Touchable Earth is an app created in 2012 that allows children ages 8-11 from around the world to teach each other about their lives and cultures through short videos. The goal is to promote tolerance regarding gender, culture, and identity. More than 1,000 original photos and videos made by children are included, giving users an interesting look at life from a child's perspective in different contexts. The technology is designed to be easily accessible and used by children of all abilities.
Touchable Earth is an app created in 2012 that allows children ages 8-11 from around the world to teach each other about their lives and cultures through short videos. The goal is to promote tolerance regarding gender, culture, and identity. More than 1,000 original photos and videos made by children are included, giving users an interesting look at life from a child's perspective in different contexts. The technology is designed to be easily accessible and used by children of all abilities.
Touchable Earth is an app created in 2012 that allows children ages 8-11 from around the world to teach each other about their lives and cultures through short videos. The goal is to promote tolerance regarding gender, culture, and identity. More than 1,000 original photos and videos made by children are included, giving users an interesting look at life from a child's perspective in different contexts. The technology is designed to be easily accessible and used by children of all abilities.
Step 1 - Understand general concepts within the framework of the problem.
Student: Yanilza Fernández
Universidad Nacional Abierta y a Distancia
2018 4 Chosen innovation case name:
Touchable Earth:
Is an app where kids teach kids
about the world. Taught entirely by school age children in short videos, promoting tolerance for gender, culture, and identity • It is a company of New Zealand origin, since its origin in the 2012 has built the idea to create of Touchable Earth an application dedicated to the global citizenship and to promote the tolerance in the gender, the culture and the identity in children and young people of the whole Case description: world. • Its model is different from many applications because here children teach children around the world. Billet Earth has some pillars that are: • 1. Teaching provided by Children • 2. Age is between 8-11 years • 3. There is identity and representation • As for its technology the application has an accessible operation for all children, it is easy to use and the advantages compared to other applications is that they contain more than 1000 original photos and videos of children among their corresponding ages; It is interesting because it allows to see what life is like for other children Technology description in the contexts they face. References • Contractor, F. J. (2001). Valuation of intangible assets in global operations. (pp. 1 - 9). Greenwood Publishing Group. Retrieved from:http://bibliotecavirtual.unad.edu.co:2051/login.aspx?direc t=true&db=nlebk&AN=62742&lang=es&site=eds-live • Benoliel, M (2014). Negotiation Excellence: Successful Deal Making. (pp. 1 - 22). World Scientific. Retrieved from:http://bibliotecavirtual.unad.edu.co:2051/login.aspx?direc t=true&db=nlebk&AN=862321&lang=es&site=eds-live • Haber, S. (2016). Patents and the Wealth of Nations. (pp. 811 - 817). George Mason Law Review. Retrieved from:http://bibliotecavirtual.unad.edu.co:2051/login.aspx?direc t=true&db=lgh&AN=116803670&lang=es&site=eds-live