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Retail Atmospherics: Rita Prusty Ibcs
Retail Atmospherics: Rita Prusty Ibcs
RITA PRUSTY
IBCS
Retail Atmospherics is the physical
characteristics and surrounding influence of a
retail store that is used to create an image in
order to attract customers.
Kotler (1973) defines store atmospherics as:
‘……the conscious designing of space to create
certain effects in buyers. More specifically
atmospherics is the effort to design buying
environments to produce specific emotional
effects in the buyer that enhance his purchase
probability’
Role of Store Design in Retail
Environment
Store design is an extension of
integrated retail communications
It is a powerful communication
weapon
It communicates store image (store
image versus customer self-concept)
Provides dual role of attracting
customers, and inducing customer’s
purchase decision.
Nature of store Design
Design for visual appearance (see it)
Design for a feel of environment (smell it)
Design for self-concept, store perception
and reputation (status, and esteem)
Design for merchandise touch (physical
appearance)
Design for image and reputation of a store.
Design for controversy (making people talk
about it)
Elements of retail atmospherics
Exterior Atmospherics Interior Atmospherics
Storefront Flooring Wall
Marquee Dead area Trial room
Entrances Lighting Aisles
Display windows Personnel
Size of building Odour Temperature
Visibility Cleanliness Fixtures
Adjoining Stores
Parking
Accessibility
Elements of retail
store atmospherics
Store Layout
Floor space allocation for selling, Visual Merchandising
merchandise display,
and customer Assortment
Traffic Flow Theme
Department location Ensemble
Space/merchandise category Racks and shelves
Signage Payment Counters
Race track layout
Entry I
Entry 2
Boutique layout
Free form layout
Grid layout
Main dimensions atmosphere
Visual (sight)
colour
brightness
size
shapes
Aural (sound)
volume
Pitch
Olfactory (smell)
scent
freshness
Tactile (touch)
softness
smoothness
temperature
Effects of colours in a retail store
Colour Psychological Temperature Distance effect
effect effect
Violet Aggressive & Cold Very close
Blue tiring Cold Further away
Brown Restful Neutral Claustrophobic
Green Exciting Cold-neutral Further away
Yellow Very restful Very warm Close
Orange Exciting Very warm Very close
Red Exciting Warm Close
Very
stimulating
Display Techniques
Open displays
create involvement
opportunity to touch/feel
Theme displays
local/national festivals
Life-style displays
includes pictures & other ‘display props’
Names or concessions
Collections of products linked to a brand
Co-ordinated displays
displaying items together
Category dominance displays
display range & width using every size, colour etc.
Power aisles
Large quantity of a few items displayed
Display Techniques
Window displays
major attraction
announce sales
announce prices
Dump bins
POS
TV screens advertorial
In front of checkouts
Entrance
Impulse Shopping
A major element of retail design is to maximise the
extent of impulse/ unplanned purchase
Factors which may contribute to:
low price - marginal needs for item
mass distribution - self-service
mass advertising - prominent store display
short product life cycle - ease of storage
small size/light weight (less space)
Have to get them in (such as everyday items)
Space Management
Need products in remote environment
Want products in eye catching shelf-
space
Fast moving goods and brand leaders
displayed at the bottom shelves
Some speciality products may require
special shelf-space to attract
attention.
Summary
The store influences the shopper at several different
levels including: design, atmosphere, layout,
displays, and space allocation
The retailer must choose the right blend to influence
buyer behaviour
Retail design has become a prominent element of
retailing
More attention being given to atmospherics
Seen as the internal advertising & promotional
element
Space optimisation needs to be balanced with
environmental considerations