Professional Documents
Culture Documents
Game Production & Management
Game Production & Management
1
Game Production & Management
Overview
2
Five Phases of Making a Game
1. Concept Phase
2. Preproduction
3. Production
4. Postproduction
5. AfterMarket
3
Concept Phase
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Pre-Production Phase
Team Selection
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External Development
Selecting an external developer
– Previously used developers
Other sources (e.g. IGDA and Gamasutra.com)
– Referrals (producers, developers)
– Non-Disclosure Agreement (NDA)
Bid package
– Treatment or GDD to date
– Publisher’s expectations for product
Developer needs to know
Genre, Platform, Target Audience and Competition
– Bid format and due date
Triple-A or budget title?
How many levels, characters, or missions game entails?
Special technology or features
Demo? Specs? Demo Due date?
Some developers ask for royalties on the game’s sales. Producer will
8 want lower upfront cost (advance) if royalties are a part of the picture.
The Development Agreement
Developer’s obligations
Publisher’s obligations
IP ownership
Warranties
Termination
Milestones
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Milestones
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The Technical
Design Document
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Scheduling
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The Golden Spike
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Adjusting the Schedule
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Budgeting
Personnel costs
– Salary x time x involvement %
Developer/Contractor payments
Equipment & software
Supplies
Travel & meals
Shipments
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Profit & Loss Analysis (P&L)
Costs
– Production budget
– Cost of goods (COGs)
– Marketing
– Licensor royalties
– Developer royalties
Revenues
– Projected Sales
– Wholesale price
– Ancillary sales (OEM, strategy guides)
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Kickoff Green Light
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Production Phase
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Red Flag Spotting
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Kicking Off Tasks - Audio
Sound list
Music specification
Story text
Voice-over script
Creation of sounds
Creation or licensing of music
Recording of voice-overs
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First Playable –
Proof of Concept
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Phases Within Phases
Pre-production
Production
– Early production
– Mid-production
Alpha
– Late production
Beta
Post-production
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The Multitasking Producer
Time management
Managing mid-production
Expecting the unexpected
Red flags in mid-production
Design by committee = consensus?
Late production
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Working with Marketing
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Post-Production
Personnel transfers
Localizations
ESRB rating
Box & docs
Strategy guide
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Quality Assurance
Test plan
The QA database
QA – the view from inside
The QA-producer relationship
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The Light at the
End of the Tunnel
Operations
OEM & bundled versions
Post mortem
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