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St4nm WK 2 - Interactive Storytelling
St4nm WK 2 - Interactive Storytelling
St4nm WK 2 - Interactive Storytelling
STORYTELLING
OR
http://wisdomtools.com/documents/HCII2005-Siegel-final4.pdf
http://www.youtube.com/watch?v=4L7VTH8ii_8
NOW: Self-Publishing 2.0
http://www.webook.com/ http://www.scribd.com/
http://www.lulu.com/ http://www.blurb.com/
INTERACTIVE STORYTELLING
The term was allegedly coined by veteran game
designer Chris Crawford, a main proponent and
developer and creator of “storytron.com” who defines
interactive storytelling as:
INTERACTIVE FICTION
http://samizdat.cc/cyoa/
Interactive Stories
include “RPGs”
Role Play
or “Roll” Play?
Democracy: Fiction or Non-Fiction?
How reliable are the masses?
"Ask 100 people to answer a question or
solve a problem and the average answer will
often be at least as good as the answer of the
smartest member. With most things, the
average is mediocrity," but, "with decision-
making, it’s often excellence... as if we’ve
been programmed to be collectively smart."
-James Surowiecki
“The Wisdom of Crowds”
Shared Authoring
“Y.A.R.N”: http://cheats.gamespy.com/web-games/yarn-gamespy/
http://www.woodenboat.com/forum/archive/index.php/t-48628.html
http://rootclip.com/
http://www.storygaps.com/
“Secrets of Interactive Storytelling”
By Ernest W. Adams
(No longer available online – retrieved via google cache from www.next-gen.biz