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Curvy Stuff 6-

The basics of
Loft
Edward T Eaton
Sr. Industrial Designer
www.DimonteGroup.com
CSWP
Struggling with Lofts
since 98+
Curvy Stuff – The Previous Installments

 www.DimonteGroup.com
 5 Years of other
stuff that you can
download

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Dimonte Group –what we do

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Breakdown of my last year

 General Design/ project


management

 Curvy Modeling

 PhotoWorks Renders

 Modeling assistance

 Reverse Engineering-
Geometry matching

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The focus for this presentation

 Certain common  Mythbusting – there


issues keep are lots of myths
coming up OVER about how lofts
and OVER work – some true,
again… some
not-so-much

 We HAVE to know
to mind the man
behind the curtain
of SWx features

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Speaking of: over,… and over,…and over again

To start talking about Loft we HAVE to talk


about the following issues:
1. Face Type matters
2. Algorithmic lofts are splines
3. Surface modeling
-vs-
Solid modeling
(or ‘why does Ed use all those damn surfaces?’)

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Case Study-Face Type matters!

 Needed to create this part

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Sheetmetal with two lofted sections

 Of course it didn’t work – everyone knows


that you can’t unfold two lofts
 Let’s see if this myth can be busted!!!

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Face Type matters-
Three types of faces
 Analytical
– Planes, Cones, Toroids, Cylinders, Spheres
 Most stable, versatile models
 Cones, Planes and cylinders can be used for
sheetmetal

 Algorithmic (B-spline)
– Lofts, Surface Fill, boundary
surface, freeform
 Greatest ability to create
anything

 Ruled
– Drafts, extruding splines,
Ruled surface

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Can lofts make analytic faces?

 You bet!
 But you have to be careful..

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Can lofts make analytic faces?

 Simply concentric  Concentric with same


arc angle

Analytic Cone!
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Can lofts make analytic faces?

 Simply concentric  Concentric with same


arc angle

Analytic Cone!
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Myth – Loft sketches can be anything

 Back to the sheetmetal part

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Myth – Loft sketches can be anything

 Back to the sheetmetal part


 My layout sketches are BOGUS for loft
profiles
– At the minimum, the arcs would need to be ellipses

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Myth – Loft sketches can be anything

 Back to the sheetmetal part


 My Layout sketches are bogus for loft profiles
– At the minimum, the arcs would need to be ellipses

 Detailed layout calculates


correct sections

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A note about sketches

 One of the biggest recurring


issues I see is quick/inconsistent
sketches
 When starting a BIG job, I will take
as much as a day to do my layout
– No ‘gesture in’, then tweak
– Get it right, the first time

 When I run into issues that don’t


make sense, I take a REALLY
close look at the sketches

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Always ask – “Is there a simpler
way???”

 Attempt with variable radius fillet


 Attempt with extrudes and revolves
*DVD Extra

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But remember, we were talking about
face type
 Educating yourself about face type isn’t for
this lame sheetmetal sample

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But remember, we were talking about
face type
 Educating yourself about face type isn’t for this lame
sheetmetal sample
 It’s to save you from getting in the same bind as this poor guy

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Loft is a different animal than you are used to
Regular approach is fine for analytic faces

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Loft is a different animal than you are used to
Regular approach is fine for analytic faces

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Loft is a different animal than you are used to
‘Not so much’ for algorithmic faces

Note leftover sliver,


and that its not symmetric!  Lofts make
Note other slivers spline based
skins! 22
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‘Hack-and-slash’ solid modeling –Why we
extend profiles

 This is, of course, why we are taught to extend


sketches to the outside
 But remember, it only applies to algorithmic
faces – you were ‘talked down’ to!

*Tapered
helix and
shaft

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Hack-and-slash solid modeling

 Bottle neck – try in solid lofts

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Hack-and-slash solid modeling

 Always start with a game


plan
– I usually storyboard on
scratch paper

 You will likely need to


‘adapt and improvise’,
but at least you have a
starting point

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Hack and slash modeling –Simpler sample

 Let's see how it went

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Solid modeling – attempt tangency

 First loft creates a lot


of junky faces that
need to be worked
around/cleaned up
 Need to give it
something to be
tangent to

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Solid modeling – attempt tangency

 Set up loft

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Solid modeling – attempt tangency

 Set up loft
 Add end tangency –
tangency to face

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Solid modeling – attempt tangency

 Set up loft
 Add end tangency –
tangency to face
 Results are wobbly –
outside starts tangent,
but internal faces are
perpendicular to edge

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And now onto those damn surfaces…

 Hack-and-slash modeling can present a


treadmill of issues because of all those
unnecessary faces that go along with solids

 Chuck Norris doesn’t have patience for


exception after exception
 Chuck Norris uses surfaces to roundhouse
kick SWx into submission
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Hack-and-slash modeling

 Note that the Profiles


were NOT evenly
spaced
– How do I know where to
put them?
– I don’t – its
experience+instinct
– I suppose its like a cook
that stops measuring
ingredients

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Lofts are splines –
NON UNIFORM Rational B-splines (NURBS)
Design intent

Need 12 sections!
Even section
Predictable with
spacing
sketch

Sections
Construct
Only
at5spline
sections
sections!
nodes
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My process has evolved to use
Surfaces and Solids interchangeably
 Over years I have
adopted a ‘divide and
conquer’ approach
 Concentrating on
model faces instead of
on features
(or surfaces vs. solids)
is reliable and flexible

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Decide on faces, not features

 How to model this?

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Decide on faces, not features

 How to model this?

– Extrusion and filets?


– Maybe a couple of revolves and some
fillets?

– Single Loft?
– Single Sweep (with guide curves)?
– Maybe a revolve and a couple of lofts?

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Decide on faces, not features

 How to model this?


– Obviously a loft, right?

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Decide on faces, not features

 How to model this?


– Obviously a loft, right?
Not so fast…

 Creases

 Bulges
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Decide on faces, not features

 Look hard at the faces you really want


– Clay or foam model
– Existing product

 Relatively flat –
make first

 Too curvy-has
own personality

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Decide on faces, not features

 Look hard at the faces you really want


– Clay or foam model
– Existing product

 Isolate the simpler


portions in model

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Decide on faces, not features

 Look hard at the faces you really want


– Clay or foam model
– Existing product

 Isolate the simpler


portions in model
 Surface fill for
final transition

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Decide on faces, not features

 Look hard at the faces you really want


– Clay or foam model
– Existing product

 Isolate the simpler


portions in model
 Surface fill for
final transition

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The core curvy features
The Chunks/Targets
– Extrude
– Revolve
– Loft
– Sweep
– Boundary

The Transitions
– Loft
– Fill
– Fillet
– Boundary

The Modifiers
– Dome, Freeform,
Shape, Deform
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They are an incestuous lot – so be
prepared to mix them up
The Chunks/Targets
– Extrude
– Revolve
– Loft
– Sweep
– Boundary

The Transitions
– Loft
– Fill
– Fillet
– Boundary

The Modifiers
– Dome, Freeform,
Shape, Deform
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They are an incestuous lot – so be
prepared to mix them up
The Chunks/Targets
– Extrude
– Revolve
– Loft
– Sweep
– Boundary

The Transitions
– Loft
– Fill
– Fillet
– Boundary

The Modifiers
– Dome, Freeform,
Shape, Deform
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They are an incestuous lot – so be
prepared to mix them up
The Chunks/Targets
– Extrude
– Revolve
– Loft
– Sweep
– Boundary

The Transitions
– Loft
– Fill
– Fillet
– Boundary

The Modifiers
– Dome, Freeform,
Shape, Deform
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Loft sample

 1953-1958 Volkswagen
steering wheel

“Young designer, full of


innocence and hope”

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Basic Lofted Chunk

 Step1 – check to see if the sketches are


‘righteous’

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First sample – basic Lofted Chunk

 Two ways to make


this bit

 Loft between  Loft with


multiple profiles guide curves 49
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First sample – basic Lofted Chunk

 Why not use 3 profiles AND guide curves?


 Show curvature (View>Display>Curvature)

 Loft - With Guides  Loft – 3 sections  Loft – 3 sections+Guides

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Second sample – basic Lofted transition

 Next he needed to make


the transition across the
hub
 Strategy – extend
and mirror

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Second sample – basic Lofted transition

 Next he needed to make


the transition across the
hub
 Strategy – extend
and mirror
 Of course it failed!
Lofts know no intent
past original profiles!

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Second sample – basic Lofted transition

 Next he needed to make


the transition across the
hub
 Better to mirror
the body…

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Second sample – basic Lofted transition

 Next he needed to make


the transition across the
hub
 Better to mirror
the body…
 …then loft a bridge

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Third sample – complex Lofted transition

 Filleting for blend – he attempted to


do it with Variable Radius fillet
– Not a bad assumption
– It just doesn’t match the model

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Third sample – complex Lofted transition

 Filleting for blend – he attempted to


do it with Variable Radius fillet
– Not a bad assumption
– It just doesn’t match the model

– Fillet is arc
– Real transition isn’t

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Third sample – complex Lofted transition

 Accurate hub from tangent


arcs causes loft issues

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Third sample – complex Lofted transition

 Accurate hub from tangent


arcs causes loft issues
 Simplified hub
simplifies connections

 Tip – on transitions,
have as few faces as
possible!
This is a BIG DEAL…
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To control ALONG loft, we have to know the
rules and options

 Control flow along loft


– Connectors
– Increase number of segments
– Remove segments
– Guide curves

 Tangency –UV line quirks


– Edges of patch alignment
– Central edges

 The end profiles


– 3D sketch
– Composite Curve
– Smart selection

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Using guide curves to control flow

 Try to add guide


curves to this part
from earlier

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Loft - Start Tangency and adjacent geometry

 Tangency
to face  Curvature
to face

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Apply to resolving bad flow
from tangent loft

 Flat cut not conducive to flow

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Apply to resolving bad flow
from tangent loft

 Flat cut not conducive to flow


 Arcing Cut respects flow

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Apply to resolving bad flow
from tangent loft
 Flat cut not conducive to flow
 Arcing Cut respects flow
 Add Split line to further control flow

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Apply to resolving bad flow
from tangent loft

 Note -
Resist temptation to add guides!!

 With guides-  Without guides-


jerky UV lines smoother UV
across loft lines across loft 65
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Boundary - Start Tangency and
adjacent geometry

 Tangency
to face  Curvature
to face

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Boundary

 Boundary follows geometry without all the workarounds!

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Curves for tangency

 Face or edge
 3D Sketch (some 2D)
– Pros
 Extend or trim back
 Split to guide flow
– Cons
 Can’t convert many edges
 Composite curve
– Pros
 Bridges gaps
– Cons
 Can’t split
 Can’t share
 SelectionManager

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3D Sketch –
Advantage 1: Trim back

 Loft between
full edges is
junky

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3D Sketch –
Advantage 1: Trim back

 Loft between
full edges is
junky
 Convert edges
into 3D sketch
and drag back

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3D Sketch –
Advantage 1: Trim back

 Loft between
full edges is
junky
 Convert edges
into 3D sketch
and drag back
 Better loft
between
reduced 3D
sketches

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3D Sketch –
Advantage 2: Split Curves to promote flow

 3d Sketches, as
is, can have bad
flow
 Splitting 3D
curves promotes
good flow

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Curves for tangency

 3D Sketch (2D too)


– Is my Go-To tool
– Cons
 Can’t convert many edges

 Fallbacks
– Composite curve
 Pros
– Bridges gaps
 Cons
– Can’t split
– Can’t share
– SelectionManager

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When you model yourself into a corner

 Loft and boundary


are happiest as
four sided faces

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Divide and conquer-
When you “model yourself into a corner”

 Loft and boundary


are happiest as
four sided faces
 They can be three
sided faces
(However, I almost
never do this)

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Divide and conquer-
When you “model yourself into a corner”

 Loft and boundary


are happiest as
four sided faces
 They can be three
sided faces
(However, I almost
never do this)
 But what if you
‘paint’ yourself into
a 5-sided (N sided)
corner?

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Conclusion

 Got all that?

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Conclusion

 Got all that?


 Rule number one –
SolidWorks can
change at any time!

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Conclusion

 Got all that?


 Rule number one –
SolidWorks can
change at any time!
 Work at busting your
personal myths (and
myths you hear from guys
like me)

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Conclusion

 Got all that?


 Rule number one –
SolidWorks can change
at any time!
 Work at busting your
personal myths (and
myths you hear from
guys like me)
 Test everything to reveal
the man behind the
curtain – How SWx really
is doing your work
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