This document provides context about the short story "Flicker Fade Gone" through a quiz with multiple choice and short answer questions. It discusses key elements of the story like the protagonist being 5 years old when he first went to the arcade. The quiz also tests knowledge of concepts from the story like the protagonist naming the girl he liked "Princess Toadstool" and references the video game Tekken.
This document provides context about the short story "Flicker Fade Gone" through a quiz with multiple choice and short answer questions. It discusses key elements of the story like the protagonist being 5 years old when he first went to the arcade. The quiz also tests knowledge of concepts from the story like the protagonist naming the girl he liked "Princess Toadstool" and references the video game Tekken.
This document provides context about the short story "Flicker Fade Gone" through a quiz with multiple choice and short answer questions. It discusses key elements of the story like the protagonist being 5 years old when he first went to the arcade. The quiz also tests knowledge of concepts from the story like the protagonist naming the girl he liked "Princess Toadstool" and references the video game Tekken.
conceived the ideas about cyberspace. _____1980__2. The year that Pac-Man was invented. __Arcades_____3. it symbolizes the virtual living of the video “addicts” to face real life through technology that make them live a virtual life. ____Oct. 1958___4. When were video games invented? __Luigi_____5. The brother of Mario in Mario brothers video game. ___Fantasy_6. A speculative fiction that includes elements and beings from human cultural imagination, such as mythical creatures. __Sci-Fi_ 7. A kind of fiction that features natural sciences and technologies that do not exist in real life. Fantasy 8. “ 2012 ” is a best of example of ________. __Cyberspace__ 9. Is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual. Utopian10. It a kind of speculative fiction that is relating to or aiming for a perfect society in which everyone works well with each other and is happy ___Carjoe Javier______11. The author of “FlickerFadeGone” __5 yr. old_12. How old was the protagonist when he first went to the arcade? __Key_13. It symbolizes the power and control over all the different games in the arcade. _Princess Toadstool_ 14. What name did the protagonist give to the girl he liked? ______Tekken___ 15. Give at least one video game that was mentioned in the story. 16 – 20. Make your own reflection about the story “Flicker Fade Gone”. How does it relate to you as an inherent user of technology?