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Free Throw General Audience
Free Throw General Audience
Free Throw General Audience
D.N. Seppala-Holtzman
St. Joseph’s College
faculty.sjcny.edu/~holtzman
Analysis of the Basketball Free Throw
To be published in the College Mathematics Journal of
the Mathematical Association of America
This presentation is for a general audience
The Free Throw
Player stands behind free throw line and, un-
encumbered by opponents and unassisted by team-
mates, attempts to throw ball into basket
There are two main components under the player’s
control:
The angle of elevation of the shot,
The initial velocity of the shot, v0
The Problem
Neither the angle of elevation of the shot nor the
initial velocity of the ball can be completely and
accurately controlled
Errors will occur
The problem we set ourselves was to find the “most
forgiving shot”
That is, we seek the shot that will not only succeed but
will be maximally tolerant of error
This notion of maximal tolerance is not well defined
We will address this deficiency below
A Model
Whenever one attempts to solve a real-world problem
with mathematics, the first requirement is to make a
model
We seek to capture the essential features of the real
situation while suppressing those whose absence aids
the cause of simplicity without unduly sacrificing
accuracy
Our Model
No air, no friction, no spin
The center of the ball will be confined to the plane that
is perpendicular to the backboard and passes through
the center of the basket
Thus, we are disallowing shooting from the side and
disregarding azimuthal error
We will call this plane the trajectory plane
We prohibit any contact with the rim
We limit ourselves, initially, to the “swish shot”
Nothing but net!
The Set-Up
In addition to the constraints set out in our model, we
will use parameters designated by letters to denote the
dimensions of the court
This will allow us to make general observations not
limited to one set of values for these parameters
The Set-Up
Here is our list of parameters:
R = radius of rim
H = height of rim from floor
d = horizontal distance from point of launch to front
end of rim
r = radius of ball
h = height of point of launch from floor
All units are in inches
The Set-Up
The Set-Up
We will endow the trajectory plane (the previous
picture) with a coordinate system
We will take the origin to be the point of launch
Thus, the x-axis will be parallel to the floor but h units
above it
The y-axis will be the vertical line through the point of
launch
In this coordinate system, for any choice of angle and
initial velocity, the trajectory of the center of the ball
will have the following equation
Equation of the Trajectory
192 2
y 2 x tan( ) x
v0 cos ( )
2
Important Observations
Recall y 192 x2 tan( ) x
2
0
v cos 2
( )