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Business Model of Co-Creation: Strategic Computing and Communications Technology
Business Model of Co-Creation: Strategic Computing and Communications Technology
Carlos Penzini
Grace Uang
Mark Shilmovich
Panagiotis Koumantanos
Shohei Ishiwata
Zach Gillen
Agenda
Introduction
Business models
–Business model categorization
–Case study
Candidate products
Risks & Challenges of Co-creation
Conclusion
2
What is Co-Creation? Introduction
- Co-creation is value creation by Firm and Customer
together
“It‘s the democratization of industry…we are seeing the emergence of an
economy of the people, by the people, for the people.” --Prahalad
Co-creation creates a new dynamic to the producer/customer
relationship by engaging customers directly in the production or
distribution of value
3
Locus of co-creation Introduction
-Co-creation has evolved from customization to experience creation
Ubiquitous connectivity, Low transaction cost of idea and Globalization by
information technology enabled individual users to participate in value creation
PERSONALISED or Experience
UNIQUE CUSTOMER Innovation
VALUE (8) Personalised Value
Experience Value Creation
(7) Real-Time
and Knowledge In-Use
Marketing & Service
Co-Creation (unique
Adaptation IPOD, AMAZON (US), experiences)
CONTACT CENTRE DIALOGUE, MEDTRONICS, JOHN DEERE,
CEMEX and FEDEX TRACKING ON STAR
(6) New SYSTEMS
THEOMCGROUP
Service WITHIN
(5) Open Community MARKET and
Design
WITHIN THE TELIASONERA, ALARIS (4) Mass Ideation and Product COMMUNITY
MEDICAL SYSTEMS
FIRM Customisation Design and
ADIDAS, DELL, CAR
(2) New Product MANUFACTURERS
Development COMPUTER
GAMES MODS, LINUX, LEGO
Design and MINDSTORMS, FIRFOX,
(3) Existing Product INNOCENTIVE
Development
Adaptation
(Lead User)
P&G, SILICON GRAPHICS, (Customer Feedback
VOLVO XC90, HARLEY SONY ANTENNA SHOPS, CISCO
KNOWLEDGE CENTRE,
DAVIDSON, SATURN
MICROSOFT KNOWLEDGEBASE (1) Product
Value Creation “Finishing”
Pre-Use Customization STANDARD
(Fixed attribute
IKEA
By THEOMCGROUP
products)
CUSTOMER VALUE
4
User-Created Content vs. Co-Creation Introduction
5
Business model Business model
User
Firm
Firm User User
6
Business model categorization Business model
Yahoo Answers,
Innocentive,
Lego Mindstorm
iTMS+iPod, Ebay
Firm gains revenue by
Profit Firm gains revenue by
providing platform from user,
providing platform
advertisement, etc
User economically benefited
User mainly enjoys benefits
by playing on this platform
for free
Firm
Profit
Firm
Craigslist
No Profit
8
Business model
Yahoo answers
Proft
Firm
Customers No proft
No proft Proft
User
Competitors Complementors
• Yedda • ISPs
• Oyogi • Browsers
• Askville (by Amazon) • PC
• Live QnA • Users / Answering
• Brainboost • Other Yahoo Services
• Wondir (del.icio.us, Flickr etc)
• Answerbug
• Answers.com
Suppliers
• Hardware
• Power Companies
• Employees
• Bandwidth
9
Yahoo answers Business model
Users Company
Reputation management and recognition through Pay-per-click advertising when using the search
leaderboards option
Sharing of information and experience without Bundling with del.icio.us and Flickr into fan sites
endlessly searching through the Internet Channeling to other Yahoo! services
Advertised
Suggestions for Remuneration through the
Word of Mouth search engine
Yahoo! could try a hybrid method encompassing
elements of Google Answers. It could form a pool of Developing the
experts which the users would have to pay in order
for them to answer his question. value network
More banner advertising
10
Business model
Craigslist
Proft
Customers Firm
No proft
No proft Proft
User
• Users / Sellers
Competitors
Complementors
• Evite
• Friendster
• Lavalife • ISPs
• LinkedIn • Browsers
• Meetup • PC
• Monster • Users / Buyers
• MySpace
• Spring Street
• Tickle
• Tribe Networks
• Yahoo!
Suppliers
• Hardware
• Power Companies
• Employees
• Bandwidth
11
Craigslist Business model
Users Company
Anti-eBay architecture Philanthropic purpose
No advertisement banners “serving customers come first and worrying about
Public service culture attracts a fanatic base revenues comes second”
Sense of community
Word of Mouth
Suggestions for Remuneration
If Craigslist were to change philosophy and become
more commercial it could use the following revenue
mechanisms:
Developing the
– Posting fee
– Transaction fee value network
– Subscription fee
– Advertisements
Competitors Complementors
• ISPs
• yet2.com • Browsers
• Nine Sigma Inc. • PC
• InnovationXchange • Solvers / Users
• R&D labs
Suppliers
• Hardware
• Power Companies
• Employees
• Bandwidth
13
Innocentive Business model
14
Business model
Wikipedia
Proft
Firm
Customers No proft
No proft Proft
User
• General public
Competitors Complementors
• Britannica.com
• Columbia Encyclopedia • ISPs
• Encyclopedia Drammatica • Browsers
• Encyclopedia.com • PC
• Information Please • Users / Posting
•How Stuff Works • Other Wiki projects
•Encarta Online
• Citizendium
• xrefer
Suppliers
• Hardware
• Power Companies
• Employees
• Bandwidth
15
Business model
Wikipedia
Philanthropic interests attracts users quickly
Users Company
Status, reputation NPO
Heritage to the world (through Wikipedia users are Based on donations and fundraising efforts
`immortalized`)
There is tracking system to highlight contribution
? Developing the
value network
16
Summary of business models Business model
Firm
17
Characteristics of Businesses with New
Opportunities in Co-creation
Common characteristics Possible candidates
– Product – More opportunities in Co-
Easy to modify or customize by creation at existing co-creation
customer product
– Such as hardware that iTMS
previously shipped hardwired,
but now comes with – New candidated for co-creation
reprogrammable circuitry. Industry Robotics
Existing online service Cellular phone
– This makes the cost of
communications infrastructure
low.
– Customer
Large user community
– Easy to capture contributors.
18
Risk and solution
Risks & Challenges of Co-creation
Privacy
Legal
Brand
20
Thank you
Q&A
21