Program Wacana Cheras 2

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Vanesri A/P Kasi

SJK Tamil Jalan Khalidi


Muar Johor
Pencapaian
2014 – Penempatan pertama di SJKT Jalan Khalidi Muar
(FIRST CLASS DEGREE)
2014 - Naib Johan Pertandingan Pembinaan BBM ICT
2014 – Johan Pembentangan Kajian Tindakan Peringkat Daerah
2014 – Johan Pembentangan Kajian Tindakan Peringkat Negeri
2014 – Anugerah Emas Pembentangan Kajian Tindakan
2015 – Jurulatih Utama Kajian Tindakan
2015 – Jurulatih Utama Pemulihan
2015 – Anugerah Inovasi Timbalan Pengarah JPN
2015 – Sports Innovation Award Peringkat Antarabangsa
2015 – Anugerah Idola Terbaik
2016 – Global Teacher Prize Top 50 Finalist among 8000 nomination.
2016 – Anugerah Ikon Remaja
2016 - Vocational Service Award by Rotary Club
2016 - Anugerah Amalan Terbaik PdP Peringkat Kebangsaan
2016 - Anugerah Perkhidmatan Cemerlang (APC 2015)
2016 - Ikon Guru Peringkat Negeri
2016 - Anugerah Johan Inovasi Peringkat Daerah
2016 - Profesional Sharing
•Merupakan senaman mudah (simple movements) untuk
merangsang fungsi otak (stimulate brain function) yang
diasas oleh Dr Paul Dennison.

•Menurut beliau 'BRAIN GYM' dapat membantu kanak-


kanak juga orang dewasa meningkatkan

fokus,
daya ingatan,
keseimbangan,
mengurangkan stress,
dan mengatur mood agar positif dan ceria.
•BRAIN GYM bukan saja membantu meningkatkan prestasi
akademik tetapi juga sukan.
W
H
O
W
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A
T
Understand
students
Profesional
problem
discussion
5E MODEL

My Therapies
Integration of
ICT
Journey

Fun learning
Project based and repeat
learning method

Comfort zone Culture


THE 5E MODEL
5E MODEL

•The 5E Instructional Model of Inquiry was


developed by the Biological Sciences Curriculum
Study (BSCS) –modified

•The model is grounded in constructivism.

•The 5E model is one model, but not the only


model, for teaching inquiry.
ENGAGE

An introductory stage where


the teacher captures the
students’ interest. This may
involve:
•Demonstration
•Link with environment
•Role play
•reading aloud
•assessing prior knowledge
•asking questions
EXPLORE

Students carry out


cooperative
activities to explore
the topic and to
develop a common
set of concrete
knowledge.

•Group work
•Project task
•Brainstorm
•Drawing
EXPLAIN
Students develop their
own explanations and
listen to each other’s.
The teacher clarifies
concepts, introduces
vocabulary, and may
correct
misconceptions.

•Group discussion
•Presentation in
classroom
•Performance in
assembly
•Peer guidance
INTEGRATION OF ICT
• Powerpoint mischief
• Animal 4d
• Socrative
• Class dojo
• Khoot
• Flickr
• Ninja words
• Animation desk
• Go Animate
ELABORATE

Students carry out


further activities
to deepen their
knowledge, answer
new questions, or
confront
misconceptions.

•Additional
information from
friends
EVALUATE

•The teacher evaluates


student learning of
concepts and skills.

•Evaluation may lead into


a new 5E cycle of learning
to expand on or correct
concepts.
•Evaluation criteria
•Evaluation form
Implementation
1. Small discussion groups

2. Making learning relevant for my students by


connecting it to their lives

3. Using story structure

4. Problem based learning

5. Giving students autonomy over learning

6. Students need autonomy over content

7. Free video conferencing technology


Impact of implementation of
method
• Abilities and skills
• Ability to communicate, express your views, use language as a
very powerful tool,
• Become better problem solvers and not be afraid to think
outside the box so
• Confidence
• Curious
• Communication and collaboration, creativity and innovation,
critical thinking and problem solving, reflection and awareness,
flexibility and adaptability, initiative and self-direction, social
and cross-cultural skills, productivity and accountability,
leadership and responsibility, information literacy, and media
literacy.
The skills, the knowledge and the
competencies that students gain when teach?

1. They don't need to "know" everything, but they need to know how to find accurate
information when needed.

2. They need to be good readers. Everything else will come so much easier.

3. They should not be afraid of big dreams - or too shy to pursue them.

4. They should be willing to work hard to achieve those dreams.

5. They need a strong "cultural capital" to achieve in today's global world.

6. They should be highly competent in technology.

7. They should be critical thinkers and problem-solvers.


Make learning meaningful to
students
• Peer-to-peer accountability
• Student-to-teacher accountability
• Teacher-to-student accountability
• Choice and collaboration
• Relation to real world experiences
• Exploration of cultures
• Criticism Free Zone
• Helpful Hint and Complimentary Language usage
• Outreach and collaboration with other schools
• Skill development / Leadership skills /Follower-ship skills /
Creative problem solving / Verbal and non-verbal
communication / Collaborative teamwork /
Global Citizenship
• Poverty
• Global piece
• Nuclear weapons
• Go green
• Pure Love on
country
H
O
W
W
H
Y

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