Professional Documents
Culture Documents
4Ms of Production Management
4Ms of Production Management
com/
presentation/322711508/4
The learners… -M-s-OF-PRODUCTION
4.1 Describe the 4Ms (Manpower, Method, Machine, Materials) of operations in
relation to the business opportunity: CS_EP11/12ENTREP-0h-j-12
4 M’s of Production Management
Method=
The Manager will determine the most efficient way for each portion
of the process to be done to eliminate damage to the product and
to eliminate areas where time and manpower are be wasted.
Controlling waste is the key to efficient and profitable production.
4. Demonstrate understanding of the 4Ms of operations. https://www.scribd.com/
presentation/322711508/4
The learners… -M-s-OF-PRODUCTION
4.1 Describe the 4Ms (Manpower, Method, Machine, Materials) of operations in
relation to the business opportunity: CS_EP11/12ENTREP-0h-j-12
4 M’s of Production Management
Manpower =
When examining the Methods you now have in place, what is the
ideal number of people it will take to perform these methods and
what positions should they be in? How will the personnel be trained
and measured for performance? What is the “cycle time” of each
part of the Method?
4. Demonstrate understanding of the 4Ms of operations. https://www.scribd.com/
presentation/322711508/4
The learners… -M-s-OF-PRODUCTION
4.1 Describe the 4Ms (Manpower, Method, Machine, Materials) of operations in
relation to the business opportunity: CS_EP11/12ENTREP-0h-j-12
4 M’s of Production Management
3. Machine=
When examining your facilities, vehicles and
tools, do you have everything you need to
ensure the safety of the employees while
maximizing the efficiency and productivity
of the department? Do all employees have
access to the same tools and equipment
if needed? Do the tools enable them to
perform tasks independently? Are they
trained on how to maintain the machinery
and tools?
4. Demonstrate understanding of the 4Ms of operations. https://www.scribd.com/
presentation/322711508/4
The learners… -M-s-OF-PRODUCTION
4.1 Describe the 4Ms (Manpower, Method, Machine, Materials) of operations in
relation to the business opportunity: CS_EP11/12ENTREP-0h-j-12
4 M’s of Production Management
4. Materials =
Do you have the materials needed to perform all parts of
production and are they conveniently
located to minimize
waste? Example: All material needed to
clean and package are always available
and are placed to minimize effort. Does the
layout of the production department
minimize wasted movement? Example: Does
the part flow go in one direction or does it zig
and zag throughout your facility?
4.1.1 Develop a product description;
7 Simple Steps to Writing Product Descriptions That Sell
CS_EP11/12ENTREP-0h-j-12 https://www.entrepreneur.com/article/230628
3. It'll help you describe your product more effectively with your
team, including your attorney, packaging or marketing expert,
engineers and potential business partners.
4.1.2 Create a prototype of the product; https://www.entrepreneur.com/article/80678
Creating a Product Prototype CS_EP11/12ENTREP-0h-j-12
ADVANTAGES OF PROTOTYPES
4. It will encourage others to take you more seriously.
When you arrive with a prototype in hand to meet any
professional--from your own attorney to a potential licensing
company--you separate yourself from the dozens of others who've
approached them with only vague ideas in mind. Instead, you'll
be viewed as a professional with a purpose, as opposed to just an
inventor with a potentially good idea.
Making a prototype by hand is a great way to start bringing your
product to life. Remember, there are no rules! Give yourself
permission to experiment. Look around the house and select
materials that you can use to test to see if your idea works.
4.1.2 Create a prototype of the product; https://www.entrepreneur.com/article/80678
Creating a Product Prototype CS_EP11/12ENTREP-0h-j-12
Developing Your Prototype
So now that you know that creating a prototype is a vital step in
your invention process, how exactly do you move forward and
actually do it? This stage in the inventing process is possibly the
period of greatest learning. This is where your words and thoughts
change from "Can I?" to "How will I?"
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Once you’ve built your prototypes based on the ideas you and your
team generated, it’s time to gather feedback from the people on
whom you are testing these. Optimizing how you gather feedback —
and, therefore, learn from your prototypes and users — is essential to
help you save time and resources in the Prototype and test stages of
the Design Thinking process – and in any other human-centered design
process. Being quick and efficient allows you to move rapidly from
creating a prototype, to putting it out to test it, to gathering feedback,
and finally to creating a new and improved iteration of your ideas. To
maximize learning from your tests, we will share six best practice tips on
how to gather feedback, as well as three methods on how you can
organize your feedback.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
Gathering feedback is a crucial element in the Design Thinking
process – and in all other human-centered design processes. In
order to maximize the benefits of gathering feedback, however, you
need to be purposeful about it. Here are some pointers to take note
of when thinking about gathering feedback from your users.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
1. Ways to Solicit Feedback
How you solicit feedback from your users (or team-mates, if you are
doing preliminary testing with your prototypes within your team)
depends largely on what type of prototype you have built. For
instance, if your prototype were a role-playing session, the
experience of acting out the roles would be a valuable source of
observations and feedback in itself. On the other hand, paper
interfaces and physical models might require additional interviews
with users to get them to talk about their thinking process while using
the prototype.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
1. Ways to Solicit Feedback
Nevertheless, there are some general rules of thumb you can rely on
in order to solicit better feedback. First, you can consider testing
out several versions of your prototype on users to gather feedback.
This helps to solicit critical feedback — because people tend to hold
back on overtly criticizing prototypes. When you present your users
with alternatives, you allow them to compare the various prototypes
and tell you what they liked and disliked about each version, and so
you will get feedback that is more honest.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
1. Ways to Solicit Feedback
You can also consider using the “I Like, I Wish, What If” method to
solicit honest feedback in testing sessions. This method provides
scaffolding for your users to voice their opinions in a critical but
positive manner. We will cover more on this method, and provide a
downloadable template for it, further down..
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
2. Test Your Prototypes on the Right People
Whom you test your prototypes on will affect the usefulness and
relevance of their feedback. If you are in the early stages of your
design project and just want some simple and rough feedback,
testing prototypes on your team-mates would be good enough.
Towards the end of your project, when the prototypes get more
detailed and closer to a final product, however, you might want to
consider testing on a wider range of users so as to get the most
relevant and helpful feedback.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
2. Test Your Prototypes on the Right People
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
2. Test Your Prototypes on the Right People
Consider testing your prototypes on extreme users, on top of regular
users. In order to find extreme users, you will first need to define a
dimension that is relevant to your prototype. If you are working on
an idea related to a supermarket, for example, your extreme users
could be people who shop at supermarkets every day, and — at
the other end of the scale — people who never shop at
supermarkets. Testing your prototypes on extreme users will often
help you uncover some problems and relevant issues that affect
regular users, because the extreme users tend to be more vocal
about their love (or dislike) of doing things related to your prototype.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
2. Test Your Prototypes on the Right People
If your product or service is cross-regional or international, you
should also test your prototypes across regions and countries.
Differences in cultures and customs might affect how people living
in different areas use your prototype.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
2. Test Your Prototypes on the Right People
Towards the final stages of your project, you should also get
feedback on your prototypes from stakeholders other than your
users. Internal stakeholders in your company, manufacturers,
retailers and distributors will each have their own criteria for building,
making or shipping a product or service, and can have an impact
on the success of your idea. Gathering feedback from these
stakeholders will thus prevent your team from receiving a nasty
shock when you realize that you won’t be able to implement the
product or service you have been developing as feasibly as you
had believed.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
3. Ask the Right Questions
Each prototype that you test should have a few core questions you
want answered. Before you test your prototypes and gather
feedback, you should therefore be sure about what exactly you are
testing for. For instance, if you have built your prototype to gather
feedback about the usability of your product, then you should gear
your testing session towards teasing out how usable the prototype is
to the user. Subsequently, in a post-testing interview session with your
user, you should then focus on finding out the positive and negative
feedback relating to usability.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
3. Ask the Right Questions
Remember to keep an open mind when testing your prototypes,
even though you have a few core questions you want to focus on.
Many times, testing sessions can reveal key points on issues that your
team did not even know to focus on. After testing, you should
evaluate the feedback and decide if there are new questions that
you should ask during future testing sessions.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
4. Be Neutral When Presenting Your Ideas
When you present your prototypes to your users, try to be
as objective as you can. Highlight both the positive and negative
aspects of your solution, and refrain from trying to sell your idea.
Remember that prototyping and testing is about finding ways to
improve your idea, and overly selling your idea can be detrimental
to that goal.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
4. Be Neutral When Presenting Your Ideas
When your users voice negative feedback about your
prototype, refrain from trying to defend it. Instead, probe them
further to find out what exactly is wrong with your proposed solution,
so you can go back and improve your ideas. Avoid becoming too
attached to your idea, and always be ready to dismantle, change,
or even abandon it when the need arises. Remember, this stage is
like a rehearsal, not the real “show”; you’re not being cut to pieces
in the marketplace — in fact, any careful corrections you can make
that stem from negative feedback will greatly help your chances of
success later on.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
5. Adapt While Testing
When you conduct tests on your prototypes, try to adopt a flexible
mindset. For instance, when you realize that certain components of
your prototype are drawing attention away from the core functions
of the prototype, you can remove these or change them in order to
bring the focus back to the key elements of your idea. In addition, if
you think that your planned script for the testing session does not
work well, feel free to deviate from it and improvise during the
testing session in order to get the best feedback from your users.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.3 Test the product prototype;
Test Your Prototypes: How to Gather Feedback and Maximize Learning CS_EP11/12ENTREP-0h-j-12
Six Best Practice Tips for Gathering Feedback on Your Prototypes
6. Let the User Contribute Ideas
During your testing session, you should allow your users to contribute
ideas that build on your prototypes. You can ask your users how the
product or service could be improved for them, for instance. Doing so
would encourage users to provide useful critiques as well as help improve
your solution.
You can also turn some questions that your users ask during the tests
around, and ask the users what they think. For example, if your user asks
you how to charge an electronic product, you can turn it around and ask
them what would be the best charging method for the product. Even if
you do not adopt their ideas, their feedback would likely give you insights
about the key areas of concern that your users have while using your
product or service.
https://www.interaction-design.org/literature/article/test-your-prototypes-how-to-gather-feedback-and-
maximise-learning
4.1.4 Validate the service description of the product with potential customers to
determine its market acceptability; CS_EP11/12ENTREP-0h-j-12
Validate the Service Description of the Product
You have to validate the service description of the product with
potential customers to determine its market acceptability. You will
never know how well your product will do until you actually try to sell
it. By validating your product idea before proceeding, you can
lessen risk and build confidence in your idea before investing too
much time and money.
4.1.4 Validate the service description of the product with potential customers to
determine its market acceptability; CS_EP11/12ENTREP-0h-j-12
Validate the Service Description of the Product
STRATEGIES IN VALIDATING THE PRODUCT
1. Analyze your Competition – Look at your competition to better
understand demand and potential product appeal.
2. Understand the Market – Look closely at the market and direct interest
from consumers.
3. Survey Your Target Market – You can gather a secondary research,
but it is also important to gather your own survey, based on your exact
product and target demographic. The quickest and cheapest way is
to do it yourself using a simple survey form and sent it out to friends
and family in your target market.
4. Open a Test Store – Set up a test store to assess the demand for your
idea. The method involves setting up a store with your product and
driving traffic to it to test consumer interest.
4.1.5 Select/pinpoint potential suppliers of raw materials and other inputs
necessary for the production of the product or service; CS_EP11/12ENTREP-0h-j-12
Select Potential Suppliers
Selecting potential suppliers of raw materials and other inputs necessary
for the production of the product or service will depend on a wide range
of factors such as value for money, quality, reliability and service. In order
to get the right supplier for your business, you have to know your needs,
spend time on research, ask around, credit check potential suppliers,
agree on service levels before you start. Don’t buy from too many
suppliers, but don’t have just a single supplier.
Create a team to set the supplier selection criteria. The members should
include personnel with technical/applications knowledge of the product
or service to be purchased, as well as members of the department that
uses the purchased item, like purchasing, quality control, engineering
and production.
4.1.5 Select/pinpoint potential suppliers of raw materials and other inputs
necessary for the production of the product or service; CS_EP11/12ENTREP-0h-j-12
Select Potential Suppliers
Supplier Selection Strategies and Criteria:
1. Identifying potential suppliers – ask for recommendations, look at
directories, trade associations, business advisors, exhibitions,
magazines.
2. The supplier should have quality, value for money, strong service
and clear communication, financial security, strong relationship.
3. Previous experience and past performance with the
product/service to be purchased.
4. Relative level of sophistication of the quality system, including
meeting regulatory requirements or mandated quality system
registration.
5. Ability to meet current and potential capacity requirements on
desired delivery schedule.
4.1.5 Select/pinpoint potential suppliers of raw materials and other inputs
necessary for the production of the product or service; CS_EP11/12ENTREP-0h-j-12
Select Potential Suppliers
Supplier Selection Strategies and Criteria:
6. Financial stability, length they have been established.
7. Technical support availability and willingness to participate as a
partner in developing and optimizing design and a long-term
relationship.
8. Choosing a supplier – approach the potential supplier and ask for a
written quotation, compare potential suppliers, negotiate terms and
conditions like price, delivery, terms, quality of goods and services.
9. Total cost assessment. Requesting a formal quote, which includes
specifications and other requirements.
10. Visits to the supplier by management or the selection team.
4.1.6 Discuss the value/supply chain in relation to the business enterprise;
CS_EP11/12ENTREP-0h-j-12
GROUP ACTIVITY
a. Originality 5
b. Collaboration 5
c. Content 5
TOTAL POINTS 15
4.1.7 Recruit qualified people for one’s business enterprise;
CS_EP11/12ENTREP-0h-j-12
GROUP ACTIVITY
a. Originality 5
b. Collaboration 5
c. Content 5
d. Presentation 5
TOTAL POINTS 20
4.2 Develop the business model; CS_EP11/12ENTREP-0h-j-13
Developing the Business Model
A business model describes the value an organization offers its
customers and illustrate the capabilities and resources required
to create, market, and deliver this value and to generate
profitable, sustainable revenue streams.
A business plan is a more detailed version of your business
model. A business plan has been traditionally understood as a
physical document. Business model may take the form of a one
page visual representations which can either be produced
before a business plan or as part of the same planning process.
4.2 Develop the business model; CS_EP11/12ENTREP-0h-j-13
Developing the Business Model
4.2 Develop the business model; CS_EP11/12ENTREP-0h-j-13
Developing the Business Model
4.2 Develop the business model; CS_EP11/12ENTREP-0h-j-13
Developing the Business Model
Sample Business Model: Native Bag
Key Key Activities Value Customer Relationships Customer
Partners Proposition Segments
List of List of key activities List of value Describe how you plan to establish and Describe target
partners proposition manage the relationship between the customer
customer and your brand:
Design Conception Trendy bag
Email Online
Promotion Selling made in
Outlets respect to Channels Eco friendly
Key Resources
Fair Trade nature people
List Key resources available Describe how you plan to acquire Trendy
customer, how you plan to deliver your people
Designers value proposition to them, how you plan
to communicate with them.
Raw materials
Manufacturers Dept. stores
Sales Manager Outlets
Cost Structure Revenue Streams
Describe your cost structure: Describe your revenue streams
Raw materials Transport Revenue from the sale of bags
Wages Commission Tools
4.3 Forecast the revenues of the business; CS_EP11/12ENTREP-0h-j-14
Forecast the Revenues of the Business
Proper financial forecasts will help you develop operational and
staffing plans that will help make your business a success.
Product sold P 1,000.00
Services rendered 500.00
Total Sales P 1, 500.00
Forecast revenues using both a conservative case and an
aggressive case. By building two sets of revenue projection,
you’ll force yourself to make conservative assumptions and then
relax some of these assumptions for your aggressive case.
4.3 Forecast the revenues of the business; CS_EP11/12ENTREP-0h-j-14
Forecast the Revenues of the Business
For example, your conservative revenue projection might have
the following assumptions:
• Low price point
• Two marketing channels
• No sales staff
• One new product or service introduce each year for the first
three years.
4.3 Forecast the revenues of the business; CS_EP11/12ENTREP-0h-j-14
Forecast the Revenues of the Business
Your aggressive case might have the following assumptions:
• Low price point for base product, higher price for premium
product.
• Three to four marketing channels managed by you and a
marketing manager.
• Two salespeople paid on commission.
• One new product or service introduced in the first year, five
more products or services introduced for each segment of
the market in years two or three.
4.4 Forecast the Cost and Expenses to be Incurred CS_EP11/12ENTREP-0h-j-15
A business’ expenses can vary depending on the type of
operations the business is engaged in.
A budget identifies the planned expenditure for a project or
program. It is used as a baseline against which the actual
expenditure and predicted eventual cost of the work can be
reported.
Direct cost P xxx.xx Fixed expenses P xxx.xx
Indirect cost xxx.xx Variable expenses xxx.xx
Total cost P xxx.xx Total operating expenses P xxx.xx
4.4 Forecast the Cost and Expenses to be Incurred CS_EP11/12ENTREP-0h-j-15
Direct Cost are costs directly tied to a product or service that
a company produces. Direct costs can be easily traced to their
cost objects. Cost objects can include goods, services,
departments, or projects.
https://www.investopedia.com/ask/answers/041515/what-difference-between-direct-costs-and-variable-
costs.asp
4.4 Forecast the Cost and Expenses to be Incurred CS_EP11/12ENTREP-0h-j-15
Variable Cost are costs that vary as production of a product or
service increases or decreases. Unlike direct costs, variable costs
depend on the company’s production volume. When a
company’s production output level increases, variable costs
increase. Conversely, variable costs fall as the production output
level decreases.
Direct costs can be variable costs or fluctuate with volume. For
example, the packaging costs associated with a product would be
a direct cost, but also a variable cost since the packaging costs
would increase as sales increased. The raw materials used to make
the product would also be variable costs since the cost of materials
would rise and fall depending on sales volume of the product. The
raw materials would also be a direct cost.
https://www.investopedia.com/ask/answers/041515/what-difference-between-direct-costs-and-variable-
costs.asp
4.4 Forecast the Cost and Expenses to be Incurred CS_EP11/12ENTREP-0h-j-15
Cost of Goods/Services – costs that are related to
manufacturing or implementation of services being sold. It may
be direct or indirect cost.
1. Direct costs are resources directly involved in creating the
product like materials, supplies, packaging, and direct labor
cost or service cost. Eg. Salary of the machine operator and
material purchases.
2. Indirect costs include overheads and other charges that may
be shared by production with sales, marketing or
administration. Eg. Electricity and water usage.
4.4 Forecast the Cost and Expenses to be Incurred CS_EP11/12ENTREP-0h-j-15
What is the difference between cost and expense?
Definition of Cost
A cost might be an expense or it might be an asset.
Definition of Expense
An expense is a cost that has expired or was necessary in order
to earn revenue. The matching principle guides accountants
as to when a cost will be reported as an expense.
Example of a Cost
A company's property insurance bill for the next six months of
insurance shows a cost of $6,000. Initially the cost of $6,000 is
reported as the current asset Prepaid insurance (or Prepaid
Expense) since the cost has not been used up
(has not expired).
https://www.accountingcoach.com/blog/cost-expense-2
4.4 Forecast the Cost and Expenses to be Incurred CS_EP11/12ENTREP-0h-j-15