Instructional Materials: Human and Non-Human

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INSTRUCTIONAL MATERIALS

• Refer to the human and non-human materials and


facilities that can be used to ease, encourage, improved and promote
teaching and learning activities. They are whatever materials used
in the process of instruction. They are a broad range of resource
which can be used to facilitate effective instruction.
FIGURE 3: REMEMBERING CURVE

YOU REMEMBER:
90%
of what
you
learn
60% with many
50% of sensory
40% learning
30% of
of what activities
of what
what what you READ
20%
you you HEAR
of what
you HEAR you DO
SEE SAY SEE
READ only only SAY
only only only DO
ICT INTEGRATION

EDISON E. FERANIL
DEFINITION
• ICT Integration in the classroom is
• Not about Technology but teaching.
• ICT integration in education is not about technology but teaching.

• It is the teacher’s innovativeness that makes lesson
delivery meaningful.

• The purpose of integrating ICT is to improve the quality of


teaching and learning and to equip learners with 21st
century skills.

WHY ICT INTEGRATION?
GREAT TEACHING INVOLVES :
T E C H N O L O G I C A L P E DAG O G I C A L
C O N T E N T K N OW L E D G E ( T P C K )

TPACK contains:
• Technological skills
• Pedagogical skills and
• Content Knowlegde
• ICTs provide an immense learning and teaching opportunity
• ICTs use has a great potential to increase learners’ motivation.
• Use of ICTs make students better understand certain concepts by
making abstract concepts clearer;
• Use of ICTs provide opportunities for learning through simulation
thus reducing the risks involved in dangerous experiments and
operations;
• Provide learners and teachers with a reliable link to various
information sources
• Allow teachers more time for facilitation in classrooms
ICT integration
IMPACTS 21st Century
skills TO OUR LEARNERS
21ST CENTURY SKILLS

• Learning and Innovation Skills


• CRITICAL THINKING AND PROBLEM
SOLVING
• CREATIVITY AND INNOVATION
21ST CENTURY SKILLS
2.Work Creatively with Others skills
• COMMUNICATION AND COLLABORATION
• VISUAL LITERACY
• SCIENTIFIC AND NUMERICAL LITERACY
• CROSS-DISCIPLINARY THINKING
21ST CENTURY SKILLS

3.Information, Media and Technology Skills


• INFORMATION LITERACY
• MEDIA LITERACY
• ICT (INFORMATION, COMMUNICATIONS AND
TECHNOLOGY) LITERACY
ENGAGE STUDENTS IN
REASONING EFFECTIVELY
• To encourage our students develop abilities to use various
reasoning approaches ( inductive, deductive, ) when dealing with
real life issues at hand.
• Effectively analyze and evaluate evidence, arguments, claims and
beliefs
• Analyze and evaluate points of view
• Synthesize and make relations between information and
arguments
• Interpret information to draw conclusions
• Reflect critically on learning experiences and processes
AWAKEN PROBLEM SOLVING SKILLS IN
STUDENTS

• Solve different kinds of non-familiar problems in


both conventional and innovative ways
• Identify and ask significant questions that clarify
various points of view and lead to better solutions

WHAT IS A 21ST CENTURY STUDENT?

• These are students who are able to master content


while producing, synthesizing, and evaluating
information from a wide variety of subjects and
sources with an understanding of and respect for
diverse cultures.
STUDENTS DEMONSTRATE THE THREE
CS:
• Creativity
• Communication and
• Collaboration.
21ST CENTURY STUDENT
• They demonstrate digital literacy as well as civic responsibility.
• Virtual tools and open-source software create borderless learning
territories for students of all ages, anytime and anywhere.
• Students in the 21st century learn in a global classroom and it’s not
necessarily within four walls.
• They are more inclined to find information by accessing the Internet
through cellphones and computers, or chatting with friends on a
social media site.
CHANGING ROLE OF THE TEACHER
THE ROLE OF THE TEACHER MUST
CHANGE BECAUSE:
•ICTs will cause certain teaching resources to
became obsolete e.g. chalkboard.
• •ICTs will make some forms of assessment
redundant.
• •Its no longer sufficient for teachers merely to
impact content knowledge.
W H AT K I N D O F C O M P ET E N C E S A N D
SKILLS DO YOU EXPECT A TEACHER TO
ACQUIRE IN ORDER TO ADOPT TO THIS
CHANGE?
NEW COMPETENCIES

•Creativity
•Flexibility
•Skills for project work
•Collaborative skills
•Administrative and organizational skills
NEW ICT SKILLS
•Operate computers and use basic software.
•Evaluate and use computers and related ICT tools for instruction.
•Evaluate educational software.
•Create effective computer based presentations
•Search internet for resources
•Integrate ICT tools into students learning activities
•Create multimedia documents to support instruction
•Demonstrate knowledge of ethics and equity issues related to
technology.
DIGITAL
EDUCATION
TOOLS
EDMODO

• Edmodo is an educational tool that connects teachers and students,


and is assimilated into a social network. In this one, teachers can
create online collaborative groups, administer and provide
educational materials, measure student performance, and
communicate with parents, among other functions. Edmodo has
more than 34 million users who connect to create a learning
process that is more enriching, personalized, and aligned with the
opportunities brought by technology and the digital environment.
SOCRATIVE

• Socrative is a system that allows teachers to create


exercises or educational games which students can solve
using mobile devices, whether smartphones, laptops, or
tablets. Teachers can see the results of the activities and,
depending on these, modify the subsequent lessons in
order to make them more personalized.
EDUCLIPPER
• This platform allows teachers and students to share and
explore references and educational material. In eduClipper, you
can collect information found on the internet and then share it
with the members of previously created groups, which offers
the possibility to manage more effectively the academic
content found online, improve research techniques, and have a
digital record of what students achieved during the course.
Likewise, it provides the opportunity for teachers to organize a
virtual class with their students and create a portfolio where
all the work carried out is stored.
STORYBIRD
• Storybird aims to promote writing and reading skills in
students through storytelling. In this tool, teachers can
create interactive and artistic books online through a
simple and easy to use interface. The stories created can be
embedded in blogs, sent by email, and printed, among other
options. In Storybird, teachers can also create projects with
students, give constant feedback, and organize classes and
grades
KAHOOT!
• Kahoot! is an educational platform that is based on games
and questions. Through this tool, teachers can create
questionnaires, discussions, or surveys that complement
academic lessons. The material is projected in the
classroom and questions are answered by students while
playing and learning at the same time. Kahoot! promotes
game-based learning, which increases student engagement
and creates a dynamic, social, and fun educational
environment.
ANIMOTO

• Animoto is a digital tool that allows you to create


high-quality videos in a short time and from any
mobile device, inspiring students and helping
improve academic lessons. The Animoto interface is
friendly and practical, allowing teachers to create
audiovisual content that adapts to educational
needs.
Technology, like art, is a
soaring exercise of the
human imagination.
-Daniel Bell
RESOURCES

• traditional_classroom by Unknown used under Creative Commons Attribution-


NonCommercial-NoDerivatives 4.0 International License
• modern_classroom by Unknown used under Creative Commons Attribution-
NonCommercial-NoDerivatives 4.0 International License
• changing_role_of_the_teacher by Unknown used under Creative Commons Attribution-
NonCommercial-NoDerivatives 4.0 International License
• http://unesdoc.unesco.org/images/0021/002134/213475e.pdf

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