). Notes:
*PULLER(s) cannot go downfield!
*BACK blockers must use HAPPY DOG technique as their man
redirects in reaction to the QBs action!
R: Deepen alignment 1 step. Pre-snap read for Overhang threat
which would make your fake non-premium. Otherwise, carry out
normal 14-15 16-17 development, accelerate INTO the hole,
dropping your pads, use Premium fake techniques.
QB: Pre-snap MUST know technique of first DL past Center to
fake side. If you get a 2 or 3 technique, must check OUT of 14-
M 15 Naked and INTO 16-17 Naked.
Happy Execute normal 14-15/ 16-17 Ball-handling do not be in hurry.
Dog 3rd step should bring MESHchop your feet TWO steps and
FOLLOW your off hand with your CHIN as you do, ball point
down hidden behind your groin. Climb vertical out of the
follow, tight U, find your read, which is the same as a basic
58-59.

Check 17 Naked v. 2 or3 tech

C: Happy Dog
MAIN MENU
16-17 You Draw It

Other tags You Draw It

B. Petrino: Tube v. Man Michigan: Smash Aggressive Slot plyr

J
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C C
C M S R C S M W
R
W E T T E E T T E

Non-Prem

R J
J
C C
C C
R S M W
W M
S E T T E
E T N E

Prem

Stay Rail v. Collapsing C Michigan: Wheel/Wheel Hitch v. way Slots


MAIN MENU
Practice/Logistics/GP

PRACTICE / LOGISTICS / GP Base


Protectio
n
Summar
y Table

First day install Two huddle (Also Louisville Sled drill)


Run/Pass marriage: a) Summer training QB/RB b) Field camera c) Mon. coach
Skills to isolate: a) Late Shoot v. scenarios b) Athletic throws c) RB fakes

GAME PLAN:
Always go in with Base rule boots as a commitment
Great Run formations to boot from
Great Boot formations to run from
One-time leverage-creation / tendency-breaker
Other variations solve problems, fit situations (100% rule) break tendencies
Two-man issues: Hot, Check the Boot, Check Out, Stay Pin
General questions
Who is the double duty player by structure / formation / coverage?
What are their rules? Especially, who is responsible for OVER?
Safety rotation / Pressure: Check the fake AT it

MAIN MENU
Install drill overview

KEEPER INSTALLATION DRILL Base


Protectio
n
Summar
y Table

Groups C & D play defense; Groups A & B play offense, setting up in separate huddles
An installation group consists of:
*X & Z (Outside receivers Cbk & Beeline) *4 Inside receivers/TE (Late Shoot & Over)
*Six OL (rotate a new one in each rep) *1 QB
*2 RB (Alternate reps) *Can double duty Ins/Outs as needed
When an installation group is on defense:
*The Six OL hold bags and play DL in gaps *The RB play Hang LB on either side
*The Inside receivers play two Point LB & Safeties
*The Outside receivers play CB
When a group breaks the huddle, they will run the play four times consecutively
*Each rep represents a phase of the route and a potential picture for the QB
*The play call dictates who the Over & Late Shoot runners are among Ins Rec/TE; Outside receivers stay constant
*The QB coach will direct live defenders
*The DL, OL, RB, and QB are live every rep. The Over portion of the route is also live each rep.
*Rep 1 Late Shoot & Over are live
-Boot side point LB reacts to run & wheels -Boot side hang LB is directed
-RBs fake look is Premium
*Rep 2 Over & Comeback are live
-Boot side hang gives picture of jumping Shoot -Boot side point LB is directed
-RBs fake look is Premium
*Rep 3 Over & Beeline are live
-Boot side hang gives picture of jumping Shoot -Boot side point LB gives picture of taking fake
-Single or Boot side safety is directed -Fake side Hang ON; Non-prem fake look for RB
*Rep 4 (a) Late Shoot / Comeback Pocket / Over are live
-Boot side safety & CB give 2 safety look; CB directed
-Both hangs ON; 2 man look Boot side, non-premium BS; Boot side Hang is directed
*The 2nd huddle then runs the four play sequence, after which the ball is moved to a different hash, a different
huddle call given, and the procedure repreated.
MAIN MENU
Install drill 1

KEEPER INSTALLATION DRILL Base


Protectio
n
Summar
y Table

REP #1

OR

OR WR
WR OL RB
IR Coach IR Coach
RB RB

OL OL OL OL OL OL

WR
Coach

Prem
QB
Coach
OL
Direct coverage Coach

Direct front variations

*Rep 1 Late Shoot & Over are live


-Simulates first, most basic part of QBs read v. 1 safety
-Boot side point LB reacts to run & wheels
-Boot side hang LB is directed
-RBs fake look is Premium
-Major key is DL moving HARD to their gap; rotate people from Group D to keep them fresh

MAIN MENU
Install drill 2

KEEPER INSTALLATION DRILL Base


Protectio
n
Summar
y Table

REP #2
OR

WR OR WR
OL RB
IR Coach IR Coach
RB RB

OL OL OL OL OL OL

WR
Coach

Prem
QB
Coach
OL
Direct coverage Coach

Direct front variations

*Rep 2 Comeback & Over are live


-Simulates one of the latter parts of QBs read, after it has been determined Shoot iscovered v. a retreat CB
-Boot side hang gives picture of jumping Shoot
-Boot side point LB is directed
-RBs fake look is Premium
-Major key is DL moving HARD to their gap; rotate people from Group D to keep them fresh

MAIN MENU
Install drill 3

KEEPER INSTALLATION DRILL Base


Protectio
n
Summar
y Table

REP #3
OR

WR OR WR
OL RB
IR Coach IR Coach
RB

OL OL OL OL OL OL RB

Non-Prem
WR
QB Coach
Coach OL
Coach
Direct CB
Direct coverage Direct front variations
*Rep 3 Beeline & Over are live
-Simulates one of the latter parts of QBs read, when Shoot is covered & he potentially sees color on the Over
-Notice two key changes: Position of WR coach changes; Fake side RB walked to On to create Non-Premium fake for RB
-WR coach should direct CB on his side to shadow the Beeline a la man coverage to force distinct stairstep & snap tech
-Boot side hang gives picture of jumping Shoot
-Boot side point LB gives picture of taking fake
-Single or Boot side safety is directed
-Fake side Hang ON; Non-prem fake look for RB
-As QB progresses, give lots of in-between reads with safety, force him to throw the Over & not be elephant hunting.
-Start to change up widest rusher to boot side create throwing lane adjustments; can also practice Stay blocking here
MAIN MENU
Install drill 4

KEEPER INSTALLATION DRILL Base


Protectio
n
Summar
y Table

REP #4
OR OR

WR
OL RB
WR IR Coach IR Coach

RB
OL OL OL OL OL OL RB

WR
Coach
2 Man
Non -Prem

QB OL
Coach Coach
Direct coverage Direct front variations

*Rep 4 Late Shoot, Over, Comeback/Pocket are live


-Combines the adjustment to On or 2 Man and the changed read v. 2 safety & possible Cloud CB
--Boot side safety & CB give 2 safety look; CB directed
-Both hangs ON; 2 man look Boot side, non-premium BS; Boot side Hang is directed

MAIN MENU

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