This document summarizes Jalen Stephens' final presentation for an education course. The presentation covered facilitating student learning and creativity by connecting classroom activities to real-world skills. It also discussed designing digital learning experiences and assessments, modeling digital-age collaboration through activities like WebQuest, promoting digital safety for students, and engaging in online professional development through feedback on teaching skills.
This document summarizes Jalen Stephens' final presentation for an education course. The presentation covered facilitating student learning and creativity by connecting classroom activities to real-world skills. It also discussed designing digital learning experiences and assessments, modeling digital-age collaboration through activities like WebQuest, promoting digital safety for students, and engaging in online professional development through feedback on teaching skills.
This document summarizes Jalen Stephens' final presentation for an education course. The presentation covered facilitating student learning and creativity by connecting classroom activities to real-world skills. It also discussed designing digital learning experiences and assessments, modeling digital-age collaboration through activities like WebQuest, promoting digital safety for students, and engaging in online professional development through feedback on teaching skills.
This document summarizes Jalen Stephens' final presentation for an education course. The presentation covered facilitating student learning and creativity by connecting classroom activities to real-world skills. It also discussed designing digital learning experiences and assessments, modeling digital-age collaboration through activities like WebQuest, promoting digital safety for students, and engaging in online professional development through feedback on teaching skills.
FINAL PRESENTATION JALEN STEPHENS FACILITATE AND INSPIRE STUDENT LEARNING AND CREATIVITY
This course did teach me how teach students in relates
to the real world. I was able to connect certain activities to skills that are used in everyday life. Things that are like use of computers to complete spreadsheets and assignments. DESIGN AND DEVELOP DIGITAL-AGE LEARNING EXPERIENCES AND ASSESSMENTS
We did a lot of designing of our own in this course to
make education easier and more fun for students. At the same time, we developed skills to teach students how to design things on their own to make it custom for their comfort using technology. MODEL DIGITAL-AGE WORK AND LEARNING
We were taught to allow students to collaborate with
each other in order to have the test educational outcome. We also did this through technology by coming up with actives that allow students to work together on things like WebQuest. PROMOTE AND MODEL DIGITAL CITIZENSHIP AND RESPONSIBILITY
We also went over ways to keep students safe on while
using the internet. These things were the usage of blocking websites and watching students at all times. ENGAGE IN PROFESSIONAL GROWTH AND LEADERSHIP
We also shared our ideas with each other and got
feedback to improve our teaching skills. This was done through online discussions.