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Design & Manufacturing of A Board Game: Tunca Zeki Berkkurt, Kene Productions
Design & Manufacturing of A Board Game: Tunca Zeki Berkkurt, Kene Productions
board game
Tunca Zeki Berkkurt, Kene Productions
Design Procedures
Design of a Dynamical System:
Thus for this system, our integrated transfer function will be;
Design Procedures
Design of a Control System:
This question’s answer will give us our game set up. For
a board game, by answering it, our board will be
designed. For example, a game about the crusades may
have a board including the map of Eastern
Mediterranean coasts including Byzantine Empire,
Kingdom of Jerusalem, Seljuks and Saracens.
Gamification of an Historical
Event
- Where/when does it take place?
Gamification of an Historical
Event
- Who are the actors? What do they do?
During the story, all the events occured will set our event
deck. In a board game, the events can be triggered by
the players, or drawn randomly, or played consecutively
as a card game. The famous Cold War game, Twilight
Struggle uses this last mechanic to implement event
chronology. These events can be played without using
an event deck, by getting triggered by player actions, as
if it is in Diplomacy.
Gamification of an Historical
Event
- What are the events and their results?
Gamification of an Historical
Event
- How the events and the actors affect each
other?
Plastic Figures