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Human Factors and Systems
Human Factors and Systems
Human Factors and Systems
guidelines
designing things
1. Manual systems:
A manual system consists of hand tools and other aids
which are coupled by a human operator who controls the
operation.
Operators of such systems use their own physical energy
as the power source.
2. Mechanical system:
These systems consists of well-integrated physical parts,
such as various types of powered machine tools.
They are generally designed to perform their functions with
little variation.
The power typically is provided by the machine, and the
operator’s function is essentially one of control, usually by
the use of control devices.
3. Automated systems:
When a system is fully automated, it performs all
operational; functions with little or no human intervention.
Robots are a good example of an automated system.
Some peoples have the mistaken belief that since
automated systems require no human intervention, they
are not machine systems and involve no human factors
considerations.
All automated systems require humans to install, program,
reprogram, and maintain them.
Automated systems must be designed with the same
attention paid to human factors that would be given to any
other type of human-machine system.
Characteristics of systems
5. Components interact
1. Systems are purposive:
Every system must have a purpose, or else it is nothing
systems.
3. Systems operate in an environment:
The environment of a system is everything outside its
boundaries.
Depending on how the system’s boundaries are drawn,
the environment can range from the immediate
environment through the intermediate to the general.
4. Components serve functions:
Every component in a system serves at least one
function that is related to the fulfillment of one or more
of the system’s goal.
One task of human factors specialists is to aid in
making decisions as to whether humans or machines
carry out a particular system function.
Components serve various functions in systems, but all
typically involve a combination of four more basic
functions: sensing(information receiving), information
storage, information storage, information processing
and decision, and action function.
5. Components interact:
Components interact means that the components
work together to achieve system goals.
Each component has an effect, however small, on
other components.
One outcome of a system’s analysis is the
description and understanding of these component
and subsystem relationships.
Types of basic functions performed by human
or machine components of human-machine
Information storage
1. Quantitative information
2. Qualitative information
3. Status information
5. Representational information
6. Identification information
8. Time-phased information
1. Quantitative information:
Display presentations that reflect the quantitative value of
some variable such as temperature or speed.
Although in most instances the variable is dynamic, some
such information may be static.
2. Qualitative information:
Display presentations that reflect the approximate value,
trend, rate of change, or other aspect of some changeable
variable.
Such information usually is predicated on some
quantitative parameter, but the displayed presentation is
used more as an indication of the change in the parameter
than obtaining a quantitative value as such.
3. Status information:
Display presentations that reflect the condition or status of
a system, such as on-off indications; indications of one of a
limited number of conditions, such as stop-caution-go
lights; and indications of a independent conditions of some
class, such as a TV channel.
4. Warning and signal information:
Display presentation used to indicate emergency or unsafe
conditions, or to indicate the presence or absence of some
object or condition.
Displayed information of this type can be static or dynamic.
5. Representational information:
Pictorial or graphic representations of objects, areas, or
other configurations.
Certain displays may present dynamic images( such as
TV or movies) or symbolic representations (such as
heart beats shown on an oscilloscope or blips on a
cathode ray tube).
Others may present static information(such as
photographs, maps, charts, diagrams, and blueprints)
and graphic representations ( such as bar graphs and
line graphs).
6. Identification information:
Display presentations used to identify some (usually)
static condition, situation, or object, such as the
identification of hazards, traffic lanes,and color-coded
pipes.
The identification usually is in coded form.
7. Alphanumeric and symbolic information:
Display presentations of verbal, numeric, and related
coded information in many forms, such as signs, labels,
placards, instructions, music notes, printed and typed
material including Braille, and computer printouts.
Such information usually is static, but in certain
circumstances it may be dynamic, as in news bulletins
displayed by moving lights on a building.
8. Time-phased information:
Display presentations of pulsed or time-phased
signals, e.g., signals that are controlled in terms of
duration of the signals and of inter signal
intervals,and of their combinations, such as the
Morse code and blinker lights.
Selection of display modality
Use auditory presentations if:
1. The message is simple.
2. The message is short.
3. The message will not be referred to later.
4. The message deals with events in time.
5. The message calls for immediate action.
6. The visual system of the person is overburdened.
7. The receiving location is too bright or dark adaptation
integrity is necessary.
8. The person’s job requires moving about continually.
Use visual presentation if:
3. Digital display
Factors to be considered in the selection of
analogue displays
In general, a pointer moving against scale is preferred.
If numerical increase is typically related to some other natural
interpretation, such as more or less or up or down, it is
easier to interpret a straight-line or thermometer scale with a
moving pointer because of the added cue of pointer position
relative to zero, or null, condition.
Normally, do not mix types of pointer-scale indicators when
they are used for related functions-to avoid reversal errors in
reading.
If manual control over the moving element is expected,
there is less ambiguity between the direction of motion of
the control and the display if the control moves the pointer
rather than the scale.
If slight, variable movements or changes in quantity are
important to the observer, these will be more apparent if a
moving pointer is used.
Basic features of quantitative displays
Scale range
Numbered interval
Graduation interval
Scale unit
Scale range is the numerical difference between the highest and
lowest values on the scale, whether numbered or not.
Design of pointers
Have the tip of the pointer meet, but not overlap, the
Have the color of the pointer extend from the tip to the
center of the scale extend from the tip to the center of the
scale.
Qualitative visual displays
values.
Moving aircraft
Moving horizon
Moving aircraft:
The earth is fixed and the aircraft moves in relation to it.
Such displays are also called outside-in, bird’s-eye, or
ground-based displays.
When the real plane banks to the left, the display indicator
(the plane symbol) also rotates to the left.
The problem is that the pilot sitting in the cockpit does not
sees the real horizon as level horizon as level and his or
her plane as titled.
What the pilot sees out the cockpit window is a titled
horizon and an aircraft that from the pilot’s frame of
reference is horizontal.
Moving horizon:
The aircraft symbol is fixed and the horizon moves in
relation to it.
Such displays are also called inside-out or pilot’s eye
displays.
Most aircraft bank angle displays are of this type.
This type of display is congruent with the pilot’s frame of
reference, but when the pilot’s banks the real airplane to
the left, generating a leftward rotation in the pilot’s mind,
the moving element of the display moves to the right.
Comparisons between moving aircraft and moving-horizon
displays have produced mixed results.
Fogel proposed a bank angle display that combined the
features of the moving aircraft and moving-horizon displays.
In this display, rapid movement of the controls and thus the
aircraft