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USING KAHOOT!

IN
THE CLASSROOM C

https://kahoot.com/?deviceId=67d5cd04-4960-442f-875b-
6e54ad24c5fcR&s=&sessionId=1560187665280
Purpose of Kahoot!

One assessment
Fun & Result:
strategy that
interactive for formative data
measures
students and feedback
student learning
Significant Features:

Students can play the Interactive learning games produced by educators

Option 1: Teachers create a Option 2: Teachers design a Option 3: Teachers develop


traditional multiple choice quiz matching game called Jumble surveys

Provides formative assessment data and feedback


Thomas and Boysen Taxonomy

Using Kahoot! to Improve Student Learning:

According to Thomas and Boysen:


Many educators use, “Computer[s] as teaching device rather
than a learning device. [Yet] the ultimate goal of education is
to assist the student in learning to educate himself” (Thomas
and Boysen p. 1-2).

They argue instead of using computers to substitute traditional


activities, like tutorials, drills, practice, and simulation for
students, these devices should be used as a part of a whole
learning process to include “experiencing, informing,
reinforcing, integrating, and utilizing” (p. 2).
Thomas and Boysen Taxonomy (cont.)

They argue experiencing, informing, reinforcing, integrating, and utilizing


are all steps that make up the entire learning process.

Examples of this tool being utilized for the various steps:

• Kahoot! could be used in the beginning to experience a topic. Either as a pre-test to introduce
a topic or to review a previous one and how it relates to the new lesson

• Kahoot! could be used to reinforce the topic after informing students

• Kahoot! could be used to integrate the new information and apply it to a new activity (a
formative assessment)

• Kahoot! could be used to utilize the new concepts. Perhaps students could create an original
product using this tool (if students have access to this feature)

*It would not be appropriate to use Kahoot! for the informing phase as its not a direct instruction tool
First: Students will analyze three dominant
Chinese philosophies…

Then: in order to evaluate which would be


most effective in meeting its purpose.

Example: Evaluate is a higher level/more complex


process than analysis.

Kahoot! can be used to measure whether


these learning goals were met and if
students are ready for more complex tasks
They are
motivated to
My students play and
love Kahoot! engaged in the
process. They
want to do well! Kahoot! in
My
The music and
competition
create a fun
It’s one of my
favorite ways to
informal assess
Classroom:
students and
energy in the
review for
room
exams
Relatively few activity choices:

• Includes only multiple choice, matching, and


survey activities

Should not use for formal assessment


Critique of because data can easily be falsified
• Students can shout out the answers or easily see
Tool: what their peers selected
• It is difficult to monitor as it is such an active game

Students must have their own account to


create games
• This is a normal practice, but if BCPS would
subscribe to this software, students could design
their own

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