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Quiz 2 – Flicker Fade Gone

____William Gibson___1. He is the one who first


conceived
the ideas about cyberspace.
_____1980__2. The year that Pac-Man was
invented.
__Arcades_____3. it symbolizes the virtual living of the
video “addicts” to face real life through
technology that make them live a
virtual life.
____Oct. 1958___4. When were video games invented?
__Luigi_____5. The brother of Mario in
Mario brothers video game.
___Fantasy_6. A speculative fiction that includes elements and
beings from human cultural imagination, such
as mythical creatures.
__Sci-Fi_ 7. A kind of fiction that features natural sciences
and technologies that do not exist in real life.
Fantasy 8. “ 2012 ” is a best of example of ________.
__Cyberspace__ 9. Is an interactive computer-generated
experience
taking place within a simulated environment,
that incorporates mainly auditory and visual.
Utopian10. It a kind of speculative fiction that is relating to or
aiming for a perfect society in which everyone
works well with each other and is happy
___Carjoe Javier______11. The author of
“FlickerFadeGone”
__5 yr. old_12. How old was the protagonist
when he first went to the
arcade?
__Key_13. It symbolizes the power and control over
all the different games in the arcade.
_Princess Toadstool_ 14. What name did the protagonist
give to the girl he liked?
______Tekken___ 15. Give at least one video game that
was
mentioned in the story.
16 – 20. Make your own reflection about the
story “Flicker Fade Gone”. How does
it relate to you as an inherent user
of technology?

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