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Players: - Y - Always To Call Side
Players: - Y - Always To Call Side
Players: - Y - Always To Call Side
• H – Adjuster
• Pack/Open
• 2x2 always opposite the call inside the X
• 3x1 always just inside the Z
• Big
• Home alignment is opposite Y as EMOLS
• Wing; Off; Strong; Weak; speak to H
• Bullets/Regular
• Home alignment as 2nd RB in Backfield
• Wing, Off; Strong; Weak; speak to H
PLAYERS
• Q – Quarterback
• Play determines alignment
• B – Running back
• Play determines alignment
• Under; Pistol; Flip; G;
UTM BASE PERSONNEL
• PACK – 10 PERSONNEL (1 RB, 0 TE, 4 WR)
• OPEN – 11 PERSONNEL (1 RB, 1 TE, 3 WR)
• HOG – Extra OT replaces Y in OPEN
• BIG – 12 PERSONNEL (1 RB, 2 TE, 2 WR)
• JUMBO – Extra OT replaces Y in BIG
• REGULAR – 21 PERSONNEL (2 RB, 1 TE, 2 WR)
• REGULAR HOG – Extra OT replaces Y
• BULLETS – 20 PERSONNEL (2 RB, 0 TE, 3 WR)
• BISON –13 PERSONNEL (1 RB, 2 TE, 1 OT @ Y, 1 WR)
• HERD –14 PERSONNEL (1 RB, 3 TE, 1 OT @Y, 1 WR)
• TIGHT – 22 Personnel (2 RB, 2 TE, 1 WR)
UNBALANCED FORMATION TAGS
• RHINO
• Left tackle goes to right side to make a 3 man OL surface
• ELEPHANT
• Right tackle goes to left side to make a 3 man OL surface
•U
• X over - X goes to call side, he is widest man on the ball
• ON
• Z Covers up inside receiver, usually the Y, indicates automatic X motion
(Orbit/Jet)
• XON
• Switches, the X and H (i.e. Najee for Caylon)
FORMATION TAGS
• NORMAL
• Outside WR on numbers, Inside WR split difference
• HASH
• Outside WR to field side reduce spilt to 10 yards from EMOLS, all other WR adjust accordingly
• COZY
• Z line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• CLOSE
• X line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• NASTY
• Outside WR align 4 yards from EMOLS, Inside WR split difference
• BUNCH
• 3x1 where point is set by Y 5 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• CLUSTER
• 3x1 where point is set by Y 10 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• STACK
• 2 man stack, alignment based on “Tag” call (X; H; Y; Z)
• “X Stack” is point man and stack alignment is relative to X normal alignment
• “H Stack” is point man and stack alignment is relative to normal H alignment
• PILE
• 3 man stack, alignment based on “Tag” call
FORMATION FAST CALLS
• “NOW, NOW”
• Same formation, different call, if previous play had motion, motion man stays
where he ended in final formation, automatic “KEY”
• “MULLIGAN”
• Same formation, same call, if previous play had motion, motion man stays
where he ended in final formation, automatic “KEY”
• “BANJO”
• Opposite formation, corresponding call, if previous play had motion, end in
final formation, automatic “KEY”
• “BOMB”
• New formation, new call, as fast as you can execute play
• “GRENADE”
• Same rules as “Bomb” except if motion required, motion man aligns in Pistol
• “Grenade, Grenade, Tracy 23”, so X lines up in pistol and runs phase right on snap
PACK
• RADAR (LAVA) • ROBIN (LINDA)
• 2x2 “unattached” • 3x1 “unattached”
• Base Call to boundary • Base Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty; Bunch; Cluster;
X Z X Z
H Y Y H
Q Q
B B
PACK UNBALANCED
• ROBIN ON (LINDA) REAGAN/LINCOLN
• 3x1 “unattached”
• Automatic X Jet/Orbit motion
• Tags:
• Cozy; Close; Hash; Stack; Wide Stack;
Bunch; Cluster;
Y Z
X H
Q
B
OPEN
• ROCKET (LASER) • TREY RT (TREY LT)
• 2x2 “attached” • 3x1 “attached”
• Call to boundary • Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty;
X Y X Y
H Z H Z
Q Q
B B
OPEN
• RAM (LION) • TRIPS RT (TRIPS LT)
• 2x1 “Unattached” • 3x1 “attached on nub side”
• Pass game can be 3x1, 2x2 or 2x1 rules • Rule Breaker for Z
• Call to field • Call to boundary
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; Stack; Wide • Cozy; Close; Hash; Bunch; Cluster;
Stack;
• Y Tags: Wing; Off; Strong; Weak
X Z X Y
Y H Z H
Q Q
B B
AUTOMATIC MOTION
• ROCKET REO (LASER) RICKY/LUCY
• 2x2 “attached”
• Call to boundary
• Tags:
• Cozy; Close; Hash; Stack; Wide Stack;
Nasty;
X Y
H Z
Q
B
UNBALANCED X MOTION
• RAM ON (LION) REX/LEX • TREY RT ON (TREY LT) TRACY/LACY
• “REX/LEX” Unbalanced, “unattached” • Unbalanced, “attached”
• Automatic X Jet/Orbit • Automatic X Jet/Orbit
• Tags: • Call to field
• WR Tags: Cozy; Close; Hash; • Tags:
• Y Tags: Wing; Off; Strong; Weak • Cozy; Close; Hash; Stack;
H Z Y Z
X Y X H
Q Q
B B
UNBALANCED X OVER
• U RAM (LION) • U TREY RT (TREY LT)
• “RAM” Unbalanced, “unattached” • “TREY” Tackle over “attached”
• X OVER • Tackle goes opposite call
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; • WR TAG: Cozy; Close; Hash; Stack;
• Y Tags: Wing; Off; Strong; Weak • H TAG: Wing; Off; Strong; Weak;
H X Y X
Y Z H Z
Q Q
B B
UNBALANCED TACKLE OVER
• ELEPHANT TREY RT (TREY LT) • ELEPHANT ROCKET (LASER)
• “RAM” Unbalanced, “unattached” • “ROCKET” Tackle over “attached”
• X OVER • Tackle goes opposite call
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; Bunch; • WR Tag: Cozy; Close; Hash; Stack;
Cluster; • H Tag: Wing; Off; Strong; Weak;
• H Tags: Wing; Off; Strong; Weak
X Y X Y
H Z H Z
Q Q
B B
UNBALANCED TACKLE OVER
• ELEPHANT TRIPS RT (TRIPS LT)
• OT away from Call
• Tags:
• WR Tags: Cozy; Close; Hash; Bunch;
Cluster;
• H Tags: Wing; Off; Strong; Weak
X Y
Z H
Q
B
BULLETS
• RACER (LANCER)
• 2x1 “Unattached”
• Pass game can be 3x1, 2x2 or 2x1 rules
• Tags:
• WR Tags: Cozy; Close; Hash; Stack; Wide
Stack;
• H Tags: Wing; Off; Strong; Weak
X Z
Y
Q H
B
BULLETS - UNBALANCED
• U RACER (LANCER) • RACER ON (LANCER) RHONDA/LULU
• X Over • “RACER ON” Unbalanced,
• Tags: “Unattached”
• WR Tags: Cozy; Close; Hash; Stack; Wide • Automatic X Jet/Orbit
Stack; • Z cover Y
• H Tags: Wing; Off; Strong; Weak • Tags:
• WR Tags: Cozy; Hash;
• H Tags: Wing; Off; Strong; Weak
Y X Y Z
Z X
Q H Q H
B B
BIG
• DOUBLE RT (DOUBLE LT) • BANDIT RT (BANDIT LT)
• 2x2 “attached” • 3x1 “attached on nub side”
• Call to boundary • Rule Breaker for Z
• Tags: • Call to boundary
• WR Tags: Cozy; Close; Hash; Nasty • Tags:
• Cozy; Close; Hash;
H Y H Y
X Z X Z
Q Q
B B
BIG
• RALLY (LOCO) • TWINS RT (TWINS LT)
• 2x1 “attached” • 2x1 “attached on nub side”
• Pass game can be 3x1, 2x2 or 2x1 rules • Rule Breaker for Z
• Call to field • Pass game can be 3x1, 2x2 or 2x1 rules
• Tags: • Call to boundary
• WR Tags: Cozy; Close; Hash; • Tags:
• H Tags: Wing; Off; Strong; Weak; • WR Tags: Cozy; Close; Hash; Stack; Wide
Stack
• H Tags: Wing; Off; Strong; Weak;
X Y X Y
Z Z H
H
Q Q
B B
2 BACK - UNBALANCED
• U RALLY (LOCO) • RALLY ON (LOCO) RITA/LISA
• “RALLY” Unbalanced • Unbalanced
• X Over • Automatic X Jet/Orbit
• Tags: • Call to field
• WR Tags: Cozy; Close; Hash; Stack; • Tags:
• H Tags: Wing; Off; Strong; Weak; • WR Tags: Cozy; Hash;
• H Tags: Wing; Off; Strong; Weak;
Y Z
Y X H
H Z X Q
Q
B
B
UNBALANCED TACKLE OVER
• ELEPHANT TWINS RT (TWINS LT) • ELEPHANT RALLY (LOCO)
• “TWINS” Unbalanced, “unattached” • “RALLY” Tackle over “attached”
• Tags: • Tackle goes opposite call
• WR Tags: Cozy; Close; Hash; Bunch; • Tags:
Cluster; • WR Tag: Cozy; Close; Hash; Stack;
• H Tags: Wing; Off; Strong; Weak • H Tag: Wing; Off; Strong; Weak;
X Y X Y
Z H Z
H
Q Q
B B
GOAL LINE / SHORT YARDAGE
• BISON RT (BISON LT) • HUGE RT (HUGE LT)
• Power Formation • Power Formation
• OT goes Opposite Call • Call to boundary
• Call to field • Tags:
• Tags: • WR Tags: Close; Hash;
• H Tags: Wing; Off; Strong; Weak; • H Tags: Wing; Off; Strong; Weak;
• FB Motion talks to Z unless Tagged • FB Motion talks to Z unless Tagged
X Y X Y
Q Z Q Z
H H
B B
GOAL LINE / SHORT YARDAGE
• TIGHT RT (TIGHT LT)
• Power Formation
• OT goes Opposite Call
• Call to field
• Tags:
• H Tags: Wing; Off; Strong; Weak;
• FB Motion talks to Z unless Tagged
X Y
Q Z
H
B