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in Schools and

Colleges as a
Subject
Contents
Introduction
Comparison to traditional classroom
Genres
Advantages
Conclusion
Introduction

Involves interaction with a user interface

Interdisciplinary study of video games

Assignment focus on game analysis

Students play and analyze video games


Comparison to Traditional
Classroom

More engaging
Provide information at relevant stages
High level of concentration
Motivation to play
Genres

Action
Adventure
Puzzle
Simulation
Advantage

Helps students to identify and correct their


deficiencies.
Adaptability of video games motivates and
stimulate learning
Increases concentrating ability
Arouse curiosity and greater chances of
learning.
Conclusion
Much better than traditional classroom

Increases concentration, adaptability,


engagement

The variety genres available serves the purpose


for each and every kind of gamers available.
THANK YOU!
CREATED BY:

ANKIT KUSHWAHA

ANIKET ANAND

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