Final FILIPINO TTL1 Grp9 Edgar Dales Cone of Experience

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TECHNOLOGY

FOR TEACHING
AND LEARNING 1
Edgar Dale’s Cone
Of Experience
The cone of experience
 The cone is a visual analogy,
and like all analogies, it does
not bear an exact and detailed
relationship to the complex
elements it represents.’
- Edgar Dale
Eight M’s
Of
Teaching
Milieu
The learning environment.

Matter
The content of learning.
Method
The teaching-learning strategy.

Material
-The resources of learning.
Media
Communication in Teaching and
Learning.

Motivation
Arousing and Sustaining Interest
in Learning.
Mastery
Internalization of learning.

Measurement
Evidence that learning took place.
The Main Elements of the Cone of
Experience
The Bands in Dale’s Cone of
Experience

Direct Purposeful Experience

 refer to foundation of
experiencing learning.
Contrived Experience
 It is in this category that
representations such as models
miniatures, or mock ups are
used.
Dramatized Experience

 commonly used as activities that


allows students to actively
participate in a reconstructed
experience through role playing
or dramatization.
Demonstrations

 when one decides to show how


things are done, a demonstration
is the most appropriate
experience.
Study Trips

 these are actual visits to certain


locations to observe a situation or
a case which may not available
inside the classroom.
Exhibits
 these are displays of models
such as pictures, artifacts, posters
among others that provide the
message or information.
Television and Motion Pictures
 these technology equipment
provide at a two-dimensional
reconstruction of a reality.
Still Pictures, Recordings, Radio
 still are pictures or images.
 can often be understood by those
who cannot read. Lack auditory
dimension.
Example:
Listening to music
Listening to old radio broadcasts
Visual Symbols
 these are more abstract
representations of the concept or
the information.
 no longer involves reproducing
real situations
Example:
Diagrams and Charts
Verbal Symbols
 This category appears to be the
most abstract because they may
not look like the concept or object
they represent but are symbols,
words, codes or formulae.
Brunner’s Three Model of
Learning
Enactive
 a series of actions.
Iconic
 a series of illustrations or icons.
Symbolic
 a series of symbols.
Presentor 1: Verallo Raymond
Presentor 2 : Ortega Jamika
Presentor 3: Golong Amalia
Presentor 4: Bellones Sylvia

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