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MATH GAMES&PUZZLES RULES IN POWERPOINT-edited SEPT. 25,2019.pptx Version 1
MATH GAMES&PUZZLES RULES IN POWERPOINT-edited SEPT. 25,2019.pptx Version 1
Elem = 17
Sec = 16
TWG = 5 Arnold Elarcosa
GT = 38
Venus Apiag Paye
Shiela Oñez
Allan Suliva
TWG = 5
• Division EPSvrs teamwork / Interfacing
• All EPSvrs will attend all activities (regardless of
discipline) as long as there are no other activities
scheduled for the specific EPSvr’s main assignment
• Current programs:
• Action Research in Teaching Mathematics
• CNR (Care for NorMin Readers) / Remedial Reading
• Early Grade Mathematics Assessment (EGMA),
• administration mechanisms and guidelines
• Write shop on Formulation of Assessments: Written Output
and/or Performance Tasks anchored on DO 8, s. 2015
• Written Output
• Performance Task
• Quarterly Assessment
• Lesson Exemplars Writing
• Explicit Teaching Method
• Teaching Math Through Problem Solving
• Open Approach Innovation
Math Games for STF:
1. DaMaths
2. Rubik’s Cube
3. SuDoKu
4. Tower of Hanoi
2020 MMC
Metrobank–MTAP–DepED
Math
Challenge
Rules:
1. DaMaths
Chairman : Leah G. Xenos, PSDS
Members
Grade 1&2 : Joel A. Ebarat, P1
Grade 3&4 : Juanito P. Bergado, P1
Grade 5&6 : Arlene C. Barquilla, P1
Grade 7 : Fe P. Ruizal, HT I
Grade 8 : Eric J. Caguindangan, HT I
Grade 9 : Romeo S. Arenaza, P1
Grade 10 : Ana T. Cuevas, HT III
Invented by
Jesus Huenda,
Education Program
Specialist.
a wrong
DaMath Board
OVERALL MECHANICS FOR DAMATHs
1. Each participating District (for Elementary) and
school (for the secondary) should only have 1
contestant for each category. The contestant
should be a bonafide student enrolled in the
current school year
Hence, there will only be 3 contestants for each
District in the elementary and 4 contestants for
each school in the secondary.
2. The competition will be conducted through a
single elimination or knockout system.
3. Each contestant will provide their own DAMATH
Board and chips during the contest proper.
RULES IN PLAYING DAMATHs
Basically the rules in playing the Filipino
checkerboard game called “dama” will be used
with modifications in integrating Mathematics as
follows:
1. Set the starting positions of the chips
2. After the starting positions of the chips have
been set, the first player is determined by
tossing of coin. The first player will occupy the
side of the DAMATHs board where (0, 0) is
located.
3. A chip is allowed to move diagonally forward
only to an adjoining vacant square.
RULES IN PLAYING DAMATHs
4. A chip has to take the opponent’s chip
diagonally forward or backward, thus, pass is
not allowed
5. Mathematical operations ( + - ÷ *) will be used
depending on the vacant square’s operation
symbol where the Taker chip lands by jumping
over the Taken chip (the latter chip has to be
removed from the board after performing the
indicated mathematical operation and recording
the same in the scoresheet)
6. In taking a chip or more than one chip, the Taker
chip is always the addend, minuend,
multiplicand, or dividend as the case may be.
RULES IN PLAYING DAMATHs
7. When two (2) Taker chips will take the same
number of chips, it’s up for the player to decide
which to move.
7. In taking a chip or more than one chip, the
Dama Rules on “dama”, mayor dalawa or tatlo,
mayor tatlo over dalawa, mayor dama and
mayor dalawa or tatlo over dama prevail.
8. A chip is declared as “dama”upon reaching
terminally on the following designated squares.
For Blue chip : ( 0, 7 ), (2,7),(4,7), 6,7)
RULES IN PLAYING DAMATHs
9. A move, e.g. 2 (6,3 ), is good only at the most
for one (1) minute including its corresponding
entries in the scoresheet; while the game’s
duration is twenty (20) minutes
10. It will be the responsibility of the arbiter to
remind the player to make a move and write
entries in the scoresheet. This will be done 10
seconds before the (1) minute time frame.
11. If in case a player did not finish writing the entries
in the scoresheet after 1 minute, the arbiter will
stop the time. This is to give the player time to
finish writing in the scoresheet. The extra time is
exclusive of the twenty- minute’s game duration.
RULES IN PLAYING DAMATHs
12. A player may consume the whole minute in
taking chips and writing the entries in the
scoresheet.
Rules in taking a chip:
a. The score is doubled when a “dama” takes a
non – dama.
b. The score is doubled when a non – dama takes
a “dama”
c. The score is quadrupled when a “dama” takes
a “dama”
RULES IN PLAYING DAMATHs
13. A player is required to take a chip/s when there is
still time left (remaining seconds of the 20-
minutes game duration )
14. The game ends when any of the following
situations occur:
a. If no show of one is declared after ten
minutes.
b. Repetitive moves of any or both players.
c. A player resigns or refuse to move.
d. A player’s chip is cornered.
e. A player has no more chip to move
f. The 20-minutes game duration ended
RULES IN PLAYING DAMATHs
15. The remaining chips have to be added to the
respective player’s total scores.
a. For Polynomial DAMATHs, use the coordinates of
the point in the DAMATH Board as the value of x & y
to be substituted in the Polynomial Expression in
the remaining chip/s
b. For other DAMATHs game, use the value as
indicated in the chip as the value to be added to the
player’s score
16. “DAMA” chip’s corresponding value is doubled
17. The player with the greater total score is declared
winner for which he/she is entitled so one (1) point in
the tally sheet of contestant or one-half (0.5) point in
case of a draw.
RULES IN PLAYING DAMATHs
18. In case two (2) or more players have the same
number of winnings, their previous games will
be considered. Whoever won in these games
prevails. If a winner cannot be determined from
these games, a 10 – minute rematch shall be
done. Players are not allowed to resign in the
rematch. Point system (Adding the scores in
each Game / Rematch) shall be followed if no
player emerges as a winner after the rematch.
RULES IN PLAYING DAMATHs
19. Only one score sheet is allowed to be
accomplished alternately by the two players
whereby incorrect entries shall be their
responsibility. In case of incorrect entries in the
scoresheet, a player has to immediately call the
attention of the competition facilitator by
raising one’s hand, that is, after stopping the
time. As determined by the said facilitator, the
appropriate corrections will be done by the
erring player in as much as the former’s
decision is final and not appealable.
DAMATH SCORESHEET
Name Name
School School
Grade Grade
NOTE: Add all the values of the remaining chips to the total score to get the
GRAND TOTAL. Remaining DAMA chip’s corresponding value is doubled.
The player with greater score wins.
DAMATH SCORESHEET
Name Name
School School
Grade Grade
10 moves to (2,3)
Remaining Chips : Remaining Chips :
Total Total
Grand Total Grand Total
NOTE: Add all the values of the remaining chips to the total score to get the
GRAND TOTAL. Remaining DAMA chip’s corresponding value is doubled.
The player with greater score wins.
3 6 9 12
8 11 4 1
5 2 7 10
10
10 7 2 5
1 4 11 8
12 9 6 3
DAMATH SCORESHEET
Name Name
School School
Grade Grade
Total Total
Grand Total Grand Total
NOTE: Add all the values of the remaining chips to the total score to get the
GRAND TOTAL. Remaining DAMA chip’s corresponding value is doubled.
The player with greater score wins.
RULES IN PLAYING DAMATHs
20. The time spent in correcting the entries is
exclusive of the 20- minute’s game duration.
21. Scoresheet will be reviewed by a panel of
reviewers, Corrections will be done to the wrong
entries which were not checked during the game
22. A player must write entries in the score sheet
first before making a move.
23. The player must pass the score sheet with
complete entries to the opponent. This marks
the start of the 1-minute time given to the
opponent to write entries in the score sheet and
to make a move.
RULES IN PLAYING DAMATHs
24. For developing the skills in each category, score
in Integer DAMATHs should be integers,
Rational DAMATHs in fractions, Radical
DAMATHs with simplified radicals. For
polynomial DAMATHs simplify the polynomials
and then evaluate it to get the score.
ELEMENTARY LEVEL
3 6 9 12
8 11 4 1
5 2 7 10
10 7 2 5
1 4 11 8
12 9 6 3
ELEMENTARY LEVEL
ELEMENTARY LEVEL
SECONDARY LEVEL
SECONDARY LEVEL
SECONDARY LEVEL
SECONDARY LEVEL
–9 𝟐 – 𝟖 12 𝟐 64 𝟐
Invented by
Jesus Huenda,
Educ. Prog.Specialist.
RULES IN PLAYING DAMATHs
12. A player may consume the whole minute in
taking chips and writing the entries in the
scoresheet.
Rules in taking a chip:
a. The score is doubled when a “dama” takes a
non – dama.
b. The score is doubled when a non – dama takes
a “dama”
c. The score is quadrupled when a “dama” takes
a “dama”
Rules:
2. Rubik’s Cube
Chairman : Tita Pita L. Bago, PIII – DIC
Members :
Samson P. Sardan, HT I
Simfroso B. Arbois PI
• RUBIK’S CUBE
• Rubik’s Cube- is a TOY in the shape of a cube with
nine squares an each side, each side a different
color. The game is to mix up the colors then put
them back in order. When the puzzle is solved,
each face of the cube is a solid color.
CELL
x
MECHANICS FOR SUDOKU
8. Winners will be determined
through the consumed time in the
SoDuKo puzzle. Any contestant who
have consumed least time in the
puzzle will be declared winners.
9. The decision of the contest
administrator is official and final.
Rules:
4. Tower of Hanoi
Chairman : Sweet Mary Gamad, PSDS
Member
Alma Salomon, HT III
Tower of Hanoi
No. of
moves 1 3 7 15 31 63 127 255 511 1,023
needed