Lesson 8: Teaching With Contrived Experience

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Lesson 8

Teaching with Contrived


Experience
If for one reason or another, we
cannot employ direct experience as
materials for instruction, let us
make use of an edited version of
direct experience the contrived
experience.
Focus Questions:
What are contrived experience?

Why do we make use of contrived experience?


What are contrived experience?

These are “edited” copies of reality


and are used as substitutes for real
things when it is not practical or
not possible to bring or do the real
thing in the classroom.
Why do we make use of contrived experience

1.Overcome limitations of space and time,


2.To “edit” reality for us to be able to focus
on parts or a process of a system that we
intend to study,
3.To overcome difficulties of size,
4.To understand the inaccessible,
5.Help the learners understand abstractions.
Different kinds of Contrive Experiences

Model
Mock - up
Specimen and Object
Simulation
Game
Model
Is a reproduction of a real thing in
a small scale, or large scale, or
exact size but made of synthetic
materials. It is a substitute for real
thing which may or may not be
operational.
Mock - up
Is an arrangement of a real device or
associated devices, displayed in such
a way that representation of reality
is created. It may be an economical
reproduction of a complicated or
costly device, to be observed for
learning purposes.
Specimens and Objects

Is any individuals or item considered


typical of a group, class or whole.
may also include artifacts displayed
in a museum or objects displayed in
exhibits or preserved insect
specimens in science.
Simulation
Is a representation of a manageable
real event in which the learner is an
active participation engaged in
learning a behavior or applying
previously acquired skills or
knowledge.
10 general purposes of simulations and games in education

1. To develop changes in attitudes.


2. To change specific behaviors.
3. To prepare participants for assuming new roles in the future.
4. To help individuals understand their current roles.
5. To increase the students’ ability to apply principles.
6. To reduce complex problems situations to manageable
elements.
7. To illustrate roles that may affect one’s life but that one may
never assume.
8. To motivate learners.
9. To develop analytical processes.
10.To sensitize individual to another person’s life role.
Games
A physical or mental activity or
contest that has rules and that
people do pleasure. It is also
played to Win.
Thank you!!!

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