Professional Documents
Culture Documents
WK 3 - Gameplay Controls Interface
WK 3 - Gameplay Controls Interface
I. Elements of Game-play
(10 min Break)
II. Controls and Interface
or
DEFINED SPACE
Creativity
(Art / Writing) Programming
Y M GA
A EC M
E PL HA E
M
GA NI
CS
Marketing
2) Story and Plot
“Story” & “Plot” are fundamentally linear
The basic elements of linear plot are:
Conflict
Rising Action
Climax
Falling Action
Resolution
(more info in Wk 5 & 6)
The unwritten rule…
If someone is telling a story and changes
the facts it is often very confusing and
unbelievable.
Story and Plot
But if one is the CREATOR of the story…
…has control of the plot…
…then perhaps there is no need for to be linear…
…yet all too often we think we must…
…because the story receiver expects it…
…or at least we think they do!
(This is a problem.)
3) “Unique” Solutions
Anticipatory Systems vs. Complex Systems
THE CHAOTIC RESULT:
Emergence (Emergent Properties)
4) Non-Linearity
Storytelling
Multiple Solutions
Order
Selection
[Rouse p. 115]
**10 MIN BREAK?**
II. Controls and Interface
1) Input/Output
2) Controls
3) Game World Feedback
4) “Good artists borrow…”
5) The “Future”
1) Input/Output
“Game Mechanics: the construct of rules intended
to produce an enjoyable game or gameplay.”
INTERACTIVITY!