Dynamic Simulation: Piston Assembly Example

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Dynamic Simulation:

Piston Assembly Example

Objective

 The objective of this module is to show how an example problem is


solved using the Dynamic Simulation environment within Autodesk
Inventor software.
 This kinematic analysis problem involves imposing a rotational motion
on the rotating assembly of a boxer style engine.
 The Output Grapher is used to plot computed moments,
displacements, velocities, and accelerations.
 Friction in a prismatic joint is also illustrated.

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Section 4 – Dynamic Simulation

Components Module 5 - Piston Assembly Example


Page 2

Crank Shaft

Cylinder Pistons x 4
Liner x 4

Crankshaft
Bearings x 3
Connecting rods
and piston pin
bearing assemblies
x4

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Section 4 – Dynamic Simulation

Sub-assemblies Module 5 - Piston Assembly Example


Page 3

 The connecting rod components


and the piston components
were modeled as sub-
assemblies.
Piston
Assembly
 This will cause Inventor and
Dynamic Simulation to treat
them as rigid bodies with no
relative motion between the
sub-assembly parts.
Connecting Rod
Assembly

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Ground Joints
Page 4

The cylinder liners and crankshaft bearings are fixed in the engine block
and cannot move. They were positioned using the cylinder block and
then grounded in Inventor. The ground is carried over into Dynamic
Simulation.

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Revolute Joint
Page 5

A mate is placed between


the centerline of the
crankshaft and the
centerline of the crankshaft
bearing.

This constraint will be


converted to a revolute joint
in Dynamic Simulation.

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Axial Crankshaft Constraint
Page 6

 A mate is placed
between the two
surfaces shown to
position the crankshaft
along the axis of the
engine.
 This constraint removes
the translation DOF
between the crankshaft
and bearings.
 A 2mm offset is
required.

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Revolute Joints
Page 7

Mates are placed between the centerlines of the piston bearings


and the crankshaft journals. These will automatically be converted to
revolute joints by Dynamic Simulation.

Crankshaft
Journals

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Axial Constraint
Page 8

 A mate is placed between the


machined connecting rod
surface and the face of the
crankshaft journal.

 This removes the


translational DOF between
the connecting rod assembly
Machined
and the crankshaft. connecting
Crankshaft rod surface
 This constraint is applied to journal face
each connecting rod
assembly.

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Revolute Joints
Page 9

In a manner similar to the other revolute joints, centerline


mates are placed between the pistons and the connecting
rod assemblies. This is called “Joint 1” in Module 3.

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Section 4 – Dynamic Simulation
Assembly Constraints Module 5 - Piston Assembly Example
Prismatic Joints
Page 10

The final set of constraints is


between the cylinder liners
and the pistons. Centerline
mates are again used. The
centerline constraints will
allow translational motion of
the piston along the axis of
the cylinder liner.

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Section 4 – Dynamic Simulation

Completed Assembly Module 5 - Piston Assembly Example


Page 11

The complete assembly is shown in the figure. The crankshaft can be


rotated and all other parts move in accordance to the assembly
constraints.

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Section 4 – Dynamic Simulation

Dynamic Simulation Environment Module 5 - Piston Assembly Example


Page 12

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Section 4 – Dynamic Simulation

Dynamic Simulation Environment Module 5 - Piston Assembly Example


Page 13

3 Grounded Crank Bearings (one bearing has two parts)

4 Grounded Cylinder Liners


Crankshaft
4 Piston Assemblies
4 Connecting Rod Assemblies

Kinematic constraints are automatically


generated by Dynamic Simulation from
the assembly constraints.

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Section 4 – Dynamic Simulation

Mobility Module 5 - Piston Assembly Example


Page 14

 The mobility of the


mechanism is checked
using the Mechanism
Status feature on the
ribbon.

 The mechanism has a


mobility of one as
expected.

 The free DOF is the


rotational DOF of the
crankshaft.

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Section 4 – Dynamic Simulation

Motion Groups Module 5 - Piston Assembly Example


Page 15

The parts that


can move are
shown in a
solid color.

The parts that


cannot move
are shown in
transparent
mode.

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Section 4 – Dynamic Simulation

Motion Constraint Module 5 - Piston Assembly Example


Page 16

 A mobility of one
requires that one
motion constraint Right click on properties
for Revolution Joint 1
be specified.

 A rotational velocity
of 3600 deg/sec is
applied to the
crankshaft rotational
degree of freedom.

 This is equivalent to
600 rpm.

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Section 4 – Dynamic Simulation

Input Motion Module 5 - Piston Assembly Example


Page 17

As a check, the computed angular velocity is constant and is 3,600 deg/sec


which agrees with the input angular velocity.
Velocity

Position

Acceleration

The angular position of the crank shaft should be a linear function of time
with a slope of 3,600 deg/sec. The computed position is correct. The
angular acceleration of the crank shaft should be zero since the velocity is a
constant. The computed acceleration is correct.

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Section 4 – Dynamic Simulation

Input Torque Module 5 - Piston Assembly Example


Page 18

The computed torque that is required to impose a constant angular


velocity of 3,600 deg/sec on the crankshaft is shown in the Output
Grapher plot. Notice that the input torque is sinusoidal.

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Section 4 – Dynamic Simulation

Input Torque Module 5 - Piston Assembly Example


Page 19

 Positive values of the torque mean that energy is being put into
the system so that the constant crankshaft angular velocity is
maintained.

 Negative values of the torque mean that energy is being taken out
of the system so that the constant crankshaft angular velocity is
maintained.

 Since there is no friction in the system the net energy required to


maintain a constant angular velocity of the crankshaft is zero.

 The average torque is zero which indicates that the average input
power is zero.

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Section 4 – Dynamic Simulation

Friction Module 5 - Piston Assembly Example


Page 20

Friction can be added by editing the properties of a joint. In


this case we are adding a coefficient of friction of 0.2 to the
translational degree of freedom of the prismatic joint
between the piston and cylinder liner.

Friction is
added to all
joints using
this approach.

The properties dialog


box is obtained by right
clicking on the joint.

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Section 4 – Dynamic Simulation

Input Torque with Friction Module 5 - Piston Assembly Example


Page 21

The addition of a coefficient of friction of 0.2 increased the average


torque from zero to 491 Nm. The input power required to overcome
the friction in the system is
P  T    491Nm  62.83rad / sec  554 Watt
Max = 6,267 Nm

Average = 491 Nm

Min = -5,776 Nm

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Section 4 – Dynamic Simulation

Module Summary Module 5 - Piston Assembly Example


Page 22

 This module provided an example of how to perform a dynamic


simulation of a mechanism using Autodesk Inventor’s Dynamic
Simulation environment.

 This kinematic analysis problem involved imposing a rotational


motion on the rotating assembly of a boxer style engine.

 Correlations were made between the theory presented in previous


modules and this example.

 Although the mathematics is hidden from the user, the input


information associated with joints and constraints can clearly be seen
in the user interface.

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© 2011 Autodesk
that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community

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