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DSP CONNECT Sectioned Convolution
DSP CONNECT Sectioned Convolution
Block Convolution
For instance, high fidelity digital audio requires a data rate of about
5 Mbytes/min, while digital video requires about 500 Mbytes/min.
With data rates this high, it is common for computers to have
insufficient memory to simultaneously hold the entire signal to be
processed. There are also systems that process segment-by-segment
because they operate in real time
Introduction (contd..)
Henceforth, solution to these problems is to use SECTIONED /
BLOCK CONVOLUTION that involves segmenting the signal to be
filtered x(n) into sections.
Each section is then filtered with the filter having impulse response
h(n).
Overlap-add method
Overlap- Save method
Overlap Add Method
Consider an input signal x(n), impulse response of the filter/
system h(n) and output response y(n), then the convolution sum
is defined as
Overlap Add Method
Overlap Save Method