The document discusses Second Life, a 3D virtual world, and considers if it represents the next dimension for libraries. It outlines that Second Life has over 3.8 million residents globally and its own economy and communication tools. Many universities now have a presence in Second Life for distance education purposes. Several libraries have also established islands or branches in Second Life. The document argues that now is the time for libraries to get involved in Second Life as both an opportunity to lead and for the potential educational rewards, though it does require resources to build a presence.
The document discusses Second Life, a 3D virtual world, and considers if it represents the next dimension for libraries. It outlines that Second Life has over 3.8 million residents globally and its own economy and communication tools. Many universities now have a presence in Second Life for distance education purposes. Several libraries have also established islands or branches in Second Life. The document argues that now is the time for libraries to get involved in Second Life as both an opportunity to lead and for the potential educational rewards, though it does require resources to build a presence.
The document discusses Second Life, a 3D virtual world, and considers if it represents the next dimension for libraries. It outlines that Second Life has over 3.8 million residents globally and its own economy and communication tools. Many universities now have a presence in Second Life for distance education purposes. Several libraries have also established islands or branches in Second Life. The document argues that now is the time for libraries to get involved in Second Life as both an opportunity to lead and for the potential educational rewards, though it does require resources to build a presence.
University College Dublin, An Coláiste Ollscoile, Baile
Belfield, Dublin 4, Ireland Átha Cliath, Belfield, Baile Átha Cliath 4, Eire What is Second Life? (SL) - 1
Second Life is a 3-D virtual world
entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 3,865,315 people from around the globe. What is Second Life? (SL) - 2
• Own currency (c270 Linden dollars = US$1)
• Communication (currently IM but soon voice)
• ‘Civil’ partnerships (and divorce)
• Not all fun…..much more than a game
Second Life and the ‘traditional WWW’
• Content similar in many ways i.e. sex, gambling and
rock-n-roll very popular
• Issues similar in many ways (especially to early web )
i.e. US dominated, uncertainty, rapid change, copy right concerns, moral issues and viruses.
• Some new issues too - Second Life Liberation Army,
Riots…
• Most importantly – reminiscent of web mid-1990s.
Has SL’s time arrived?
“I am getting the same feeling about SL that I got about
the web in 1994” Stephen Abram (VP of Innovation, Sirsi Dynix)
“We think there is a phenomenon occurring . . .
something huge here. We'll see the rise of the new Googles, the new Amazons” Collin Perris (Head of Digital Convergence, IBM)
“We are planning to establish a Swedish embassy in
Second Life primarily as an information portal for Sweden," Olle Waestberg (Director Swedish Institute) Education in Second Life
• Many US universities in SL (including Berkley, Harvard
& Stanford)
• Universities from other countries too: UK, Australia,
Denmark, France, The Netherlands etc.
• Delivering real classes to students, skills practice,
(Critical Approaches To Children's Literature) Keith O'Sullivan, Pádraic Whyte (Eds.) - Children's Literature Collections - Approaches To Research-Palgrave Macmillan US (2017) PDF