Professional Documents
Culture Documents
Engineering Mechanics
Engineering Mechanics
Engineering Mechanics
MECHANICS
What is Engineering Mechanics?
Kinematics and kinetics together form the field of dynamics. Collectively, the
study of statics and dynamics is called classical mechanics.
HISTORICAL BACKGROUND
Galileo, Galilee (1564 – 1642) – his experiments led to the development of the
principles of dynamics, exploding some of the false theories of the Greek
philosophers. His investigations obtained the experimental proof of laws of falling
bodies even though he was handicapped by lack of adequate clocks for measuring
small time intervals.
Christian Huygens (1629 – 1695) – continued the mechanics investigations started
by Galileo. He invented the pendulum clock, determined the acceleration of
gravity, and introduced the theorems respecting centrifugal force.
Sir Isaac Newton (1642 – 1727) – completed the formulation of the basic principles
of engineering mechanics by his discovery of universal gravitation and by his
statements of the laws of motion. The great importance of Newton’s contribution
to mechanics is evident by the fact that classical mechanics is often called
Newtonian mechanics. The modern Newtonian mechanics includes the mechanics
of rigid bodies, fluids and deformable solids.
HISTORICAL BACKGROUND
In the 20th century, Albert Einstein proved that classical mechanics fails to
explain the behaviour of high speed bodies and put forth the theory of
relativistic mechanics.
Schrodinger (1887 – 1961) and de Broglie (1829 – 1965) – showed that
Newton’s laws are not valid for atomic distances. They became the architects
of quantum mechanics or wave mechanics.
CLASSIFICATION OF ENGINEERING
MECHANICS
CLASSIFICATION OF ENGINEERING
MECHANICS
To Engineers, the important areas of mechanics are mechanics of solids and
mechanics of fluids. The mechanics of rigid bodies is further subdivided into
statics and dynamics.
A body is composed of innumerable number of particles held together by
internal cohesion. It is a portion of matter limited in every direction. It is a
very small amount of matter which may be assumed to occupy a single point
in space. A rigid body is a body which can retain its shape and size even if
subjected to external forces.
Mechanics of fluids is further subdivided into the study of ideal fluids,
incompressible fluids, viscous fluids and compressible fluids.
PREVIEW OF STATICS
Although this law is valid for particles, Newton showed that it is also applicable to
spherical bodies, provided that there masses are distributed uniformly.
When attempting to derive this result, Newton was forced to develop CALCULUS.
If we let 𝑚𝐴 = 𝑀𝑒 (the mass of the earth), 𝑚𝐵 = 𝑚 𝑡ℎ𝑒 𝑚𝑎𝑠𝑠 𝑜𝑓 𝑎 𝑏𝑜𝑑𝑦 , and 𝑅 =
𝑅𝑒 𝑡ℎ𝑒 𝑚𝑒𝑎𝑛 𝑟𝑎𝑑𝑖𝑢𝑠 𝑜𝑓 𝑡ℎ𝑒 𝑒𝑎𝑟𝑡ℎ , then 𝐹 in Eq. (1.4) will be the weight of the
body. Comparing 𝑊 = 𝐺𝑀𝑒𝑚/𝑅𝑒² with 𝑊 = 𝑚𝑔, we find that 𝑔 = 𝐺𝑀𝑒𝐼𝑅²𝑒
FIGURE 1.1
FUNDAMENTAL PROPERTIES OF VECTORS
A knowledge of vectors is a prerequisite for the study of statics.
The differences between scalar and vector quantities must be understood:
A scalar is a quantity that has magnitude only. A vector is a quantity that
possesses magnitude and direction and obeys the parallelogram law for
addition.
Because scalars possess only magnitudes, they are real numbers that can be
positive, negative, or zero. Physical quantities that are scalars include
temperature, time, and speed.
Force, velocity, and displacement are examples of physical quantities that are
vectors. The magnitude of a vector is always taken to be a nonnegative
number. When vector represents a physical quantities, the units of the vector
are taken to be the same as the units of its magnitude (pounds, meters per
second, feet, etc.)
The algebraic notation used for a scalar quantity must, of course, be different
from that used for a vector quantity. Scalars are written as italicized English
or Greek letters – for example, t for time and θ for angle; vectors are written
as boldface letters – for example, F for force; and the magnitude of a vector
A is denoted as |A| or simply A (italic).
There is no universal method for indicating vector quantities when writing by
hand. →
The more common notations are A, A, Ā, A.
Unless instructed otherwise, you are free to use the convention that you find
most comfortable.
IMPORTANT PROPERTIES OF VECTORS
It is often convenient to find the sum E + F + G by adding the vectors from tip
to tail, as shown in Fig 1.4. The sum of the three vectors is seen to be the
vector drawn from the tail of the first vector (E) to the tip of the last vector
(G). This method, is called the polygon rule for addition, can easily be
extended to any number of vectors.
The subtraction of two vectors A and B, written as A-B, is defined as A-B = A +
(-B), as shown in Fig 1.5.
Because of the geometric nature of the parallelogram law and the triangle
law, vector addition can be accomplished graphically. A second technique is to
determine the relationships between the various magnitudes and angles
analytically by applying the laws of sines and cosines to a sketch of the
parallelogram (or the triangle).
It is unfortunate that the symbols +, -, and = are commonly used in both
scalar and vector algebra, because they have completely different meanings
in two systems.
In computer programming, this is known as operator overloading, where the
rules of the operation depend on the operands involved in the process.
Representation of Vectors Using Rectangular
Components
In engineering applications, it is customary to describe vectors using their
rectangular components and then to perform vector operations such as
addition, in terms of these components.
a. Rectangular Components and direction cosines
The reference frame we use throughout this book is shown in Fig. 1.6(a). It is
a right-handed, rectangular Cartesian coordinate system. To test for right-
handedness, curl the fingers of your right hand and extend your thumb, as
shown in the figure. The coordinate axes now should line up with your hand as
follows: the palm is parallel to the x-direction, the fingers point in the y-
direction, and the thumb lies in the z-direction.
If a vector A is resolved into its rectangular components as illustrated Fig.
1.6(b), it can be written as
𝐴 = 𝐴𝑥 i +𝐴𝑦 𝑗 + 𝐴𝑧 𝑘 (1.5)
Where 𝐴𝑥 i, 𝐴𝑦 𝑗, 𝐴𝑧 𝑘 are the vector components of A. the scalar components of
A are
𝐴𝑥 = 𝐴 𝑐𝑜𝑠θ𝑥 𝐴𝑦 = 𝐴 𝑐𝑜𝑠θ𝑦 𝐴𝑧 = 𝐴 𝑐𝑜𝑠θ𝑧 (1.6)
Where 𝜃𝑥 , 𝜃𝑦 , 𝑎𝑛𝑑 𝜃𝑧 are the angles between A and the positive coordinate
axes.
The scalar components can be positive or negative, depending upon whether
the corresponding vector component points in the positive or negative
coordinate direction.
The magnitude of A is related to its scalar components by
The unit vector 𝜆 in the direction 𝐴𝐵 can be found by dividing the vector 𝐴𝐵
by its magnitude:
𝐴𝐵 𝑥𝐵 −𝑥𝐴 𝑖 + 𝑦𝐵 −𝑦𝐴 𝑗 + 𝑧𝐵 −𝑧𝐴 𝑘
𝜆= = (1.16)
𝑑
𝐴𝐵
𝐴𝑥 𝐴𝑦 𝐴𝑧
𝐴 𝑥 𝐵 ∙ 𝐶 = 𝐵𝑥 𝐵𝑦 𝐵𝑧 (1.30)
𝐶𝑥 𝐶𝑦 𝐶𝑧
The following identities relating to the scalar triple product are useful:
A x B · C = A· B x C = B · C x A= C · A x B (1.31)
Observe that the value of the scalar triple product is not altered if the
locations of the dot and cross are interchanged or if the positions of A, B, and
C are changed – provided that the cyclic order A-B-C is maintained.
Review of Equations
Universal law of gravitation
𝐺𝑚 𝑚
𝐹 = 𝐴2 𝐵
𝑅
𝐺 = 6.67 𝑥10−11 𝑚3 /(𝑘𝑔 ∙ 𝑠 2 )
Rectangular components of vectors
𝐴 = 𝐴𝑥 i +𝐴𝑦 𝑗 + 𝐴𝑧 𝑘
𝐴 + 𝐵 = (𝐴𝑥 +𝐵𝑥 )i +(𝐴𝑦 + 𝐵𝑦 )𝑗 + (𝐴𝑧 + 𝐵𝑧 )𝑘
𝐴𝐵 = 𝑥𝐵 − 𝑥𝐴 𝑖 + 𝑦𝐵 − 𝑦𝐴 𝑗 + 𝑧𝐵 −𝑧𝐴 𝑘
Vector multiplication
𝐴 ∙ 𝐵 = 𝐴𝑥 𝐵𝑥 +𝐴𝑦 𝐵𝑦 +𝐴𝑧 𝐵𝑧 = ABcos 𝜃
𝑖 𝑗 𝑘
A x B = 𝐴𝑥 𝐴𝑦 𝐴𝑧 |A x B|=ABsin 𝜃
𝐵𝑥 𝐵𝑦 𝐵𝑧
𝐴𝑥 𝐴𝑦 𝐴𝑧
𝐴 𝑥 𝐵 ∙ 𝐶 = 𝐵𝑥 𝐵𝑦 𝐵𝑧 𝜃 = angle between A and B
𝐶𝑥 𝐶𝑦 𝐶𝑧
Chapter 2:
Basic Operations with
Force Systems
Equivalence of Vectors
In mechanics, the term equivalence implies interchangeability; two vectors
are considered to be equivalent if they can be interchanged without changing
the outcome of the problem.
Equality does not always result in equivalence. For example, a force applied
to a certain point in a body does not necessarily produce the same effect on
the body as an equal force acting at a different point.
From the viewpoint of equivalence, vectors are representing physical
quantities are classified into the following three types:
1. Fixed vectors: Equivalent vectors have the same magnitude, direction, and point
of application.
2. Sliding vectors: Equivalent vectors have the same magnitude, direction, and line
of action.
3. Free vectors: Equivalent vectors have the same magnitude and direction.
Force