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Presenter: Mr.

Abella
Camera Map – where a scene is written and a set
design is visualized.
Character Design – idea of the character that you
want for your storyline
Thumbnail – are reduced-size versions of
pictures or videos, used to help in recognizing
and organizing them, serving the same role for
images as a normal text index does for words.
A camera map is where a scene is written and a set
design is visualized. It is a standard part of the live-
action process. Since you are the director of your film
animation, you can set the camera positions so that it
will be easier for you or your team to understand what
parts of the scene will be featured in-shot at any
point in time.
After the camera map has been completed,
concentrate on other more relevant things.
You can easily decide on which environment
material needs to be illustrated and which
does not.
Using the storyline concept you have
created in the previous lesson, create
four pieces of concept art that define
the main shots and/or sequences in
your film.
The activity in the previous lesson lets you
create an initial idea of the character that
you want for your storyline. Now, go into
your characters in detail in preparation for
the next step of film-making. Below are the
guidelines in designing characters.
1. Think through the style.

It is time to decide on your character’s precise


look. You may choose to make him/her simple or
wacky.
Keep in mind that when you make your
decision, be sure you have a reason for doing it
and everything should be planned.
2. Think about your character’s kind of
personality.
Do you want your character to be friendly or
cute? Does he have to be uptight or attractive?
Reflect about the kind of personality you want for
your character and what the story needs.
3. Give your character some attitude.
The pose of your character defines his/her
attitude. Try to observe in other animation films
and see how the artist and animator visually
communicate the attitude of their character.
4. The proportion tells a lot.
If the character is short and has a big head, it
signifies a bright and intelligent individual.
Alternatively, a character with broad shoulders
with a square jaw defines a person of action and
courage. The proportion of your character says a
lot about him/her.
5. Consider the amount of detail for
animation.
Since you will be working on a 2D animation,
every line that you put into the character will be
redrawn several times. Even if it is just for the key
poses, it would take a lot of time to recreate if you
put in a lot of details.
The first thing to do when
approaching your initial
design is to have a rough
draw of your thoughts, like
quick thumbnail sketches.
Work on as many ideas and
approaches as you can.
Make a new Justice League hero character
drawn in the style of any of the choices
below:
a.Spongebob Squarepants
b.Adventure Time Character (any)
c.Elmo of Sesame Street
Make a rough sketch and scan for
submission.
Using your storyline from the previous
lesson, put more details on your character
draft. Choose three main scenes and make
a camera map for it.
1. What is the importance of visual
development?

2. How does camera mapping improve the


animation development?

3. What makes a character more


appealing?
1. Define camera mapping in the animation
film process.

2. How important is camera mapping?

3. What are the things to consider in


designing a character?
1.Provide 3-4 Framing options in animation.
2.What is the importance of transitions in
animation?
3.How does good staging affect the whole
animation film?
4.How does bad staging affect the whole
animation film?

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