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CONE OF

EXPERIENCE
CONE OF EXPERIENCE

- a visual model, a
pictorial device that
presents bands of
experience arranged
according to degree of
abstraction and not
degree of difficulty.
DIRECT
PURPOSEFUL
EXPERIENCES
 first hand
experiences
 learning by doing
 use of all senses
CONTRIVED
EXPERIENCES
 make use of
models or mock ups
of reality
 necessary when
real life experience
DRAMATIZED
EXPERIENCES
reconstructed
experiences
 gives better
understan-ding of
the event or of a
DEMONSTRATION
S
Visualized
explanation of an
important fact,
idea, or process
 show how
certain things are
STUDY TRIPS
 excursions and
visits conducted
to observe an
event that is
unavailable within
the classroom
EXHIBITS
 displays to be seen
by spectators
models, charts or
posters that are
arranged
meaningfully
“for your eyes
TELEVISION AND
MOTION PICTURES
Reconstruct the
reality of the past
that we are made
to feel we are there
STILL PICTURES,
RECORDINGS,
RADIO
 visual and
auditory devices
used by an
individual or a
VISUAL SYMBOLS
no longer involves
reproducing real
situations
 help student see an
idea, event or process
VERBAL
SYMBOLS
 not the objects or ideas
for which they stand
do not contain visual
clues to their meaning
 written words or
spoken words
IMPLICATIONS OF
THE CONE OF
EXPERIENCE IN
THE TEACHING
LEARNING
PROCESS
Do not use only one
medium of
communication
in isolation. Rather we
use many instructional
materials to help the
student conceptualize
Avoid teaching
directly at the
symbolic level of
thought without
adequate
foundation of the
concrete. Students’
When teaching,
don't get stuck in
the concrete.
Strive to bring
students to the
symbolic or
abstract level to

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