Limiters and compressors both process dynamic levels in audio, but limiters have a greater ratio than compressors. Limiters limit sounds above a set threshold, while compressors reduce the dynamic range by lowering loud parts and boosting quiet parts. Flanger and phaser effects use delayed signals to create a comb filter effect that boosts and attenuates frequencies, while gates and plugins are effects types. Sample rate describes how many times per second an analog audio signal is sampled when converted to digital information, with higher sample rates providing more samples and greater resolution.
Limiters and compressors both process dynamic levels in audio, but limiters have a greater ratio than compressors. Limiters limit sounds above a set threshold, while compressors reduce the dynamic range by lowering loud parts and boosting quiet parts. Flanger and phaser effects use delayed signals to create a comb filter effect that boosts and attenuates frequencies, while gates and plugins are effects types. Sample rate describes how many times per second an analog audio signal is sampled when converted to digital information, with higher sample rates providing more samples and greater resolution.
Limiters and compressors both process dynamic levels in audio, but limiters have a greater ratio than compressors. Limiters limit sounds above a set threshold, while compressors reduce the dynamic range by lowering loud parts and boosting quiet parts. Flanger and phaser effects use delayed signals to create a comb filter effect that boosts and attenuates frequencies, while gates and plugins are effects types. Sample rate describes how many times per second an analog audio signal is sampled when converted to digital information, with higher sample rates providing more samples and greater resolution.
Limiters are much like compressors. They both process
dynamic levels in pretty much the same way though the dif ference is that limiters have a much greater ratio . A typical compressor has a ratio of 20:1 or less whereas a limiter usually has a ratio of 10:1 to 100:1 The limiter limit the sound and leave intact the rest of the audio material. For example if you limit at -3dB everything that goes above this limit is turned down. A maximixer limit the sound at a given value and boost the sound above the specified threshold. COMPRESSION
Basically, compression reduces the dynamic range of your
recording by bringing down the level of the loudest parts, meaning the loud and quiet parts are now closer together in volume and the natural volume variations are less obvious . The audio compressor unit can then boost the overall level of this compressed signal. So the end result is that the quieter parts sound like they've been boosted in volume to be closer to the louder parts. A vocal take, a drum performance, a guitar recording - any musical performance has a natural range in volume, from the quietest part to the loudest part. This is known as the dynamic range. FLANGER, PHASER, CHORUS
Flanger and phaser ef fects stem from the delayed signal
principle. According to this principle, the signal can be taken from the output to be resent to the input with a slight delay, or it can be split and mixed with a small time lag. In both cases, this delay creates a phase dif ference between both signals with the well-known consequences. Some frequencies will be boosted while others will be attenuated or even completely canceled out. This is also known as a comb filter, because the spectral analysis of such a signal alternates between peaks (frequencies in phase) and dips (frequencies out of phase), like a comb. GATES
Plugins Ef fects WHAT IS SAMPLE RATE?
To keep it relatively simple, the sample rate of an audio
recording describes the number of times per second an audio signal was sampled when converted from its analog signal into digital information. The higher the number, the more samples are recorded, and the greater the resolution the audio recording will have. Common sample rates are 44.1khz, 48khz, 88.2khz, 96khz and so on. Sample rate also determines the frequency range of your recording.